Files
claude-code/src/buddy/CompanionSprite.tsx
claude-code-best 12cbb7c4c7 feat: Phase 1 — 数据模型升级 Creature v2 + PCBox/Bag
- 新增 MoveSlot, PCBox, Bag, ItemId 类型
- Creature 扩展 nature/moves/ability/heldItem/pokeball 字段
- BuddyData 升级 v2: 新增 boxes, bag, battlesWon/battlesLost
- 新建 data/learnsets.ts: getDefaultMoveset/getDefaultAbility/getNewLearnableMoves
- storage.ts v1→v2 迁移: 回填 nature/moves/ability,新增 PCBox/Bag
- 新增 PCBox 操作: deposit/withdraw/move/rename/findLocation/release
- 新增 Bag 操作: add/remove/getCount
- generateCreature/loadBuddyData/hatchEgg 改为 async (Dex.learnsets.get 异步)
- 修复 PokedexView: activeCreatureId → party[0]
- 更新测试文件: async/await + v2 BuddyData fixtures

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-22 00:20:08 +08:00

337 lines
11 KiB
TypeScript

import { feature } from 'bun:bundle';
import figures from 'figures';
import React, { useEffect, useRef, useState } from 'react';
import { useTerminalSize } from '../hooks/useTerminalSize.js';
import { Box, Text, stringWidth } from '@anthropic/ink';
import { useAppState, useSetAppState } from '../state/AppState.js';
import type { AppState } from '../state/AppStateStore.js';
import { getGlobalConfig } from '../utils/config.js';
import { isFullscreenActive } from '../utils/fullscreen.js';
import {
loadBuddyData,
getActiveCreature,
getCreatureName,
getXpProgress,
loadSprite,
getFallbackSprite,
renderAnimatedSprite,
getIdleAnimMode,
getSpeciesData,
type Creature,
type AnimMode,
} from '@claude-code-best/pokemon';
const TICK_MS = 500;
const BUBBLE_SHOW = 20; // ticks → ~10s at 500ms
const FADE_WINDOW = 6; // last ~3s the bubble dims so you know it's about to go
const PET_BURST_MS = 2500; // how long hearts float after /buddy pet
// Module-level cache for sync access in render
let _cachedCreature: Creature | null = null;
let _cacheLoadPromise: Promise<void> | null = null;
function ensureCreatureCache(): void {
if (_cachedCreature !== null || _cacheLoadPromise) return;
_cacheLoadPromise = loadBuddyData().then(data => {
_cachedCreature = getActiveCreature(data);
_cacheLoadPromise = null;
}).catch(() => { _cacheLoadPromise = null; });
}
// Hearts float up-and-out over 5 ticks (~2.5s). Prepended above the sprite.
const H = figures.heart;
const PET_HEARTS = [
` ${H} ${H} `,
` ${H} ${H} ${H} `,
` ${H} ${H} ${H} `,
`${H} ${H} ${H} `,
'· · · ',
];
function wrap(text: string, width: number): string[] {
const words = text.split(' ');
const lines: string[] = [];
let cur = '';
for (const w of words) {
if (cur.length + w.length + 1 > width && cur) {
lines.push(cur);
cur = w;
} else {
cur = cur ? `${cur} ${w}` : w;
}
}
if (cur) lines.push(cur);
return lines;
}
function SpeechBubble({ text, fading }: { text: string; fading: boolean; tail: 'down' | 'right' }): React.ReactNode {
const lines = wrap(text, 30);
const borderColor = fading ? 'inactive' : 'claude';
const bubble = (
<Box flexDirection="column" borderStyle="round" borderColor={borderColor} paddingX={1} width={34}>
{lines.map((l, i) => (
<Text key={i} italic dimColor={!fading} color={fading ? 'inactive' : undefined}>
{l}
</Text>
))}
</Box>
);
return (
<Box flexDirection="row" alignItems="center">
{bubble}
<Text color={borderColor}></Text>
</Box>
);
}
// For fullscreen floating bubble
function FloatingBubble({ text, fading }: { text: string; fading: boolean }): React.ReactNode {
const lines = wrap(text, 30);
const borderColor = fading ? 'inactive' : 'claude';
return (
<Box flexDirection="column" alignItems="flex-end" marginRight={1}>
<Box flexDirection="column" borderStyle="round" borderColor={borderColor} paddingX={1} width={34}>
{lines.map((l, i) => (
<Text key={i} italic dimColor={!fading} color={fading ? 'inactive' : undefined}>
{l}
</Text>
))}
</Box>
<Box flexDirection="column" alignItems="flex-end" paddingRight={6}>
<Text color={borderColor}> </Text>
<Text color={borderColor}></Text>
</Box>
</Box>
);
}
export const MIN_COLS_FOR_FULL_SPRITE = 100;
const SPRITE_BODY_WIDTH = 12;
const NAME_ROW_PAD = 2;
const SPRITE_PADDING_X = 2;
const BUBBLE_WIDTH = 36;
const NARROW_QUIP_CAP = 24;
function spriteColWidth(nameWidth: number): number {
return Math.max(SPRITE_BODY_WIDTH, nameWidth + NAME_ROW_PAD);
}
/**
* Get active Pokémon creature from cache, or null if not loaded yet.
* Triggers async load if cache is empty.
*/
function getPokemonCreature(): Creature | null {
try {
ensureCreatureCache();
return _cachedCreature;
} catch {
return null;
}
}
/**
* Force-refresh the creature cache (call after data changes).
*/
export function refreshCreatureCache(): void {
_cachedCreature = null;
_cacheLoadPromise = null;
ensureCreatureCache();
}
export function companionReservedColumns(terminalColumns: number, speaking: boolean): number {
if (!feature('BUDDY')) return 0;
const creature = getPokemonCreature();
if (!creature || getGlobalConfig().companionMuted) return 0;
if (terminalColumns < MIN_COLS_FOR_FULL_SPRITE) return 0;
const name = getCreatureName(creature);
const nameWidth = stringWidth(name);
const bubble = speaking && !isFullscreenActive() ? BUBBLE_WIDTH : 0;
return spriteColWidth(nameWidth) + SPRITE_PADDING_X + bubble;
}
/**
* Get sprite lines for a creature with animated mode applied.
*/
function getAnimatedSpriteLines(creature: Creature, tick: number, mode: AnimMode): string[] {
const cached = loadSprite(creature.speciesId);
const baseLines = cached?.lines ?? getFallbackSprite(creature.speciesId);
return renderAnimatedSprite(baseLines, tick, mode);
}
export function CompanionSprite(): React.ReactNode {
const reaction = useAppState(s => s.companionReaction);
const petAt = useAppState(s => s.companionPetAt);
const xpInfo = useAppState(s => s.companionXpInfo);
const focused = useAppState(s => s.footerSelection === 'companion');
// Subscribe to creature changes so we re-render immediately after switch
const _creatureChangedAt = useAppState(s => s.companionCreatureChangedAt);
const setAppState = useSetAppState();
const { columns } = useTerminalSize();
const [tick, setTick] = useState(0);
const lastSpokeTick = useRef(0);
const [{ petStartTick, forPetAt }, setPetStart] = useState({
petStartTick: 0,
forPetAt: petAt,
});
if (petAt !== forPetAt) {
setPetStart({ petStartTick: tick, forPetAt: petAt });
}
useEffect(() => {
const timer = setInterval(
(setT: React.Dispatch<React.SetStateAction<number>>) => setT((t: number) => t + 1),
TICK_MS,
setTick,
);
return () => clearInterval(timer);
}, []);
useEffect(() => {
if (!reaction) return;
lastSpokeTick.current = tick;
const timer = setTimeout(
(setA: React.Dispatch<React.SetStateAction<AppState>>) =>
setA((prev: AppState) =>
prev.companionReaction === undefined ? prev : { ...prev, companionReaction: undefined },
),
BUBBLE_SHOW * TICK_MS,
setAppState,
);
return () => clearTimeout(timer);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [reaction, setAppState]);
if (!feature('BUDDY')) return null;
const creature = getPokemonCreature();
if (!creature || getGlobalConfig().companionMuted) return null;
const species = getSpeciesData(creature.speciesId);
const name = getCreatureName(creature);
const color = creature.isShiny ? 'warning' : 'claude';
const colWidth = spriteColWidth(stringWidth(name));
const bubbleAge = reaction ? tick - lastSpokeTick.current : 0;
const fading = reaction !== undefined && bubbleAge >= BUBBLE_SHOW - FADE_WINDOW;
const petAge = petAt ? tick - petStartTick : Infinity;
const petting = petAge * TICK_MS < PET_BURST_MS;
// Narrow terminals: collapse to one-line face
if (columns < MIN_COLS_FOR_FULL_SPRITE) {
const quip =
reaction && reaction.length > NARROW_QUIP_CAP ? reaction.slice(0, NARROW_QUIP_CAP - 1) + '…' : reaction;
const label = quip ? `"${quip}"` : focused ? ` ${name} ` : name;
const xpLabel = xpInfo
? xpInfo.leveledUp
? ` ↑Lv.${xpInfo.level}`
: ` Lv.${xpInfo.level} +${xpInfo.xpGained}xp`
: creature.level > 1
? ` Lv.${creature.level}`
: '';
return (
<Box paddingX={1} alignSelf="flex-end">
<Text>
{petting && <Text color="autoAccept">{figures.heart} </Text>}
<Text bold color={color}>
{species.names.zh ?? species.name}
</Text>{' '}
<Text
italic
dimColor={!focused && !reaction}
bold={focused}
inverse={focused && !reaction}
color={reaction ? (fading ? 'inactive' : color) : focused ? color : undefined}
>
{label}
</Text>
{xpLabel && (
<Text dimColor bold={xpInfo?.leveledUp} color={xpInfo?.leveledUp ? 'warning' : 'inactive'}>
{xpLabel}
</Text>
)}
</Text>
</Box>
);
}
// Determine animation mode
let animMode: AnimMode = 'idle';
if (reaction || petting) {
animMode = 'excited';
} else {
animMode = getIdleAnimMode(tick);
if (petting) animMode = 'pet';
}
const spriteLines = getAnimatedSpriteLines(creature, tick, animMode);
const heartFrame = petting ? PET_HEARTS[petAge % PET_HEARTS.length] : null;
const displayLines = heartFrame ? [heartFrame, ...spriteLines] : spriteLines;
const xpStatus = xpInfo
? xpInfo.leveledUp
? `↑Lv.${xpInfo.level}`
: `+${xpInfo.xpGained}xp`
: null;
const spriteColumn = (
<Box flexDirection="column" flexShrink={0} alignItems="center" width={colWidth}>
{displayLines.map((line, i) => (
<Text key={i} color={i === 0 && heartFrame ? 'autoAccept' : color}>
{line}
</Text>
))}
<Text italic bold={focused} dimColor={!focused} color={focused ? color : undefined} inverse={focused}>
{focused ? ` ${name} ` : name}
</Text>
<Text dimColor color={xpInfo?.leveledUp ? 'warning' : 'inactive'}>
Lv.{creature.level} {xpStatus ?? ''}
</Text>
</Box>
);
if (!reaction) {
return <Box paddingX={1}>{spriteColumn}</Box>;
}
if (isFullscreenActive()) {
return <Box paddingX={1}>{spriteColumn}</Box>;
}
return (
<Box flexDirection="row" alignItems="flex-end" paddingX={1} flexShrink={0}>
<SpeechBubble text={reaction} fading={fading} tail="right" />
{spriteColumn}
</Box>
);
}
// Floating bubble overlay for fullscreen mode
export function CompanionFloatingBubble(): React.ReactNode {
const reaction = useAppState(s => s.companionReaction);
const _creatureChangedAt = useAppState(s => s.companionCreatureChangedAt);
const [{ tick, forReaction }, setTick] = useState({
tick: 0,
forReaction: reaction,
});
if (reaction !== forReaction) {
setTick({ tick: 0, forReaction: reaction });
}
useEffect(() => {
if (!reaction) return;
const timer = setInterval(
(set: React.Dispatch<React.SetStateAction<{ tick: number; forReaction: string | undefined }>>) =>
set(s => ({ ...s, tick: s.tick + 1 })),
TICK_MS,
setTick,
);
return () => clearInterval(timer);
}, [reaction]);
if (!feature('BUDDY') || !reaction) return null;
const creature = getPokemonCreature();
if (!creature || getGlobalConfig().companionMuted) return null;
return <FloatingBubble text={reaction} fading={tick >= BUBBLE_SHOW - FADE_WINDOW} />;
}