更新大量 tsx 原始文件; 已经迁移 login panel; 部分 (#121)

* style(B1-1): 格式化 ink/buddy/cli/context/screens/tasks/services/keybindings/state (43 files)

纯格式化:移除分号、React Compiler import、import 多行展开。
修复了 Box.tsx 和 ScrollBox.tsx 中无效的 global.d.ts import。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-2): 格式化 commands (79 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-3): 格式化 components/messages,permissions,mcp,sandbox,shell (104 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-4): 格式化 components/PromptInput,FeedbackSurvey,tasks,agents,skills,design-system,wizard (73 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-5): 格式化 components其余 + hooks + tools (232 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-6): 格式化 main/entrypoints/utils/moreright (21 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* docs: 更新 README,新增 Run.ps1/TODO.md,删除 V6.md

- README.md: 大幅重写,更详细版本历史和配置示例
- Run.ps1: 新增 Windows 启动脚本
- TODO.md: 新增包完成清单
- V6.md: 删除(架构重构规划已不适用)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: 修复以前的问题

* fix: 修复 login 面板的问题

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
claude-code-best
2026-04-04 23:24:27 +08:00
committed by GitHub
parent 02694918b5
commit 5b1a52b8e0
559 changed files with 103807 additions and 101817 deletions

View File

@@ -9,14 +9,19 @@
* 4. Can be idle (waiting for work) or active (processing)
*/
import { isTerminalTaskStatus, type SetAppState, type Task, type TaskStateBase } from '../../Task.js';
import type { Message } from '../../types/message.js';
import { logForDebugging } from '../../utils/debug.js';
import { createUserMessage } from '../../utils/messages.js';
import { killInProcessTeammate } from '../../utils/swarm/spawnInProcess.js';
import { updateTaskState } from '../../utils/task/framework.js';
import type { InProcessTeammateTaskState } from './types.js';
import { appendCappedMessage, isInProcessTeammateTask } from './types.js';
import {
isTerminalTaskStatus,
type SetAppState,
type Task,
type TaskStateBase,
} from '../../Task.js'
import type { Message } from '../../types/message.js'
import { logForDebugging } from '../../utils/debug.js'
import { createUserMessage } from '../../utils/messages.js'
import { killInProcessTeammate } from '../../utils/swarm/spawnInProcess.js'
import { updateTaskState } from '../../utils/task/framework.js'
import type { InProcessTeammateTaskState } from './types.js'
import { appendCappedMessage, isInProcessTeammateTask } from './types.js'
/**
* InProcessTeammateTask - Handles in-process teammate execution.
@@ -25,39 +30,48 @@ export const InProcessTeammateTask: Task = {
name: 'InProcessTeammateTask',
type: 'in_process_teammate',
async kill(taskId, setAppState) {
killInProcessTeammate(taskId, setAppState);
}
};
killInProcessTeammate(taskId, setAppState)
},
}
/**
* Request shutdown for a teammate.
*/
export function requestTeammateShutdown(taskId: string, setAppState: SetAppState): void {
export function requestTeammateShutdown(
taskId: string,
setAppState: SetAppState,
): void {
updateTaskState<InProcessTeammateTaskState>(taskId, setAppState, task => {
if (task.status !== 'running' || task.shutdownRequested) {
return task;
return task
}
return {
...task,
shutdownRequested: true
};
});
shutdownRequested: true,
}
})
}
/**
* Append a message to a teammate's conversation history.
* Used for zoomed view to show the teammate's conversation.
*/
export function appendTeammateMessage(taskId: string, message: Message, setAppState: SetAppState): void {
export function appendTeammateMessage(
taskId: string,
message: Message,
setAppState: SetAppState,
): void {
updateTaskState<InProcessTeammateTaskState>(taskId, setAppState, task => {
if (task.status !== 'running') {
return task;
return task
}
return {
...task,
messages: appendCappedMessage(task.messages, message)
};
});
messages: appendCappedMessage(task.messages, message),
}
})
}
/**
@@ -65,22 +79,30 @@ export function appendTeammateMessage(taskId: string, message: Message, setAppSt
* Used when viewing a teammate's transcript to send typed messages to them.
* Also adds the message to task.messages so it appears immediately in the transcript.
*/
export function injectUserMessageToTeammate(taskId: string, message: string, setAppState: SetAppState): void {
export function injectUserMessageToTeammate(
taskId: string,
message: string,
setAppState: SetAppState,
): void {
updateTaskState<InProcessTeammateTaskState>(taskId, setAppState, task => {
// Allow message injection when teammate is running or idle (waiting for input)
// Only reject if teammate is in a terminal state
if (isTerminalTaskStatus(task.status)) {
logForDebugging(`Dropping message for teammate task ${taskId}: task status is "${task.status}"`);
return task;
logForDebugging(
`Dropping message for teammate task ${taskId}: task status is "${task.status}"`,
)
return task
}
return {
...task,
pendingUserMessages: [...task.pendingUserMessages, message],
messages: appendCappedMessage(task.messages, createUserMessage({
content: message
}))
};
});
messages: appendCappedMessage(
task.messages,
createUserMessage({ content: message }),
),
}
})
}
/**
@@ -89,29 +111,34 @@ export function injectUserMessageToTeammate(taskId: string, message: string, set
* with the same agentId exist.
* Returns undefined if not found.
*/
export function findTeammateTaskByAgentId(agentId: string, tasks: Record<string, TaskStateBase>): InProcessTeammateTaskState | undefined {
let fallback: InProcessTeammateTaskState | undefined;
export function findTeammateTaskByAgentId(
agentId: string,
tasks: Record<string, TaskStateBase>,
): InProcessTeammateTaskState | undefined {
let fallback: InProcessTeammateTaskState | undefined
for (const task of Object.values(tasks)) {
if (isInProcessTeammateTask(task) && task.identity.agentId === agentId) {
// Prefer running tasks in case old killed tasks still exist in AppState
// alongside new running ones with the same agentId
if (task.status === 'running') {
return task;
return task
}
// Keep first match as fallback in case no running task exists
if (!fallback) {
fallback = task;
fallback = task
}
}
}
return fallback;
return fallback
}
/**
* Get all in-process teammate tasks from AppState.
*/
export function getAllInProcessTeammateTasks(tasks: Record<string, TaskStateBase>): InProcessTeammateTaskState[] {
return Object.values(tasks).filter(isInProcessTeammateTask);
export function getAllInProcessTeammateTasks(
tasks: Record<string, TaskStateBase>,
): InProcessTeammateTaskState[] {
return Object.values(tasks).filter(isInProcessTeammateTask)
}
/**
@@ -120,6 +147,10 @@ export function getAllInProcessTeammateTasks(tasks: Record<string, TaskStateBase
* and useBackgroundTaskNavigation — selectedIPAgentIndex maps into this
* array, so all three must agree on sort order.
*/
export function getRunningTeammatesSorted(tasks: Record<string, TaskStateBase>): InProcessTeammateTaskState[] {
return getAllInProcessTeammateTasks(tasks).filter(t => t.status === 'running').sort((a, b) => a.identity.agentName.localeCompare(b.identity.agentName));
export function getRunningTeammatesSorted(
tasks: Record<string, TaskStateBase>,
): InProcessTeammateTaskState[] {
return getAllInProcessTeammateTasks(tasks)
.filter(t => t.status === 'running')
.sort((a, b) => a.identity.agentName.localeCompare(b.identity.agentName))
}