refactor(effort): 波纹动画从字符密度改为颜色渐变

按原版风格把波纹背景从 INTENSITY_CHARS 密度字符('·∙░▒▓')改为
suggestion 系颜色渐变(transparent → 暗深紫蓝 → suggestion → 高光):

rippleAnimation.ts:
- 删除 pickChar / INTENSITY_CHARS / WAVE_PEAK_CHARS / mergeLayers
- 新增 intensityToColor(intensity) → 'transparent' | '#xxxxxx'
- 新增 computeRippleCells 返回 Cell[](每位置 char+color)
- 新增 applyOverlaysToCells(cells, overlays) 替代 mergeLayers
- 新增 cellsToSegments(cells) 合并相邻同色段(减少 Text 节点)

EffortPanel.tsx:
- RippleContent 用 cells→segments→tokens 渲染
- 空格段用 BaseText backgroundColor 染色块(纯色块视觉)
- 文字段用 Text color 染色(亮色突出)
- tokens 按空格/文字二次拆分,避免混合段渲染歧义

测试: 29 个 rippleAnimation 测试覆盖 intensityToColor 边界、
computeRippleCells 长度/震源/衰减、applyOverlaysToCells 覆盖/截断/
防御式拷贝、cellsToSegments 合并逻辑。

Co-Authored-By: glm-5.2 <zai-org@claude-code-best.win>
This commit is contained in:
claude-code-best
2026-06-14 15:09:57 +08:00
parent b9d0a4654a
commit 3d03c2f5fe
3 changed files with 471 additions and 220 deletions

View File

@@ -1,5 +1,5 @@
import * as React from 'react'; import * as React from 'react';
import { Box, Text } from '@anthropic/ink'; import { BaseText, Box, Text } from '@anthropic/ink';
import { useKeybindings } from '../../keybindings/useKeybinding.js'; import { useKeybindings } from '../../keybindings/useKeybinding.js';
import { type EffortValue, getDisplayedEffortLevel, getEffortEnvOverride } from '../../utils/effort.js'; import { type EffortValue, getDisplayedEffortLevel, getEffortEnvOverride } from '../../utils/effort.js';
import { import {
@@ -15,13 +15,25 @@ import { executeEffort } from '../../commands/effort/effort.js';
import { useMainLoopModel } from '../../hooks/useMainLoopModel.js'; import { useMainLoopModel } from '../../hooks/useMainLoopModel.js';
import { useSetAppState } from '../../state/AppState.js'; import { useSetAppState } from '../../state/AppState.js';
import { useRippleFrame } from './useRippleFrame.js'; import { useRippleFrame } from './useRippleFrame.js';
import { type Overlay, computeRippleLine, mergeLayers } from './rippleAnimation.js'; import {
TRANSPARENT,
type Overlay,
type Segment,
applyOverlaysToCells,
cellsToSegments,
computeRippleCells,
} from './rippleAnimation.js';
// 每档固定宽度Ink Box 自动对齐。PANEL_WIDTH = SEGMENT * 6。 // 每档固定宽度Ink Box 自动对齐。PANEL_WIDTH = SEGMENT * 6。
const SEGMENT = 12; const SEGMENT = 12;
const PANEL_WIDTH = SEGMENT * PANEL_POSITIONS.length; const PANEL_WIDTH = SEGMENT * PANEL_POSITIONS.length;
const SUBLABEL_ULTRACODE = 'xhigh + workflows'; const SUBLABEL_ULTRACODE = 'xhigh + workflows';
// 颜色与项目主题对齐suggestion=Medium blue #5769F7
const COLOR_LABEL_SELECTED = '#5769F7'; // 选中档位suggestion
const COLOR_LABEL_DEFAULT = '#8a8a8a'; // 未选中档位subtle gray
const COLOR_OVERLAY = '#5769F7'; // Faster / Smarter / ▲ 等 overlay 文字
// 波纹震源坐标相对波纹区域坐标系y=0 是档位名行)。 // 波纹震源坐标相对波纹区域坐标系y=0 是档位名行)。
// ultracode 字符在 SEGMENT*5=60 起始段内居中9 字符 in 12 列 → 偏移 1.5 → 1 // ultracode 字符在 SEGMENT*5=60 起始段内居中9 字符 in 12 列 → 偏移 1.5 → 1
// 中心列 ≈ 60 + 1 + 4 = 65。 // 中心列 ≈ 60 + 1 + 4 = 65。
@@ -89,17 +101,18 @@ export function EffortPanel({ appStateEffort, onDone }: Props): React.ReactNode
const envActive = envOverride !== null && envOverride !== undefined; const envActive = envOverride !== null && envOverride !== undefined;
const envRaw = process.env.CLAUDE_CODE_EFFORT_LEVEL; const envRaw = process.env.CLAUDE_CODE_EFFORT_LEVEL;
// 波纹行渲染:返回 merge 后的单字符串。 // 波纹行 cells 计算:返回该行所有 cell含 overlay 文字)
const renderRippleLine = React.useCallback( const renderRippleRow = React.useCallback(
(relY: number, overlays: Overlay[]): string => { (relY: number, overlays: Overlay[]): Segment[] => {
const ripple = computeRippleLine({ const cells = computeRippleCells({
y: relY + RIPPLE_SOURCE_Y, y: relY + RIPPLE_SOURCE_Y,
width: PANEL_WIDTH, width: PANEL_WIDTH,
time, time,
sourceX: RIPPLE_SOURCE_X, sourceX: RIPPLE_SOURCE_X,
sourceY: RIPPLE_SOURCE_Y, sourceY: RIPPLE_SOURCE_Y,
}); });
return mergeLayers(ripple, overlays); const overlayed = applyOverlaysToCells(cells, overlays);
return cellsToSegments(overlayed);
}, },
[time], [time],
); );
@@ -110,11 +123,7 @@ export function EffortPanel({ appStateEffort, onDone }: Props): React.ReactNode
Effort Effort
</Text> </Text>
{envActive && <Text color="warning">{`⚠ CLAUDE_CODE_EFFORT_LEVEL=${envRaw} overrides this session`}</Text>} {envActive && <Text color="warning">{`⚠ CLAUDE_CODE_EFFORT_LEVEL=${envRaw} overrides this session`}</Text>}
{rippleActive ? ( {rippleActive ? <RippleContent renderRow={renderRippleRow} cursor={cursor} /> : <PlainContent cursor={cursor} />}
<RippleContent time={time} renderLine={renderRippleLine} cursor={cursor} />
) : (
<PlainContent cursor={cursor} />
)}
<Box marginTop={1}> <Box marginTop={1}>
<Text color="subtle">/ adjust · Enter confirm · Esc cancel</Text> <Text color="subtle">/ adjust · Enter confirm · Esc cancel</Text>
</Box> </Box>
@@ -161,44 +170,53 @@ function PlainContent({ cursor }: { cursor: PanelPosition }): React.ReactNode {
} }
// ---- 波纹模式cursor === 'ultracode'---- // ---- 波纹模式cursor === 'ultracode'----
//
// 渲染策略:
// - 每行先 computeRippleCells 算出强度→颜色的 cell 数组(背景为空格 + 颜色)
// - applyOverlaysToCells 把文字 overlayFaster/▲/档位名/副标签)写入对应 cell
// - cellsToSegments 合并相邻同色段
// - 渲染层遍历 segments每个段判断是"空格波纹段"还是"文字段"
// - 空格段:用 backgroundColor 把空格染成色块pure color block
// - 文字段:用 color 染色文字(背景保持终端默认,让文字最清晰)
// - 混合段(既有空格又有文字,少见):拆为前后两个 Text
//
// 注意Segment 内可能同时有空格和非空格字符(如 " Faster " 居中文字)。
// 这种段用 color 渲染时,空格部分不显示色块——视觉上"色块断裂"。
// 解决:渲染时把 segment 按字符类型二次拆分runs of whitespace vs non-whitespace
type RippleContentProps = { type RippleContentProps = {
time: number; renderRow: (relY: number, overlays: Overlay[]) => Segment[];
renderLine: (relY: number, overlays: Overlay[]) => string;
cursor: PanelPosition; cursor: PanelPosition;
}; };
function RippleContent({ renderLine }: RippleContentProps): React.ReactNode { function RippleContent({ renderRow, cursor }: RippleContentProps): React.ReactNode {
// 各档位名 overlay基于段中心对齐
const labelOverlays: Overlay[] = PANEL_POSITIONS.map((p, idx) => ({
text: p,
x: segmentTextStartX(idx, p.length),
}));
// ▲ overlay放在 ultracode 段中心
const cursorIdx = PANEL_POSITIONS.indexOf('ultracode'); const cursorIdx = PANEL_POSITIONS.indexOf('ultracode');
const cursorOverlay: Overlay = {
text: '▲',
x: segmentTextStartX(cursorIdx, 1),
};
// 副标签 overlay放在 ultracode 段中心 const fasterOverlay: Overlay = { text: 'Faster', x: 0, color: COLOR_OVERLAY };
const sublabelOverlay: Overlay = {
text: SUBLABEL_ULTRACODE,
x: segmentTextStartX(cursorIdx, SUBLABEL_ULTRACODE.length),
};
// Faster / Smarter overlay
const fasterOverlay: Overlay = { text: 'Faster', x: 0 };
const smarterOverlay: Overlay = { const smarterOverlay: Overlay = {
text: 'Smarter', text: 'Smarter',
x: PANEL_WIDTH - 'Smarter'.length, x: PANEL_WIDTH - 'Smarter'.length,
color: COLOR_OVERLAY,
}; };
// 分隔线 overlay
const separatorOverlay: Overlay = { const separatorOverlay: Overlay = {
text: '─'.repeat(PANEL_WIDTH), text: '─'.repeat(PANEL_WIDTH),
x: 0, x: 0,
color: COLOR_LABEL_DEFAULT,
};
const cursorOverlay: Overlay = {
text: '▲',
x: segmentTextStartX(cursorIdx, 1),
color: COLOR_OVERLAY,
};
const labelOverlays: Overlay[] = PANEL_POSITIONS.map((p, idx) => ({
text: p,
x: segmentTextStartX(idx, p.length),
color: p === cursor ? COLOR_LABEL_SELECTED : COLOR_LABEL_DEFAULT,
}));
const sublabelOverlay: Overlay = {
text: SUBLABEL_ULTRACODE,
x: segmentTextStartX(cursorIdx, SUBLABEL_ULTRACODE.length),
color: COLOR_LABEL_DEFAULT,
}; };
// 各行 y 坐标(相对震源 RIPPLE_SOURCE_Y = 档位名行) // 各行 y 坐标(相对震源 RIPPLE_SOURCE_Y = 档位名行)
@@ -207,21 +225,76 @@ function RippleContent({ renderLine }: RippleContentProps): React.ReactNode {
// y=-1: ▲ // y=-1: ▲
// y=0: 档位名(震源) // y=0: 档位名(震源)
// y=1: 副标签 // y=1: 副标签
const fasterLine = renderLine(-3, [fasterOverlay, smarterOverlay]);
const separatorLine = renderLine(-2, [separatorOverlay]);
const cursorLine = renderLine(-1, [cursorOverlay]);
const labelLine = renderLine(0, labelOverlays);
const sublabelLine = renderLine(1, [sublabelOverlay]);
return ( return (
<> <>
<Text color="subtle">{fasterLine}</Text> <RippleRow segments={renderRow(-3, [fasterOverlay, smarterOverlay])} />
<Text color="subtle">{separatorLine}</Text> <RippleRow segments={renderRow(-2, [separatorOverlay])} />
<Text color="subtle">{cursorLine}</Text> <RippleRow segments={renderRow(-1, [cursorOverlay])} />
<Text color="suggestion" bold> <RippleRow segments={renderRow(0, labelOverlays)} />
{labelLine} <RippleRow segments={renderRow(1, [sublabelOverlay])} />
</Text>
<Text color="subtle">{sublabelLine}</Text>
</> </>
); );
} }
/**
* 渲染一行波纹 segments。
*
* 每个 segment 可能含空格 + 文字混合(如 " Faster "
* - 空格部分用 backgroundColor 染色块(波纹颜色)
* - 文字部分用 color 染色(亮色,背景保持终端默认)
*
* 简化策略:遍历 segment 字符,按"是否为空格"二次拆分为 token。
* 相邻同类型 token 合并,避免 React key 爆炸。
*/
function RippleRow({ segments }: { segments: Segment[] }): React.ReactNode {
const tokens: Array<{ text: string; kind: 'space' | 'text'; color: string }> = [];
for (const seg of segments) {
// 拆分 seg.text 为空格段和非空格段
let buf = '';
let bufIsSpace: boolean | null = null;
const flush = (): void => {
if (buf === '' || bufIsSpace === null) return;
tokens.push({
text: buf,
kind: bufIsSpace ? 'space' : 'text',
color: seg.color,
});
buf = '';
bufIsSpace = null;
};
for (const ch of seg.text) {
const isSpace = ch === ' ';
if (bufIsSpace === null) {
buf = ch;
bufIsSpace = isSpace;
} else if (isSpace === bufIsSpace) {
buf += ch;
} else {
flush();
buf = ch;
bufIsSpace = isSpace;
}
}
flush();
}
return (
<Box flexDirection="row">
{tokens.map((tok, i) =>
tok.kind === 'space' ? (
tok.color === TRANSPARENT ? (
<BaseText key={i}>{tok.text}</BaseText>
) : (
<BaseText key={i} backgroundColor={tok.color as `#${string}`}>
{tok.text}
</BaseText>
)
) : (
<Text key={i} color={tok.color as `#${string}`} bold>
{tok.text}
</Text>
),
)}
</Box>
);
}

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@@ -1,169 +1,287 @@
import { describe, expect, test } from 'bun:test' import { describe, expect, test } from 'bun:test'
import { import {
type Cell,
type Overlay, type Overlay,
computeRippleLine, TRANSPARENT,
mergeLayers, applyOverlaysToCells,
pickChar, cellsToSegments,
computeRippleCells,
intensityToColor,
} from '../rippleAnimation.js' } from '../rippleAnimation.js'
describe('pickChar', () => { describe('intensityToColor', () => {
test('intensity=0 → 空格', () => { test('intensity=0 → transparent', () => {
expect(pickChar(0)).toBe(' ') expect(intensityToColor(0)).toBe(TRANSPARENT)
}) })
test('intensity < 0 钳到 0 → 空格', () => { test('intensity < 0 钳到 0 → transparent', () => {
expect(pickChar(-0.5)).toBe(' ') expect(intensityToColor(-0.5)).toBe(TRANSPARENT)
}) })
test('intensity > 1 钳到 1 → 最高强度字符', () => { test('intensity ≤ 0.1 → transparent边缘自然消失', () => {
expect(pickChar(1.5)).toBe(pickChar(1)) expect(intensityToColor(0.05)).toBe(TRANSPARENT)
expect(intensityToColor(0.1)).toBe(TRANSPARENT)
}) })
test('intensity 单调递增 → 字符视觉密度递增(按字符串长度近似)', () => { test('intensity > 0.1 → 非透明颜色字符串', () => {
// 字符密度:' ' < '·' < '∙' < '░' < '▒' < '▓' const c = intensityToColor(0.5)
const samples = [0, 0.15, 0.35, 0.55, 0.75, 0.95] expect(c).not.toBe(TRANSPARENT)
const chars = samples.map(pickChar) expect(typeof c).toBe('string')
expect(chars[0]).toBe(' ') // 紫蓝色调(#hex 格式)
// 至少 4 种不同字符(说明分级生效) expect(c).toMatch(/^#[0-9a-fA-F]{6}$/)
const unique = new Set(chars)
expect(unique.size).toBeGreaterThanOrEqual(4)
}) })
test('波峰位置(intensity ≥ 0.95)出现 WAVE_PEAK_CHARS 循环字符之一', () => { test('intensity > 1 钳到 1 → 最高强度颜色', () => {
const wavePeakChars = ['~', '◌', '○', '◑', '●'] expect(intensityToColor(1.5)).toBe(intensityToColor(1))
// 不同 time 偏移应触达不同波峰字符(基于 time / 80 的相位) })
const seen = new Set<string>()
for (let t = 0; t < 400; t += 40) { test('intensity 单调递增 → 颜色档位递增(至少 3 档)', () => {
seen.add(pickChar(1, t)) const samples = [0.2, 0.4, 0.6, 0.8, 1.0]
} const colors = samples.map(intensityToColor)
// 至少出现 2 种 WAVE_PEAK_CHARS说明循环生效 const unique = new Set(colors)
const hits = [...seen].filter(c => wavePeakChars.includes(c)) expect(unique.size).toBeGreaterThanOrEqual(3)
expect(hits.length).toBeGreaterThanOrEqual(2) })
test('intensity=1 → 高光档(不是 suggestion', () => {
// 最高档应为 #8aa0ff高光区别于 #5769F7suggestion
expect(intensityToColor(1)).toBe('#8aa0ff')
}) })
}) })
describe('computeRippleLine', () => { describe('computeRippleCells', () => {
test('返回字符串长度等于 width', () => { test('返回数组长度等于 width', () => {
const line = computeRippleLine({ const cells = computeRippleCells({
y: 2, y: 2,
width: 30, width: 30,
time: 100, time: 100,
sourceX: 25, sourceX: 25,
sourceY: 2, sourceY: 2,
}) })
expect(line.length).toBe(30) expect(cells.length).toBe(30)
}) })
test('width=0 → 空字符串', () => { test('每个 cell 的 char 是空格', () => {
const cells = computeRippleCells({
y: 0,
width: 10,
time: 0,
sourceX: 5,
sourceY: 0,
})
for (const cell of cells) {
expect(cell.char).toBe(' ')
}
})
test('每个 cell 的 color 是合法字符串', () => {
const cells = computeRippleCells({
y: 0,
width: 10,
time: 0,
sourceX: 5,
sourceY: 0,
})
for (const cell of cells) {
expect(typeof cell.color).toBe('string')
expect(
cell.color === TRANSPARENT || /^#[0-9a-fA-F]{6}$/.test(cell.color),
).toBe(true)
}
})
test('width=0 → 空数组', () => {
expect( expect(
computeRippleLine({ y: 0, width: 0, time: 0, sourceX: 0, sourceY: 0 }), computeRippleCells({ y: 0, width: 0, time: 0, sourceX: 0, sourceY: 0 }),
).toBe('') ).toEqual([])
}) })
test('震源点 (sourceX, sourceY) 处字符非空dist=0falloff=1', () => { test('width<0 → 空数组', () => {
const line = computeRippleLine({ expect(
computeRippleCells({ y: 0, width: -5, time: 0, sourceX: 0, sourceY: 0 }),
).toEqual([])
})
test('震源点处颜色非 transparentdist=0falloff=1', () => {
const cells = computeRippleCells({
y: 5, y: 5,
width: 11, width: 11,
time: 0, time: 0,
sourceX: 5, sourceX: 5,
sourceY: 5, sourceY: 5,
}) })
// 震源在 (5,5)y=5 行的第 5 列字符应非空格 // 震源在 (5,5)y=5 行的第 5 列 cell 应非 transparent
expect(line[5]).not.toBe(' ') expect(cells[5].color).not.toBe(TRANSPARENT)
}) })
test('远离震源的字符强度衰减(远端更可能是空格', () => { test('远离震源的 cell 更可能是 transparent远端衰减', () => {
// 震源在左端,远端 30 列外,time=0 时强度低 // 震源在左端,远端 50 列外,强度低 → 大概率 transparent
const line = computeRippleLine({ const cells = computeRippleCells({
y: 0, y: 0,
width: 40, width: 50,
time: 0, time: 0,
sourceX: 0, sourceX: 0,
sourceY: 0, sourceY: 0,
}) })
// 第 0 列字符密度 >= 第 39 列(不一定严格,但近端更密 // 远端第 49 列应为 transparentfalloff = max(0, 1-49/40) = 0
const nearDensity = line.charCodeAt(0) expect(cells[49].color).toBe(TRANSPARENT)
const farDensity = line.charCodeAt(39)
// 用 charCode 近似:震源附近字符 charCode 应大于等于远端
// 注:空格 charCode=32其他字符 charCode 通常更大
expect(nearDensity).toBeGreaterThanOrEqual(farDensity)
}) })
test('time 推进时字符变化(动画效果)', () => { test('time 推进时颜色分布变化(动画效果)', () => {
const t0 = computeRippleLine({ const t0 = computeRippleCells({
y: 2, y: 2,
width: 30, width: 30,
time: 0, time: 0,
sourceX: 25, sourceX: 25,
sourceY: 2, sourceY: 2,
}) })
const t1 = computeRippleLine({ const t1 = computeRippleCells({
y: 2, y: 2,
width: 30, width: 30,
time: 500, time: 500,
sourceX: 25, sourceX: 25,
sourceY: 2, sourceY: 2,
}) })
expect(t0).not.toBe(t1) // 至少有一个位置颜色不同
const diffs = t0.filter((c, i) => c.color !== t1[i].color)
expect(diffs.length).toBeGreaterThan(0)
}) })
}) })
describe('mergeLayers', () => { describe('applyOverlaysToCells', () => {
test('无 overlay 时原样返回 ripple', () => { function makeCells(colors: string[]): Cell[] {
const ripple = '·∙░▒▓░∙·' return colors.map(c => ({ char: ' ', color: c }))
expect(mergeLayers(ripple, [])).toBe(ripple) }
test('无 overlay 时原样返回(但为新数组)', () => {
const cells = makeCells(['#111', '#222', '#333'])
const out = applyOverlaysToCells(cells, [])
expect(out).toEqual(cells)
expect(out).not.toBe(cells) // 防御式拷贝
}) })
test('overlay 文字字符覆盖对应位置', () => { test('overlay 替换 char 但保留底层 colorcolor 未指定时)', () => {
const ripple = '········' const cells = makeCells([
const overlays: Overlay[] = [{ text: 'hi', x: 2 }] TRANSPARENT,
expect(mergeLayers(ripple, overlays)).toBe('··hi····') TRANSPARENT,
TRANSPARENT,
TRANSPARENT,
])
const overlays: Overlay[] = [{ text: 'hi', x: 1 }]
const out = applyOverlaysToCells(cells, overlays)
expect(out[1].char).toBe('h')
expect(out[2].char).toBe('i')
expect(out[1].color).toBe(TRANSPARENT) // 保留底层色
expect(out[0].char).toBe(' ')
}) })
test('多个 overlay 不重叠时各自覆盖', () => { test('overlay 指定 color 时同时覆盖 char + color', () => {
const ripple = '·········' const cells = makeCells([TRANSPARENT, TRANSPARENT, TRANSPARENT])
const overlays: Overlay[] = [ const overlays: Overlay[] = [{ text: 'AB', x: 0, color: '#5769F7' }]
{ text: 'A', x: 0 }, const out = applyOverlaysToCells(cells, overlays)
{ text: 'B', x: 4 }, expect(out[0]).toEqual({ char: 'A', color: '#5769F7' })
{ text: 'C', x: 8 }, expect(out[1]).toEqual({ char: 'B', color: '#5769F7' })
] expect(out[2]).toEqual({ char: ' ', color: TRANSPARENT })
// ripple 长 9A 在 0B 在 4C 在 8其余保留 '·'
expect(mergeLayers(ripple, overlays)).toBe('A···B···C')
}) })
test('overlay 超出右边界被截断', () => { test('overlay 超出右边界被截断', () => {
const ripple = '·····' const cells = makeCells([TRANSPARENT, TRANSPARENT, TRANSPARENT])
const overlays: Overlay[] = [{ text: 'abcdef', x: 3 }] const overlays: Overlay[] = [{ text: 'abcdef', x: 1 }]
// ripple 长 5overlay 从 x=3 开始 → 'ab' 占 3,4剩下 'cdef' 截断 const out = applyOverlaysToCells(cells, overlays)
expect(mergeLayers(ripple, overlays)).toBe('···ab') expect(out[0].char).toBe(' ')
expect(out[1].char).toBe('a')
expect(out[2].char).toBe('b')
// 'cdef' 被截断
}) })
test('overlay x 为负数 → 从开头截断(不向左溢出)', () => { test('overlay x 为负数 → 从开头截断(不向左溢出)', () => {
const ripple = '·····' const cells = makeCells([TRANSPARENT, TRANSPARENT, TRANSPARENT])
const overlays: Overlay[] = [{ text: 'abc', x: -1 }] const overlays: Overlay[] = [{ text: 'abc', x: -1 }]
// x=-1 → 跳过 'a''bc' 占 0,1 const out = applyOverlaysToCells(cells, overlays)
expect(mergeLayers(ripple, overlays)).toBe('bc···') expect(out[0].char).toBe('b') // 跳过 'a''b' 占 0
}) expect(out[1].char).toBe('c')
expect(out[2].char).toBe(' ')
test('overlay x=0 + 完整覆盖 → 全部覆盖', () => {
const ripple = '·····'
const overlays: Overlay[] = [{ text: 'HELLO', x: 0 }]
expect(mergeLayers(ripple, overlays)).toBe('HELLO')
})
test('文字字符永远胜出(即使 ripple 那里是高密度字符)', () => {
const ripple = '▓▓▓▓▓'
const overlays: Overlay[] = [{ text: 'X', x: 2 }]
expect(mergeLayers(ripple, overlays)).toBe('▓▓X▓▓')
}) })
test('多个 overlay 后者覆盖前者(同位置)', () => { test('多个 overlay 后者覆盖前者(同位置)', () => {
const ripple = '·····' const cells = makeCells([TRANSPARENT, TRANSPARENT, TRANSPARENT])
const overlays: Overlay[] = [ const overlays: Overlay[] = [
{ text: 'AAA', x: 0 }, { text: 'AAA', x: 0, color: '#111' },
{ text: 'B', x: 1 }, { text: 'B', x: 1, color: '#222' },
] ]
// ripple 长 5A 在 0B 在 1覆盖第一个 A2 为 A3,4 为 '·'(未被 overlay 覆盖) const out = applyOverlaysToCells(cells, overlays)
expect(mergeLayers(ripple, overlays)).toBe('ABA··') expect(out[0]).toEqual({ char: 'A', color: '#111' })
expect(out[1]).toEqual({ char: 'B', color: '#222' }) // 第二个 overlay 覆盖
expect(out[2]).toEqual({ char: 'A', color: '#111' })
})
test('overlay 起始位置 >= 数组长度 → 完全跳过', () => {
const cells = makeCells([TRANSPARENT, TRANSPARENT])
const overlays: Overlay[] = [{ text: 'X', x: 5 }]
const out = applyOverlaysToCells(cells, overlays)
expect(out.every(c => c.char === ' ')).toBe(true)
})
test('不修改原数组(防御式拷贝)', () => {
const cells = makeCells([TRANSPARENT])
const snapshot = cells.map(c => ({ ...c }))
applyOverlaysToCells(cells, [{ text: 'X', x: 0 }])
expect(cells).toEqual(snapshot)
})
})
describe('cellsToSegments', () => {
test('空数组 → 空数组', () => {
expect(cellsToSegments([])).toEqual([])
})
test('单 cell → 单段', () => {
const cells: Cell[] = [{ char: 'a', color: '#111' }]
expect(cellsToSegments(cells)).toEqual([{ text: 'a', color: '#111' }])
})
test('全部同色 → 合并为一段', () => {
const cells: Cell[] = [
{ char: 'a', color: '#111' },
{ char: 'b', color: '#111' },
{ char: 'c', color: '#111' },
]
expect(cellsToSegments(cells)).toEqual([{ text: 'abc', color: '#111' }])
})
test('颜色交替 → 每个独立段', () => {
const cells: Cell[] = [
{ char: 'a', color: '#111' },
{ char: 'b', color: '#222' },
{ char: 'c', color: '#111' },
]
expect(cellsToSegments(cells)).toEqual([
{ text: 'a', color: '#111' },
{ text: 'b', color: '#222' },
{ text: 'c', color: '#111' },
])
})
test('相邻同色段合并,不同色段分开', () => {
const cells: Cell[] = [
{ char: 'a', color: TRANSPARENT },
{ char: 'b', color: TRANSPARENT },
{ char: 'X', color: '#5769F7' },
{ char: 'Y', color: '#5769F7' },
{ char: 'c', color: TRANSPARENT },
]
expect(cellsToSegments(cells)).toEqual([
{ text: 'ab', color: TRANSPARENT },
{ text: 'XY', color: '#5769F7' },
{ text: 'c', color: TRANSPARENT },
])
})
test('段文本拼接顺序保持原顺序', () => {
const cells: Cell[] = [
{ char: '1', color: '#111' },
{ char: '2', color: '#111' },
{ char: '3', color: '#111' },
]
expect(cellsToSegments(cells)[0].text).toBe('123')
}) })
}) })

View File

@@ -1,62 +1,96 @@
/** /**
* EffortPanel ultracode 档位的背景波纹动画 —— 纯函数模块。 * EffortPanel ultracode 档位的背景波纹动画 —— 纯函数模块(颜色驱动)
* *
* 设计目标 * 设计:
* - 仅在 cursor 停在 ultracode 时启动(订阅时钟由 useRippleFrame 控制) * - 仅在 cursor 停在 ultracode 时启动(订阅时钟由 useRippleFrame 控制)
* - 震源面板右下ultracode 字符位置),向左/上辐射同心圆波 * - 震源面板右下ultracode 字符位置),向左/上辐射同心圆波
* - 字符强度由距离衰减 + 正弦相位决定 * - 每位置强度0~1→ 颜色suggestion 系暗紫蓝渐变)
* - 文字字符永远覆盖波纹背景mergeLayers保证可读性 * - 文字 overlay 在波纹之上last-write-wins颜色可单独指定
*
* 渲染模型:每位置一个 cellchar + color相邻同色合并为 segment。
* 渲染层用 Box flexDirection="row" + 多个 Text 段输出(每段一个 color
* *
* 所有函数纯:相同入参 → 相同出参,便于单测 + 帧快照。 * 所有函数纯:相同入参 → 相同出参,便于单测 + 帧快照。
*/ */
/** /**
* 强度0~1→ 视觉密度递增的字符 * suggestion 系颜色梯度(暗 → suggestion 色 → 高光)
* 0.0 空格(静默)→ 1.0 实心方块(最强) * intensity=0 → transparent无波纹波峰附近升到 suggestion超高频涟漪可达高光
*/
const RIPPLE_COLOR_STOPS = [
'transparent', // 0.00 ~ 0.10
'#15182b', // 0.10 ~ 0.25 — 暗深紫蓝
'#1f2543', // 0.25 ~ 0.40
'#2a3360', // 0.40 ~ 0.55
'#3a4582', // 0.55 ~ 0.70
'#5769F7', // 0.70 ~ 0.85 — suggestion (Medium blue)
'#8aa0ff', // 0.85 ~ 1.00 — 高光
] as const
/** 'transparent' 是合法 color 字面量(渲染层会跳过这种 cell 的样式)。 */
export const TRANSPARENT = 'transparent'
/**
* 强度(任意实数)→ 颜色字符串。
* *
* 注:波峰附近的"涟漪"字符(~ ◌ ○ 等)通过 pickCharWavePeak 单独处理, * 钳到 [0, 1],按 RIPPLE_COLOR_STOPS 分级。
* 让震源附近出现循环的高频涟漪字符(与单纯密度梯度区分)。 * 极低强度(≤ 0.10)→ transparent让波纹边缘自然消失)。
*/ */
const INTENSITY_CHARS = [' ', '·', '∙', '░', '▒', '▓'] as const export function intensityToColor(intensity: number): string {
const v = intensity < 0 ? 0 : intensity > 1 ? 1 : intensity
/** if (v <= 0.1) return TRANSPARENT
* 震源附近的波峰字符循环dist < 6 时叠加)。 // 把 (0.1, 1.0] 映射到 [1, stops.length-1]
* 让 ultracode 附近出现明显"水波"感,而非仅密度梯度。 const scaled = ((v - 0.1) / 0.9) * (RIPPLE_COLOR_STOPS.length - 1)
*/
const WAVE_PEAK_CHARS = ['~', '◌', '○', '◑', '●'] as const
/**
* 把强度(任意实数)钳到 [0, 1]。
*/
function clampIntensity(intensity: number): number {
if (intensity < 0) return 0
if (intensity > 1) return 1
return intensity
}
/**
* 强度 → 字符。
*
* 强度 < 0.95 时按 INTENSITY_CHARS 分级(密度梯度);
* 强度 >= 0.95 时按波峰字符循环(基于 time 偏移)。
*/
export function pickChar(intensity: number, time: number = 0): string {
const v = clampIntensity(intensity)
if (v >= 0.95) {
// 波峰循环:以 time 为相位让字符循环流动
const idx = Math.floor(time / 80) % WAVE_PEAK_CHARS.length
return WAVE_PEAK_CHARS[idx]
}
// 密度梯度v ∈ [0, 0.95) 映射到 INTENSITY_CHARS[0..5)
const idx = Math.min( const idx = Math.min(
INTENSITY_CHARS.length - 1, RIPPLE_COLOR_STOPS.length - 1,
Math.floor(v * INTENSITY_CHARS.length), Math.max(1, Math.round(scaled)),
) )
return INTENSITY_CHARS[idx] return RIPPLE_COLOR_STOPS[idx]
} }
/** /**
* 计算面板某一行 y 的完整波纹字符串 * 单位置 cellchar + color
* - color 为 'transparent' 时渲染层不染色(背景保持终端默认)。
* - 文字 overlay cell 用具体颜色suggestion / warning 等)。
*/
export type Cell = {
char: string
color: string
}
/**
* 渲染段:相邻同 color 的 cells 合并。
* 减少 React Text 节点数量(一行从 72 个 Text 降到 ~5-10 个)。
*/
export type Segment = {
text: string
color: string
}
/**
* 文字 overlay在某行的 x 位置覆盖 text 字符串。
* - color undefined 时保留底层波纹 cell 自身颜色(仅替换 char
* - color 指定时同时覆盖 char + color
*
* 后渲染的 overlay 在相同位置覆盖先渲染的last-write-wins
*/
export type Overlay = {
text: string
/** 起始列;可为负(前缀被截断) */
x: number
/** overlay 字符颜色undefined = 保留底层波纹颜色 */
color?: string
}
/**
* 波纹背景字符。
* 用空格让背景留空、只靠 color 染色(视觉上像"颜色斑点")。
* 空格宽度稳定(永远 1 列),不像可变宽度 unicode 字符。
*/
const RIPPLE_BG_CHAR = ' '
/**
* 计算面板某一行 y 的完整波纹 cell 列表。
* *
* 波纹数学: * 波纹数学:
* dx = x - sourceX * dx = x - sourceX
@@ -68,19 +102,21 @@ export function pickChar(intensity: number, time: number = 0): string {
* intensity = wave * falloff * intensity = wave * falloff
* 震源附近 (dist < 6):叠加高频涟漪 max(intensity, 0.5 + 0.5*sin(time*0.02 - dist*1.2)) * 震源附近 (dist < 6):叠加高频涟漪 max(intensity, 0.5 + 0.5*sin(time*0.02 - dist*1.2))
* *
* @returns 长度严格等于 width 的字符串 * 每位置强度经 intensityToColor → 颜色字符串,写入 cell。
*
* @returns 长度严格等于 width 的 Cell 数组
*/ */
export function computeRippleLine(args: { export function computeRippleCells(args: {
y: number y: number
width: number width: number
time: number time: number
sourceX: number sourceX: number
sourceY: number sourceY: number
}): string { }): Cell[] {
const { y, width, time, sourceX, sourceY } = args const { y, width, time, sourceX, sourceY } = args
if (width <= 0) return '' if (width <= 0) return []
let out = '' const cells: Cell[] = new Array(width)
for (let x = 0; x < width; x++) { for (let x = 0; x < width; x++) {
const dx = x - sourceX const dx = x - sourceX
const dy = (y - sourceY) * 1.5 const dy = (y - sourceY) * 1.5
@@ -100,42 +136,66 @@ export function computeRippleLine(args: {
if (ripple > intensity) intensity = ripple if (ripple > intensity) intensity = ripple
} }
out += pickChar(intensity, time) cells[x] = {
char: RIPPLE_BG_CHAR,
color: intensityToColor(intensity),
}
}
return cells
}
/**
* 把 overlays 文字覆盖到 cells。
*
* 行为:
* - 文字字符永远胜出(替换底层 cell.char
* - overlay.color 为 undefined 时保留底层 cell.color仅替换 char
* - overlay.color 指定时同时覆盖 char + color
* - 超出右边界的文字被截断
* - x 为负时跳过前 |x| 个字符
*
* 不修改原数组,返回新数组(防御式拷贝)。
*/
export function applyOverlaysToCells(
cells: Cell[],
overlays: Overlay[],
): Cell[] {
const out: Cell[] = cells.map(c => ({ ...c }))
for (const overlay of overlays) {
const start = overlay.x
if (start >= out.length) continue
for (let i = 0; i < overlay.text.length; i++) {
const targetIdx = start + i
if (targetIdx < 0) continue
if (targetIdx >= out.length) break
out[targetIdx] = {
char: overlay.text[i],
color: overlay.color ?? out[targetIdx].color,
}
}
} }
return out return out
} }
/** /**
* 文字 overlay在某行的 x 位置覆盖 text 字符串 * 合并相邻同色 cells 为 segments
* 后渲染的 overlay 在相同位置覆盖先渲染的last-write-wins
*/
export type Overlay = {
text: string
/** 起始列;可为负(前缀被截断) */
x: number
}
/**
* 把 overlays 文字覆盖到 ripple 背景上。
* - 文字字符永远胜出(即使背景是高密度字符)
* - 超出右边界的文字被截断
* - x 为负时跳过前 |x| 个字符
* *
* @param ripple 原始波纹字符串(长度 = 行宽) * 用于减少渲染节点:一行 72 cells 可能只有 5-10 个颜色变化点,
* @param overlays 要覆盖的文字列表 * 合并后只需渲染 N 个 Text 段而非 N 个单字符 Text。
* @returns 合成后的字符串(长度严格等于 ripple.length
*/ */
export function mergeLayers(ripple: string, overlays: Overlay[]): string { export function cellsToSegments(cells: Cell[]): Segment[] {
const chars = ripple.split('') if (cells.length === 0) return []
for (const overlay of overlays) { const segments: Segment[] = []
const start = overlay.x let current: Segment = { text: cells[0].char, color: cells[0].color }
if (start >= chars.length) continue for (let i = 1; i < cells.length; i++) {
for (let i = 0; i < overlay.text.length; i++) { const cell = cells[i]
const targetIdx = start + i if (cell.color === current.color) {
if (targetIdx < 0) continue current.text += cell.char
if (targetIdx >= chars.length) break } else {
chars[targetIdx] = overlay.text[i] segments.push(current)
current = { text: cell.char, color: cell.color }
} }
} }
return chars.join('') segments.push(current)
return segments
} }