Files
claude-code/packages/pokemon/src/core/storage.ts
2026-04-21 21:38:13 +08:00

291 lines
7.3 KiB
TypeScript

import { existsSync, readFileSync, writeFileSync, mkdirSync } from 'node:fs'
import { join } from 'node:path'
import { homedir } from 'node:os'
import type { BuddyData, SpeciesId } from '../types'
import { ALL_SPECIES_IDS } from '../types'
import { generateCreature } from './creature'
import { getSpeciesData } from '../data/species'
const BUDDY_DATA_PATH = join(homedir(), '.claude', 'buddy-data.json')
const BUDDY_SPRITES_DIR = join(homedir(), '.claude', 'buddy-sprites')
/**
* Load buddy data from disk. Returns default data if file doesn't exist.
* Auto-migrates legacy data without `party` field.
*/
export function loadBuddyData(): BuddyData {
if (!existsSync(BUDDY_DATA_PATH)) {
return getDefaultBuddyData()
}
try {
const raw = readFileSync(BUDDY_DATA_PATH, 'utf-8')
const data = JSON.parse(raw) as BuddyData
if (data.version !== 1) {
return migrateData(data)
}
// Migrate legacy data without party field
return ensurePartyField(data)
} catch {
return getDefaultBuddyData()
}
}
/**
* Save buddy data to disk.
*/
export function saveBuddyData(data: BuddyData): void {
// Ensure directory exists
const dir = join(BUDDY_DATA_PATH, '..')
if (!existsSync(dir)) {
mkdirSync(dir, { recursive: true })
}
writeFileSync(BUDDY_DATA_PATH, JSON.stringify(data, null, 2))
}
/**
* Get default buddy data for new users.
* Randomly assigns one of the three starters.
*/
export function getDefaultBuddyData(): BuddyData {
const starters: SpeciesId[] = ['bulbasaur', 'charmander', 'squirtle']
const randomStarter = starters[Math.floor(Math.random() * starters.length)]
const creature = generateCreature(randomStarter)
return {
version: 1,
party: [creature.id, null, null, null, null, null],
creatures: [creature],
eggs: [],
dex: [
{
speciesId: randomStarter,
discoveredAt: Date.now(),
caughtCount: 1,
bestLevel: 1,
},
],
stats: {
totalTurns: 0,
consecutiveDays: 0,
lastActiveDate: new Date().toISOString().split('T')[0],
totalEggsObtained: 0,
totalEvolutions: 0,
},
}
}
/**
* Get the sprites cache directory path.
*/
export function getSpritesDir(): string {
if (!existsSync(BUDDY_SPRITES_DIR)) {
mkdirSync(BUDDY_SPRITES_DIR, { recursive: true })
}
return BUDDY_SPRITES_DIR
}
/**
* Migrate from legacy buddy system.
* Accepts legacy companion data and maps to new Pokémon species.
* If species cannot be determined, randomly assigns a starter.
*/
export function migrateFromLegacy(
storedCompanion: { name?: string; personality?: string; seed?: string; hatchedAt?: number; species?: string },
): BuddyData {
const speciesMap: Record<string, SpeciesId> = {
duck: 'bulbasaur',
goose: 'squirtle',
blob: 'bulbasaur',
cat: 'charmander',
dragon: 'pikachu',
octopus: 'squirtle',
owl: 'bulbasaur',
penguin: 'squirtle',
turtle: 'squirtle',
snail: 'bulbasaur',
ghost: 'pikachu',
axolotl: 'squirtle',
capybara: 'bulbasaur',
cactus: 'charmander',
robot: 'charmander',
rabbit: 'pikachu',
mushroom: 'bulbasaur',
chonk: 'charmander',
}
// If species is provided directly, use it; otherwise random starter
const mapped = storedCompanion.species ? speciesMap[storedCompanion.species] : undefined
const starters: SpeciesId[] = ['bulbasaur', 'charmander', 'squirtle']
const speciesId: SpeciesId = mapped ?? starters[Math.floor(Math.random() * starters.length)]!
const creature = generateCreature(speciesId)
creature.level = 5 // Reward for existing users
creature.totalXp = 100
creature.friendship = 120 // Existing partner bonus
// Preserve nickname if it's not the default
const speciesInfo = getSpeciesData(speciesId)
if (storedCompanion.name && storedCompanion.name !== speciesInfo.name) {
creature.nickname = storedCompanion.name
}
return {
version: 1,
party: [creature.id, null, null, null, null, null],
creatures: [creature],
eggs: [],
dex: [
{
speciesId,
discoveredAt: Date.now(),
caughtCount: 1,
bestLevel: 5,
},
],
stats: {
totalTurns: 0,
consecutiveDays: 1,
lastActiveDate: new Date().toISOString().split('T')[0],
totalEggsObtained: 0,
totalEvolutions: 0,
},
}
}
/**
* Handle data migration between versions.
*/
function migrateData(data: BuddyData): BuddyData {
// Currently only version 1 exists
if (!data.version || data.version < 1) {
return getDefaultBuddyData()
}
return data
}
/**
* Update daily stats (consecutive days, last active date).
*/
export function updateDailyStats(data: BuddyData): BuddyData {
const today = new Date().toISOString().split('T')[0]
const lastDate = data.stats.lastActiveDate
let consecutiveDays = data.stats.consecutiveDays
if (lastDate !== today) {
// Check if yesterday
const yesterday = new Date()
yesterday.setDate(yesterday.getDate() - 1)
const yesterdayStr = yesterday.toISOString().split('T')[0]
if (lastDate === yesterdayStr) {
consecutiveDays++
} else {
consecutiveDays = 1
}
}
return {
...data,
stats: {
...data.stats,
consecutiveDays,
lastActiveDate: today,
},
}
}
/**
* Increment turn counter.
*/
export function incrementTurns(data: BuddyData): BuddyData {
return {
...data,
stats: {
...data.stats,
totalTurns: data.stats.totalTurns + 1,
},
}
}
/**
* Ensure buddy data has a `party` field.
* Migrates from legacy `activeCreatureId` if needed.
*/
function ensurePartyField(data: BuddyData): BuddyData {
if (data.party && data.party.length === 6) return data
// Build party from existing creatures
const party: (string | null)[] = new Array(6).fill(null)
// Put active creature first
const activeId = data.activeCreatureId ?? data.party?.[0]
if (activeId) {
party[0] = activeId
}
// Fill remaining slots with other creatures
let slot = 1
for (const c of data.creatures) {
if (c.id === activeId) continue
if (slot >= 6) break
party[slot] = c.id
slot++
}
return { ...data, party }
}
/**
* Add a creature to the party. Finds first empty slot.
* Returns true if added, false if party is full.
*/
export function addToParty(data: BuddyData, creatureId: string): { data: BuddyData; added: boolean } {
const party = [...data.party]
const emptyIdx = party.findIndex(p => p === null)
if (emptyIdx === -1) {
return { data, added: false }
}
party[emptyIdx] = creatureId
return { data: { ...data, party }, added: true }
}
/**
* Remove a creature from party by slot index.
*/
export function removeFromParty(data: BuddyData, slotIndex: number): BuddyData {
if (slotIndex < 0 || slotIndex >= 6) return data
const party = [...data.party]
party[slotIndex] = null
return { ...data, party }
}
/**
* Swap two party slots by index.
*/
export function swapPartySlots(data: BuddyData, indexA: number, indexB: number): BuddyData {
const party = [...data.party]
const a = party[indexA]
const b = party[indexB]
party[indexA] = b
party[indexB] = a
return { ...data, party }
}
/**
* Set party[0] to the given creature ID (by swapping if already in party).
*/
export function setActivePartyMember(data: BuddyData, creatureId: string): BuddyData {
const party = [...data.party]
const existingIdx = party.findIndex(id => id === creatureId)
if (existingIdx === 0) return data // Already active
if (existingIdx > 0) {
// Swap with slot 0
party[0] = creatureId
party[existingIdx] = data.party[0]
} else {
// Not in party — put in slot 0
party[0] = creatureId
}
return { ...data, party }
}