fix: 改用 Gen 3+ 标准方法生成 PID/IV/闪亮/性别

- 新增 generatePID() 生成 32 位 Personality Value
- IV 改为 PID 位提取法(word1/word2 各取 3 个 5-bit),替换 LCRNG
- Shiny 检测改为 PID XOR 方法,阈值 < 16(Gen 8+ 约 1/4096)
- 性别阈值从 (rate/8)*256 改为 rate*32,消除浮点精度丢失
- 生成生物时使用 randomAbility() 替代 getDefaultAbility()
- 解决 #14 Shiny 检测、#15 IV 生成、#16 性别阈值、#20 Ability 选择

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
claude-code-best
2026-04-24 08:56:39 +08:00
parent e9405e4a8a
commit e16b5667a8
2 changed files with 56 additions and 22 deletions

View File

@@ -5,7 +5,7 @@ import { getSpeciesData } from '../dex/species'
import { determineGender } from './gender'
import { levelFromXp } from '../dex/xpTable'
import { gen, TO_DEX_STAT, getSpecies } from '../dex/pkmn'
import { getDefaultMoveset, getDefaultAbility } from '../dex/learnsets'
import { getDefaultMoveset, randomAbility } from '../dex/learnsets'
import { randomNature } from '../dex/nature'
/**
@@ -15,14 +15,17 @@ export async function generateCreature(speciesId: SpeciesId, seed?: number): Pro
const species = getSpeciesData(speciesId)
const actualSeed = seed ?? Math.floor(Math.random() * 0xffffffff)
// Generate IVs (0-31) using simple hash from seed
const iv = generateIVs(actualSeed)
// Generate PID (32-bit personality value) from seed
const pid = generatePID(actualSeed)
// Determine gender
const gender = determineGender(species, actualSeed & 0xff)
// Generate IVs (0-31) extracted from PID (Gen 3+ style)
const iv = generateIVsFromPID(pid)
// Determine shiny status
const isShiny = Math.random() < species.shinyChance
// Determine gender from PID's low 8 bits (Gen 3+ style)
const gender = determineGender(species, pid & 0xff)
// Determine shiny status from PID XOR (Gen 3+ style)
const isShiny = checkShiny(pid, actualSeed)
return {
id: randomUUID(),
@@ -35,7 +38,7 @@ export async function generateCreature(speciesId: SpeciesId, seed?: number): Pro
ev: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
iv,
moves: await getDefaultMoveset(speciesId, 1),
ability: getDefaultAbility(speciesId),
ability: randomAbility(speciesId),
heldItem: null,
friendship: species.baseHappiness,
isShiny,
@@ -103,24 +106,52 @@ export function getActiveCreature(buddyData: { party?: (string | null)[]; active
}
/**
* Generate IVs from a seed value. Each stat gets 0-31.
* Generate a 32-bit Personality Value (PID) from a seed.
* PID is the core identity value used for shiny check, gender, IVs, etc.
*/
function generateIVs(seed: number): Record<StatName, number> {
function generatePID(seed: number): number {
let s = seed
const nextRand = () => {
s = (s * 1103515245 + 12345) & 0x7fffffff
return s
}
const next = () => { s = ((s * 1103515245 + 12345) & 0x7fffffff) >>> 0; return s }
return ((next() & 0xffff) | ((next() & 0xffff) << 16)) >>> 0
}
/**
* Generate IVs from PID using Gen 3+ style extraction.
* HP IV = bits 0-4 of (pid >> 16) | (pid & 0xffff) is NOT used here;
* instead we use the more common method:
* word1 = pid (lower 16 bits), word2 = pid >> 16 (upper 16 bits)
* hp = word1 & 0x1f, atk = (word1 >> 5) & 0x1f, def = (word1 >> 10) & 0x1f
* spe = word2 & 0x1f, spa = (word2 >> 5) & 0x1f, spd = (word2 >> 10) & 0x1f
*/
function generateIVsFromPID(pid: number): Record<StatName, number> {
const word1 = pid & 0xffff
const word2 = (pid >>> 16) & 0xffff
return {
hp: nextRand() % 32,
attack: nextRand() % 32,
defense: nextRand() % 32,
spAtk: nextRand() % 32,
spDef: nextRand() % 32,
speed: nextRand() % 32,
hp: word1 & 0x1f,
attack: (word1 >>> 5) & 0x1f,
defense: (word1 >>> 10) & 0x1f,
speed: word2 & 0x1f,
spAtk: (word2 >>> 5) & 0x1f,
spDef: (word2 >>> 10) & 0x1f,
}
}
/**
* Check shiny status using PID XOR method (Gen 3+).
* Shiny if (pid_upper16 XOR pid_lower16 XOR trainerID XOR secretID) < threshold.
* Since we don't have trainer IDs, use the seed's high/low as proxy.
*/
function checkShiny(pid: number, seed: number): boolean {
const pidUpper = (pid >>> 16) & 0xffff
const pidLower = pid & 0xffff
const trainerId = seed & 0xffff
const secretId = (seed >>> 16) & 0xffff
const xorResult = pidUpper ^ pidLower ^ trainerId ^ secretId
// Standard threshold: 1 (1/65536 per encounter, ~1/8192 with both checks)
// Gen 8+: 16 (1/4096 base rate, 1/1024 with charm)
return xorResult < 16
}
/**
* Get total EV across all stats.
*/

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@@ -3,13 +3,16 @@ import type { Gender, SpeciesData } from '../types'
/**
* Determine gender based on species gender ratio.
* genderRate: -1 = genderless, 0 = always male, 1-7 = female chance = genderRate/8, 8 = always female
*
* Gen 3+ style: PID low byte (0-255) compared directly against genderRate * 32.
* If value < genderRate * 32 → female, otherwise male.
*/
export function determineGender(speciesData: SpeciesData, seed: number): Gender {
if (speciesData.genderRate === -1) return 'genderless'
if (speciesData.genderRate === 0) return 'male'
if (speciesData.genderRate === 8) return 'female'
// Use seed value (0-255) to determine gender
const threshold = (speciesData.genderRate / 8) * 256
// Direct comparison: genderRate maps 0-8 to threshold 0-255 in steps of 32
const threshold = speciesData.genderRate * 32
return (seed % 256) < threshold ? 'female' : 'male'
}