feat: 又是更新了一大堆

This commit is contained in:
claude-code-best
2026-04-21 21:38:13 +08:00
parent f74492617b
commit 970fcd627f
22 changed files with 417 additions and 126 deletions

View File

@@ -4,13 +4,14 @@ import { homedir } from 'node:os'
import type { BuddyData, SpeciesId } from '../types'
import { ALL_SPECIES_IDS } from '../types'
import { generateCreature } from './creature'
import { SPECIES_DATA } from '../data/species'
import { getSpeciesData } from '../data/species'
const BUDDY_DATA_PATH = join(homedir(), '.claude', 'buddy-data.json')
const BUDDY_SPRITES_DIR = join(homedir(), '.claude', 'buddy-sprites')
/**
* Load buddy data from disk. Returns default data if file doesn't exist.
* Auto-migrates legacy data without `party` field.
*/
export function loadBuddyData(): BuddyData {
if (!existsSync(BUDDY_DATA_PATH)) {
@@ -22,7 +23,8 @@ export function loadBuddyData(): BuddyData {
if (data.version !== 1) {
return migrateData(data)
}
return data
// Migrate legacy data without party field
return ensurePartyField(data)
} catch {
return getDefaultBuddyData()
}
@@ -51,7 +53,7 @@ export function getDefaultBuddyData(): BuddyData {
return {
version: 1,
activeCreatureId: creature.id,
party: [creature.id, null, null, null, null, null],
creatures: [creature],
eggs: [],
dex: [
@@ -122,14 +124,14 @@ export function migrateFromLegacy(
creature.friendship = 120 // Existing partner bonus
// Preserve nickname if it's not the default
const speciesInfo = SPECIES_DATA[speciesId]
const speciesInfo = getSpeciesData(speciesId)
if (storedCompanion.name && storedCompanion.name !== speciesInfo.name) {
creature.nickname = storedCompanion.name
}
return {
version: 1,
activeCreatureId: creature.id,
party: [creature.id, null, null, null, null, null],
creatures: [creature],
eggs: [],
dex: [
@@ -204,3 +206,85 @@ export function incrementTurns(data: BuddyData): BuddyData {
},
}
}
/**
* Ensure buddy data has a `party` field.
* Migrates from legacy `activeCreatureId` if needed.
*/
function ensurePartyField(data: BuddyData): BuddyData {
if (data.party && data.party.length === 6) return data
// Build party from existing creatures
const party: (string | null)[] = new Array(6).fill(null)
// Put active creature first
const activeId = data.activeCreatureId ?? data.party?.[0]
if (activeId) {
party[0] = activeId
}
// Fill remaining slots with other creatures
let slot = 1
for (const c of data.creatures) {
if (c.id === activeId) continue
if (slot >= 6) break
party[slot] = c.id
slot++
}
return { ...data, party }
}
/**
* Add a creature to the party. Finds first empty slot.
* Returns true if added, false if party is full.
*/
export function addToParty(data: BuddyData, creatureId: string): { data: BuddyData; added: boolean } {
const party = [...data.party]
const emptyIdx = party.findIndex(p => p === null)
if (emptyIdx === -1) {
return { data, added: false }
}
party[emptyIdx] = creatureId
return { data: { ...data, party }, added: true }
}
/**
* Remove a creature from party by slot index.
*/
export function removeFromParty(data: BuddyData, slotIndex: number): BuddyData {
if (slotIndex < 0 || slotIndex >= 6) return data
const party = [...data.party]
party[slotIndex] = null
return { ...data, party }
}
/**
* Swap two party slots by index.
*/
export function swapPartySlots(data: BuddyData, indexA: number, indexB: number): BuddyData {
const party = [...data.party]
const a = party[indexA]
const b = party[indexB]
party[indexA] = b
party[indexB] = a
return { ...data, party }
}
/**
* Set party[0] to the given creature ID (by swapping if already in party).
*/
export function setActivePartyMember(data: BuddyData, creatureId: string): BuddyData {
const party = [...data.party]
const existingIdx = party.findIndex(id => id === creatureId)
if (existingIdx === 0) return data // Already active
if (existingIdx > 0) {
// Swap with slot 0
party[0] = creatureId
party[existingIdx] = data.party[0]
} else {
// Not in party — put in slot 0
party[0] = creatureId
}
return { ...data, party }
}