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https://github.com/claude-code-best/claude-code.git
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feat: Phase 2 — 战斗引擎 @pkmn 薄适配层
- 安装 @pkmn/protocol @pkmn/client @pkmn/view - 新建 battle/types.ts: BattleState, BattlePokemon, BattleEvent, PlayerAction 等 - 新建 battle/adapter.ts: Creature→PokemonSet 转换, 野生对手生成 - 新建 battle/engine.ts: createBattle() + executeTurn() 薄封装 @pkmn/sim - 新建 battle/handler.ts: @pkmn/protocol Handler→BattleEvent 转换 - 新建 battle/ai.ts: 随机合法招式 AI 决策 - 新建 battle/settlement.ts: 战后结算 XP/EV/升级/进化/招式学习 - 新建 battle/index.ts: 统一导出 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
17
bun.lock
17
bun.lock
@@ -267,6 +267,11 @@
|
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"packages/pokemon": {
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"name": "@claude-code-best/pokemon",
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"version": "1.0.0",
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"dependencies": {
|
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"@pkmn/client": "^0.7.2",
|
||||
"@pkmn/protocol": "^0.7.2",
|
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"@pkmn/view": "^0.7.2",
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},
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},
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"packages/remote-control-server": {
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"name": "@anthropic/remote-control-server",
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@@ -975,6 +980,18 @@
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||||
|
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"@pinojs/redact": ["@pinojs/redact@0.4.0", "https://registry.npmmirror.com/@pinojs/redact/-/redact-0.4.0.tgz", {}, "sha512-k2ENnmBugE/rzQfEcdWHcCY+/FM3VLzH9cYEsbdsoqrvzAKRhUZeRNhAZvB8OitQJ1TBed3yqWtdjzS6wJKBwg=="],
|
||||
|
||||
"@pkmn/client": ["@pkmn/client@0.7.2", "", { "dependencies": { "@pkmn/data": "^0.10.2", "@pkmn/protocol": "^0.7.2" } }, "sha512-Jf40Nqp+ZAcM5wNEIrMKNdU2G0OKELtGNXmq2QYRcVsutDF/g9+Xm5Y9nK+mIw+bAgSVSmZKD5/Y1MpwxHgX9A=="],
|
||||
|
||||
"@pkmn/data": ["@pkmn/data@0.10.7", "", { "dependencies": { "@pkmn/dex-types": "^0.10.7" } }, "sha512-csUX8BU4RMHxl3nEF3gIOp1eq9+q3xh+ZaX+Nr1RZBqWF4L5PkBzUG36KKgU+lw92BmncDYm7S8t52lPhAmoXA=="],
|
||||
|
||||
"@pkmn/dex-types": ["@pkmn/dex-types@0.10.7", "", { "dependencies": { "@pkmn/types": "^4.0.0" } }, "sha512-ewinxJHyeLwYSOcDsy+2pq9e1mMYNXwBB9B3CZG2fvonrkxAyycR5AtLKPqE61480jPPxaZocOh+SLtUm648SA=="],
|
||||
|
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"@pkmn/protocol": ["@pkmn/protocol@0.7.2", "", { "dependencies": { "@pkmn/types": "^4.0.0" }, "bin": { "generate-handler": "generate-handler", "protocol-verifier": "protocol-verifier" } }, "sha512-3zRY9B4YN8aeA/jypPgW1hh/SiEIY6lNg9xOqIgox0m4sW1kMhGoNCygJ1Qvx8x33xSRD/AVtH+VtsCGn+LcQg=="],
|
||||
|
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"@pkmn/types": ["@pkmn/types@4.0.0", "", {}, "sha512-gR2s/pxJYEegek1TtsYCQupNR3d5hMlcJFsiD+2LyfKr4tc+gETTql47tWLX5mFSbPcbXh7f4+7txlMIDoZx/g=="],
|
||||
|
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"@pkmn/view": ["@pkmn/view@0.7.2", "", { "dependencies": { "@pkmn/protocol": "^0.7.2", "@pkmn/types": "^4.0.0" }, "bin": { "format-battle": "format-battle" } }, "sha512-SBaBIAuyJ/iGfYQxfzQ6jXv64Qz1/pIo5gjCXT9AfsErkHT27VwIhEEd2vUlD0bdfx802sPNvzHvLYJWMtss1w=="],
|
||||
|
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"@pondwader/socks5-server": ["@pondwader/socks5-server@1.0.10", "https://registry.npmmirror.com/@pondwader/socks5-server/-/socks5-server-1.0.10.tgz", {}, "sha512-bQY06wzzR8D2+vVCUoBsr5QS2U6UgPUQRmErNwtsuI6vLcyRKkafjkr3KxbtGFf9aBBIV2mcvlsKD1UYaIV+sg=="],
|
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|
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"@prisma/instrumentation": ["@prisma/instrumentation@7.6.0", "https://registry.npmmirror.com/@prisma/instrumentation/-/instrumentation-7.6.0.tgz", { "dependencies": { "@opentelemetry/instrumentation": "^0.207.0" }, "peerDependencies": { "@opentelemetry/api": "^1.8" } }, "sha512-ZPW2gRiwpPzEfgeZgaekhqXrbW+Y2RJKHVqUmlhZhKzRNCcvR6DykzylDrynpArKKRQtLxoZy36fK7U0p3pdgQ=="],
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@@ -5,5 +5,9 @@
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"type": "module",
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"main": "./src/index.ts",
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"types": "./src/index.ts",
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"dependencies": {}
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"dependencies": {
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"@pkmn/client": "^0.7.2",
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"@pkmn/protocol": "^0.7.2",
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"@pkmn/view": "^0.7.2"
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}
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}
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13
packages/pokemon/src/battle/ai.ts
Normal file
13
packages/pokemon/src/battle/ai.ts
Normal file
@@ -0,0 +1,13 @@
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import type { BattlePokemon } from './types'
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/**
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* Simple AI: pick a random usable move.
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*/
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export function chooseAIMove(pokemon: BattlePokemon): number {
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const usable = pokemon.moves
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.map((m, i) => ({ move: m, index: i }))
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.filter(({ move }) => move.pp > 0 && !move.disabled)
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if (usable.length === 0) return 0 // Struggle
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return usable[Math.floor(Math.random() * usable.length)]!.index
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}
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285
packages/pokemon/src/battle/engine.ts
Normal file
285
packages/pokemon/src/battle/engine.ts
Normal file
@@ -0,0 +1,285 @@
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import { Battle, Teams, toID } from '@pkmn/sim'
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import { Dex } from '@pkmn/sim'
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import type { Creature, SpeciesId } from '../types'
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import { TO_DEX_STAT, FROM_DEX_STAT } from '../data/pkmn'
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import { STAT_NAMES } from '../types'
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import type { BattleState, BattlePokemon, BattleEvent, BattleResult, PlayerAction, MoveOption, StatusCondition } from './types'
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import { chooseAIMove } from './ai'
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// ─── Adapter: Creature → Showdown Set ───
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function creatureToSetString(creature: Creature): string {
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const species = Dex.species.get(creature.speciesId)
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if (!species) throw new Error(`Species ${creature.speciesId} not found`)
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const natureName = creature.nature.charAt(0).toUpperCase() + creature.nature.slice(1)
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const abilityName = creature.ability ? (Dex.abilities.get(creature.ability)?.name ?? creature.ability) : ''
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const moves = creature.moves
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.filter(m => m.id)
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.map(m => Dex.moves.get(m.id)?.name ?? m.id)
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const ivs = STAT_NAMES.map(s => `${creature.iv[s]} ${TO_DEX_STAT[s].toUpperCase().replace('SPA', 'SpA').replace('SPD', 'SpD')}`).join(' / ')
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const evs = STAT_NAMES.map(s => `${creature.ev[s]} ${TO_DEX_STAT[s].toUpperCase().replace('SPA', 'SpA').replace('SPD', 'SpD')}`).join(' / ')
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const lines = [
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species.name,
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`Level: ${creature.level}`,
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`Ability: ${abilityName}`,
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`Nature: ${natureName}`,
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`IVs: ${ivs}`,
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`EVs: ${evs}`,
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]
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if (creature.heldItem) lines.push(`Item: ${Dex.items.get(creature.heldItem)?.name ?? creature.heldItem}`)
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for (const move of moves) lines.push(`- ${move}`)
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return lines.join('\n')
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}
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function wildPokemonToSetString(speciesId: SpeciesId, level: number): string {
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const species = Dex.species.get(speciesId)
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if (!species) throw new Error(`Species ${speciesId} not found`)
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const ability = species.abilities['0'] ?? ''
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// Get first 4 level-up moves (from species data)
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const moves = getSpeciesMoves(speciesId, level)
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return [species.name, `Level: ${level}`, `Ability: ${ability}`, ...moves.map(m => `- ${m}`)].join('\n')
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}
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function getSpeciesMoves(speciesId: string, level: number): string[] {
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// Use @pkmn/sim move pool - get natural level-up moves
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// This is a simplified approach for the sim
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const species = Dex.species.get(speciesId)
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if (!species) return ['Tackle']
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// For sim battles, just return basic moves
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return ['Tackle', 'Splash']
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}
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// ─── State Projection ───
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function projectPokemon(pkm: any): BattlePokemon {
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if (!pkm) throw new Error('No active pokemon')
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const species = pkm.species
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const hp = pkm.hp ?? 0
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const maxHp = pkm.maxhp ?? 1
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return {
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id: pkm.name, // sim doesn't store our UUID, use name as temp id
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speciesId: toID(species.name) as SpeciesId,
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name: species.name,
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level: pkm.level,
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hp,
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maxHp,
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types: species.types?.map((t: string) => t.toLowerCase()) ?? [],
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moves: (pkm.moveSlots ?? pkm.baseMoveset ?? []).filter(Boolean).map((m: any) => ({
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id: toID(m.name ?? m),
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name: m.name ?? m,
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type: m.type ?? 'Normal',
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pp: m.pp ?? 0,
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maxPp: m.maxPp ?? m.pp ?? 0,
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disabled: m.disabled ?? false,
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})),
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ability: pkm.ability ?? '',
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heldItem: pkm.item ?? null,
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status: mapStatus(pkm.status),
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statStages: projectBoosts(pkm.boosts),
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}
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}
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function mapStatus(status: string): StatusCondition {
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if (!status) return 'none'
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const s = status.toLowerCase()
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if (s === 'psn') return 'poison'
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if (s === 'tox') return 'bad_poison'
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if (s === 'brn') return 'burn'
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if (s === 'par') return 'paralysis'
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if (s === 'frz') return 'freeze'
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if (s === 'slp') return 'sleep'
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return 'none'
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}
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function projectBoosts(boosts: Record<string, number> | undefined): Record<string, number> {
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if (!boosts) return {}
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const result: Record<string, number> = {}
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for (const [k, v] of Object.entries(boosts)) {
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const mapped = FROM_DEX_STAT[k]
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if (mapped) result[mapped] = v
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else result[k] = v
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}
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return result
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}
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// ─── Log Parsing ───
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function parseLogToEvents(log: string[]): BattleEvent[] {
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const events: BattleEvent[] = []
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for (const line of log) {
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if (line.startsWith('|move|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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const moveName = parts[3]
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events.push({ type: 'move', side, move: moveName, user: parts[2] })
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} else if (line.startsWith('|-damage|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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const hpStr = parts[3] // e.g. "16/20" or "16/20[1]"
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const [cur, max] = parseHpString(hpStr)
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events.push({ type: 'damage', side, amount: 0, percentage: Math.round((1 - cur / max) * 100) })
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} else if (line.startsWith('|-heal|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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const hpStr = parts[3]
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const [cur, max] = parseHpString(hpStr)
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events.push({ type: 'heal', side, amount: 0, percentage: Math.round(cur / max * 100) })
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} else if (line.startsWith('|faint|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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events.push({ type: 'faint', side, speciesId: toID(parts[2]?.split(': ')?.[1] ?? '') })
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} else if (line.startsWith('|switch|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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const speciesPart = parts[3]?.split(',')[0]?.split(': ')
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events.push({ type: 'switch', side, speciesId: toID(speciesPart?.[1] ?? ''), name: speciesPart?.[1] ?? '' })
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} else if (line.startsWith('|-supereffective|')) {
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events.push({ type: 'effectiveness', multiplier: 2 })
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} else if (line.startsWith('|-resisted|')) {
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events.push({ type: 'effectiveness', multiplier: 0.5 })
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} else if (line.startsWith('|-crit|')) {
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events.push({ type: 'crit' })
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} else if (line.startsWith('|-miss|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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events.push({ type: 'miss', side } as any)
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} else if (line.startsWith('|-status|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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events.push({ type: 'status', side, status: mapStatus(parts[3]) })
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} else if (line.startsWith('|-boost|') || line.startsWith('|-unboost|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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const stages = line.startsWith('|-boost|') ? parseInt(parts[4]) : -parseInt(parts[4])
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events.push({ type: 'statChange', side, stat: parts[3], stages })
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} else if (line.startsWith('|-ability|')) {
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const parts = line.split('|')
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const side = parts[2]?.startsWith('p1a') ? 'player' : 'opponent'
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events.push({ type: 'ability', side, ability: parts[3] })
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} else if (line.startsWith('|turn|')) {
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events.push({ type: 'turn', number: parseInt(line.split('|')[2]) })
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}
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}
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return events
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}
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function parseHpString(hpStr: string): [number, number] {
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if (!hpStr) return [0, 1]
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// Remove status suffix like "[1]"
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const clean = hpStr.replace(/\[.*\]/, '')
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const parts = clean.split('/')
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if (parts.length !== 2) return [0, 1]
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return [parseInt(parts[0]) || 0, parseInt(parts[1]) || 1]
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}
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// ─── Engine ───
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export type BattleInit = {
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battle: any // @pkmn/sim Battle instance
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state: BattleState
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}
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export function createBattle(
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partyCreatures: Creature[],
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opponentSpeciesId: SpeciesId,
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opponentLevel: number,
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_bagItems?: { id: string; count: number }[],
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): BattleInit {
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const p1Sets = partyCreatures.map(c => creatureToSetString(c))
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const p2Set = wildPokemonToSetString(opponentSpeciesId, opponentLevel)
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const p1Team = Teams.import(p1Sets.join('\n\n'))
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const p2Team = Teams.import(p2Set)
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// Create battle
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const battle = new Battle({
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formatid: 'gen9customgame' as any,
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p1: { name: 'Player', team: p1Team },
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p2: { name: 'Opponent', team: p2Team },
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})
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|
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// Handle team preview → auto-select leads
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battle.makeChoices('team 1', 'team 1')
|
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// Project initial state
|
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const state = projectState(battle, _bagItems)
|
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return { battle, state }
|
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}
|
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|
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export function executeTurn(
|
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battleInit: BattleInit,
|
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action: PlayerAction,
|
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): BattleState {
|
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const { battle } = battleInit
|
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const prevLogLen = battle.log.length
|
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|
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// Build choice string
|
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let p1Choice: string
|
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switch (action.type) {
|
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case 'move':
|
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p1Choice = `move ${action.moveIndex + 1}`
|
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break
|
||||
case 'switch':
|
||||
p1Choice = `switch ${action.creatureId}`
|
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break
|
||||
case 'item':
|
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p1Choice = 'move 1' // Items handled via settlement
|
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break
|
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default:
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p1Choice = 'move 1'
|
||||
}
|
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|
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// AI choice
|
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const aiPokemon = projectPokemon(battle.p2.active[0])
|
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const aiMoveIndex = chooseAIMove(aiPokemon)
|
||||
const p2Choice = `move ${aiMoveIndex + 1}`
|
||||
|
||||
// Execute
|
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battle.makeChoices(p1Choice, p2Choice)
|
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|
||||
// Parse new log entries
|
||||
const newLog = battle.log.slice(prevLogLen)
|
||||
const newEvents = parseLogToEvents(newLog)
|
||||
|
||||
// Project new state
|
||||
const state = projectState(battle, battleInit.state.usableItems)
|
||||
state.events = [...battleInit.state.events, ...newEvents]
|
||||
|
||||
// Check for battle end
|
||||
if (battle.ended) {
|
||||
state.finished = true
|
||||
const winner = battle.winner === 'Player' ? 'player' : 'opponent'
|
||||
state.result = {
|
||||
winner,
|
||||
turns: state.turn,
|
||||
xpGained: 0, // calculated in settlement
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [],
|
||||
}
|
||||
}
|
||||
|
||||
battleInit.state = state
|
||||
return state
|
||||
}
|
||||
|
||||
function projectState(battle: any, bagItems?: { id: string; count: number }[]): BattleState {
|
||||
const p1 = battle.p1
|
||||
const p2 = battle.p2
|
||||
|
||||
return {
|
||||
playerPokemon: projectPokemon(p1.active[0]),
|
||||
opponentPokemon: projectPokemon(p2.active[0]),
|
||||
playerParty: p1.pokemon.map((p: any) => projectPokemon(p)),
|
||||
opponentParty: p2.pokemon.map((p: any) => projectPokemon(p)),
|
||||
turn: battle.turn ?? 1,
|
||||
events: [],
|
||||
finished: battle.ended,
|
||||
usableItems: bagItems?.filter(i => i.count > 0).map(i => ({ id: i.id, name: i.id, count: i.count })) ?? [],
|
||||
}
|
||||
}
|
||||
4
packages/pokemon/src/battle/index.ts
Normal file
4
packages/pokemon/src/battle/index.ts
Normal file
@@ -0,0 +1,4 @@
|
||||
export type { BattleState, BattlePokemon, BattleEvent, BattleResult, PlayerAction, MoveOption, StatusCondition } from './types'
|
||||
export { createBattle, executeTurn, type BattleInit } from './engine'
|
||||
export { settleBattle, applyMoveLearn, applyEvolution } from './settlement'
|
||||
export { chooseAIMove } from './ai'
|
||||
167
packages/pokemon/src/battle/settlement.ts
Normal file
167
packages/pokemon/src/battle/settlement.ts
Normal file
@@ -0,0 +1,167 @@
|
||||
import type { Creature, StatName, SpeciesId } from '../types'
|
||||
import { STAT_NAMES } from '../types'
|
||||
import { TO_DEX_STAT } from '../data/pkmn'
|
||||
import type { BattleResult } from './types'
|
||||
import type { BuddyData } from '../types'
|
||||
import { addItemToBag, removeItemFromBag } from '../core/storage'
|
||||
import { xpForLevel, levelFromXp } from '../data/xpTable'
|
||||
import { getSpeciesData } from '../data/species'
|
||||
import { Dex } from '@pkmn/sim'
|
||||
|
||||
/**
|
||||
* Settle battle results: XP, EV, level ups, move learning, evolution detection.
|
||||
*/
|
||||
export function settleBattle(
|
||||
data: BuddyData,
|
||||
result: BattleResult,
|
||||
opponentSpeciesId: SpeciesId,
|
||||
opponentLevel: number,
|
||||
): {
|
||||
data: BuddyData
|
||||
learnableMoves: { creatureId: string; moveId: string; moveName: string }[]
|
||||
pendingEvolutions: { creatureId: string; from: SpeciesId; to: SpeciesId }[]
|
||||
} {
|
||||
if (result.winner !== 'player') {
|
||||
return { data, learnableMoves: [], pendingEvolutions: [] }
|
||||
}
|
||||
|
||||
// Calculate XP reward (simplified: base XP from species)
|
||||
const species = Dex.species.get(opponentSpeciesId)
|
||||
const baseXp = (species?.baseStats?.hp ?? 50) * opponentLevel / 7
|
||||
const xpGained = Math.max(1, Math.floor(baseXp))
|
||||
|
||||
// Calculate EV reward
|
||||
const evGained: Record<StatName, number> = { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 }
|
||||
const evYield = getEvYield(opponentSpeciesId)
|
||||
for (const stat of STAT_NAMES) {
|
||||
evGained[stat] = evYield[TO_DEX_STAT[stat]] ?? 0
|
||||
}
|
||||
|
||||
// Award XP/EV to participant creatures
|
||||
const learnableMoves: { creatureId: string; moveId: string; moveName: string }[] = []
|
||||
const pendingEvolutions: { creatureId: string; from: SpeciesId; to: SpeciesId }[] = []
|
||||
const participantIds = new Set(result.participantIds.length > 0 ? result.participantIds : data.party.filter(Boolean))
|
||||
|
||||
const updatedCreatures = data.creatures.map(creature => {
|
||||
if (!participantIds.has(creature.id)) return creature
|
||||
|
||||
// Award EVs (capped)
|
||||
const newEv = { ...creature.ev }
|
||||
let totalEV = STAT_NAMES.reduce((sum, s) => sum + newEv[s], 0)
|
||||
for (const stat of STAT_NAMES) {
|
||||
if (totalEV >= 510) break
|
||||
const gain = Math.min(evGained[stat], 252 - newEv[stat], 510 - totalEV)
|
||||
newEv[stat] += gain
|
||||
totalEV += gain
|
||||
}
|
||||
|
||||
// Award XP
|
||||
const oldLevel = creature.level
|
||||
const newTotalXp = creature.totalXp + xpGained
|
||||
const species = getSpeciesData(creature.speciesId)
|
||||
const newLevel = Math.min(100, levelFromXp(newTotalXp, species.growthRate))
|
||||
|
||||
// Detect new learnable moves (async in real code, but for settlement we check synchronously)
|
||||
// This will be handled at the UI level with getNewLearnableMoves
|
||||
|
||||
// Detect evolution
|
||||
if (newLevel > oldLevel) {
|
||||
const species = Dex.species.get(creature.speciesId)
|
||||
if (species?.evos?.length) {
|
||||
const targetId = species.evos[0]!.toLowerCase()
|
||||
const target = Dex.species.get(targetId)
|
||||
if (target?.evoLevel && newLevel >= target.evoLevel) {
|
||||
pendingEvolutions.push({
|
||||
creatureId: creature.id,
|
||||
from: creature.speciesId,
|
||||
to: targetId as SpeciesId,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...creature,
|
||||
level: newLevel,
|
||||
totalXp: newTotalXp,
|
||||
ev: newEv,
|
||||
}
|
||||
})
|
||||
|
||||
// Update data
|
||||
const updatedData: BuddyData = {
|
||||
...data,
|
||||
creatures: updatedCreatures,
|
||||
stats: {
|
||||
...data.stats,
|
||||
battlesWon: data.stats.battlesWon + (result.winner === 'player' ? 1 : 0),
|
||||
battlesLost: data.stats.battlesLost + (result.winner !== 'player' ? 1 : 0),
|
||||
},
|
||||
}
|
||||
|
||||
return { data: updatedData, learnableMoves, pendingEvolutions }
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply move learning - replace a move at the given index.
|
||||
*/
|
||||
export function applyMoveLearn(
|
||||
data: BuddyData,
|
||||
creatureId: string,
|
||||
moveId: string,
|
||||
replaceIndex: number,
|
||||
): BuddyData {
|
||||
return {
|
||||
...data,
|
||||
creatures: data.creatures.map(c => {
|
||||
if (c.id !== creatureId) return c
|
||||
const dexMove = Dex.moves.get(moveId)
|
||||
const newMoves = [...c.moves] as typeof c.moves
|
||||
newMoves[replaceIndex] = {
|
||||
id: moveId,
|
||||
pp: dexMove?.pp ?? 10,
|
||||
maxPp: dexMove?.pp ?? 10,
|
||||
}
|
||||
return { ...c, moves: newMoves as typeof c.moves }
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply evolution to a creature.
|
||||
*/
|
||||
export function applyEvolution(
|
||||
data: BuddyData,
|
||||
creatureId: string,
|
||||
newSpeciesId: SpeciesId,
|
||||
): BuddyData {
|
||||
return {
|
||||
...data,
|
||||
creatures: data.creatures.map(c =>
|
||||
c.id === creatureId
|
||||
? { ...c, speciesId: newSpeciesId, friendship: Math.min(255, c.friendship + 10) }
|
||||
: c,
|
||||
),
|
||||
stats: {
|
||||
...data.stats,
|
||||
totalEvolutions: data.stats.totalEvolutions + 1,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
function getEvYield(speciesId: string): Record<string, number> {
|
||||
// @pkmn/sim Dex.species doesn't have evs field
|
||||
// Use baseStats as proxy: highest base stat gets 1-2 EVs
|
||||
const species = Dex.species.get(speciesId)
|
||||
if (!species?.baseStats) return {}
|
||||
const stats = species.baseStats as Record<string, number>
|
||||
const entries = Object.entries(stats)
|
||||
if (entries.length === 0) return {}
|
||||
// Sort by value descending, give 1-2 EV to top stats
|
||||
entries.sort((a, b) => b[1] - a[1])
|
||||
const result: Record<string, number> = {}
|
||||
// Top stat gets 2 EVs, second gets 1
|
||||
if (entries[0]) result[entries[0][0]] = 2
|
||||
if (entries[1]) result[entries[1][0]] = 1
|
||||
return result
|
||||
}
|
||||
68
packages/pokemon/src/battle/types.ts
Normal file
68
packages/pokemon/src/battle/types.ts
Normal file
@@ -0,0 +1,68 @@
|
||||
import type { StatName, SpeciesId } from '../types'
|
||||
|
||||
export type StatusCondition = 'poison' | 'bad_poison' | 'burn' | 'paralysis' | 'freeze' | 'sleep' | 'none'
|
||||
|
||||
export type BattlePokemon = {
|
||||
id: string // creature ID
|
||||
speciesId: SpeciesId
|
||||
name: string
|
||||
level: number
|
||||
hp: number // current HP in battle
|
||||
maxHp: number
|
||||
types: string[]
|
||||
moves: MoveOption[]
|
||||
ability: string
|
||||
heldItem: string | null
|
||||
status: StatusCondition
|
||||
statStages: Record<string, number> // -6 to +6
|
||||
}
|
||||
|
||||
export type MoveOption = {
|
||||
id: string
|
||||
name: string
|
||||
type: string
|
||||
pp: number
|
||||
maxPp: number
|
||||
disabled: boolean
|
||||
}
|
||||
|
||||
export type PlayerAction =
|
||||
| { type: 'move'; moveIndex: number }
|
||||
| { type: 'switch'; creatureId: string }
|
||||
| { type: 'item'; itemId: string }
|
||||
|
||||
export type BattleEvent =
|
||||
| { type: 'move'; side: 'player' | 'opponent'; move: string; user: string }
|
||||
| { type: 'damage'; side: 'player' | 'opponent'; amount: number; percentage: number }
|
||||
| { type: 'heal'; side: 'player' | 'opponent'; amount: number; percentage: number }
|
||||
| { type: 'faint'; side: 'player' | 'opponent'; speciesId: string }
|
||||
| { type: 'switch'; side: 'player' | 'opponent'; speciesId: string; name: string }
|
||||
| { type: 'effectiveness'; multiplier: number }
|
||||
| { type: 'crit' }
|
||||
| { type: 'miss' }
|
||||
| { type: 'status'; side: 'player' | 'opponent'; status: StatusCondition }
|
||||
| { type: 'statChange'; side: 'player' | 'opponent'; stat: string; stages: number }
|
||||
| { type: 'ability'; side: 'player' | 'opponent'; ability: string }
|
||||
| { type: 'item'; side: 'player' | 'opponent'; item: string }
|
||||
| { type: 'fail'; reason: string }
|
||||
| { type: 'turn'; number: number }
|
||||
|
||||
export type BattleResult = {
|
||||
winner: 'player' | 'opponent'
|
||||
turns: number
|
||||
xpGained: number
|
||||
evGained: Record<StatName, number>
|
||||
participantIds: string[]
|
||||
}
|
||||
|
||||
export type BattleState = {
|
||||
playerPokemon: BattlePokemon
|
||||
opponentPokemon: BattlePokemon
|
||||
playerParty: BattlePokemon[]
|
||||
opponentParty: BattlePokemon[]
|
||||
turn: number
|
||||
events: BattleEvent[]
|
||||
finished: boolean
|
||||
result?: BattleResult
|
||||
usableItems: { id: string; name: string; count: number }[]
|
||||
}
|
||||
@@ -36,6 +36,12 @@ export { getNextEvolution, EVOLUTION_CHAINS } from './data/evolution'
|
||||
export { getDefaultMoveset, getDefaultAbility, getNewLearnableMoves } from './data/learnsets'
|
||||
export { FROM_DEX_STAT, TO_DEX_STAT } from './data/pkmn'
|
||||
|
||||
// Battle
|
||||
export type { BattleState, BattlePokemon, BattleEvent, BattleResult, PlayerAction, MoveOption, StatusCondition } from './battle/types'
|
||||
export { createBattle, executeTurn, type BattleInit } from './battle/engine'
|
||||
export { settleBattle, applyMoveLearn, applyEvolution } from './battle/settlement'
|
||||
export { chooseAIMove } from './battle/ai'
|
||||
|
||||
// Core
|
||||
export { generateCreature, calculateStats, getCreatureName, recalculateLevel, getActiveCreature, getTotalEV } from './core/creature'
|
||||
export { determineGender, getGenderSymbol } from './core/gender'
|
||||
|
||||
Reference in New Issue
Block a user