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feat: Phase 1 — 数据模型升级 Creature v2 + PCBox/Bag
- 新增 MoveSlot, PCBox, Bag, ItemId 类型 - Creature 扩展 nature/moves/ability/heldItem/pokeball 字段 - BuddyData 升级 v2: 新增 boxes, bag, battlesWon/battlesLost - 新建 data/learnsets.ts: getDefaultMoveset/getDefaultAbility/getNewLearnableMoves - storage.ts v1→v2 迁移: 回填 nature/moves/ability,新增 PCBox/Bag - 新增 PCBox 操作: deposit/withdraw/move/rename/findLocation/release - 新增 Bag 操作: add/remove/getCount - generateCreature/loadBuddyData/hatchEgg 改为 async (Dex.learnsets.get 异步) - 修复 PokedexView: activeCreatureId → party[0] - 更新测试文件: async/await + v2 BuddyData fixtures Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -26,6 +26,18 @@ const BUBBLE_SHOW = 20; // ticks → ~10s at 500ms
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const FADE_WINDOW = 6; // last ~3s the bubble dims so you know it's about to go
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const PET_BURST_MS = 2500; // how long hearts float after /buddy pet
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// Module-level cache for sync access in render
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let _cachedCreature: Creature | null = null;
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let _cacheLoadPromise: Promise<void> | null = null;
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function ensureCreatureCache(): void {
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if (_cachedCreature !== null || _cacheLoadPromise) return;
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_cacheLoadPromise = loadBuddyData().then(data => {
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_cachedCreature = getActiveCreature(data);
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_cacheLoadPromise = null;
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}).catch(() => { _cacheLoadPromise = null; });
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}
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// Hearts float up-and-out over 5 ticks (~2.5s). Prepended above the sprite.
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const H = figures.heart;
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const PET_HEARTS = [
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@@ -105,17 +117,27 @@ function spriteColWidth(nameWidth: number): number {
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}
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/**
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* Get active Pokémon creature, or null if buddy system not initialized.
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* Get active Pokémon creature from cache, or null if not loaded yet.
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* Triggers async load if cache is empty.
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*/
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function getPokemonCreature(): Creature | null {
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try {
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const data = loadBuddyData();
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return getActiveCreature(data);
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ensureCreatureCache();
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return _cachedCreature;
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} catch {
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return null;
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}
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}
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/**
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* Force-refresh the creature cache (call after data changes).
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*/
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export function refreshCreatureCache(): void {
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_cachedCreature = null;
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_cacheLoadPromise = null;
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ensureCreatureCache();
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}
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export function companionReservedColumns(terminalColumns: number, speaking: boolean): number {
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if (!feature('BUDDY')) return 0;
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const creature = getPokemonCreature();
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