Files
claude-code/src/components/TextInput.tsx
2026-04-07 16:17:48 +08:00

143 lines
5.5 KiB
TypeScript

import { feature } from 'bun:bundle'
import chalk from 'chalk'
import React, { useMemo, useRef } from 'react'
import { useVoiceState } from '../context/voice.js'
import { useClipboardImageHint } from '../hooks/useClipboardImageHint.js'
import { useSettings } from '../hooks/useSettings.js'
import { useTextInput } from '../hooks/useTextInput.js'
import { Box, color, useAnimationFrame, useTerminalFocus, useTheme } from '@anthropic/ink'
import type { BaseTextInputProps } from '../types/textInputTypes.js'
import { isEnvTruthy } from '../utils/envUtils.js'
import type { TextHighlight } from '../utils/textHighlighting.js'
import { BaseTextInput } from './BaseTextInput.js'
import { hueToRgb } from './Spinner/utils.js'
// Block characters for waveform bars: space (silent) + 8 rising block elements.
const BARS = ' \u2581\u2582\u2583\u2584\u2585\u2586\u2587\u2588'
// Mini waveform cursor width
const CURSOR_WAVEFORM_WIDTH = 1
// Smoothing factor (0 = instant, 1 = frozen). Applied as EMA to
// smooth both rises and falls for a steady, non-jittery bar.
const SMOOTH = 0.7
// Boost factor for audio levels — computeLevel normalizes with a
// conservative divisor (rms/2000), so normal speech sits around
// 0.3-0.5. This multiplier lets the bar use the full range.
const LEVEL_BOOST = 1.8
// Raw audio level threshold (pre-boost) below which the cursor is
// grey. computeLevel returns sqrt(rms/2000), so ambient mic noise
// typically sits at 0.05-0.15. Speech starts around 0.2+.
const SILENCE_THRESHOLD = 0.15
export type Props = BaseTextInputProps & {
highlights?: TextHighlight[]
}
export default function TextInput(props: Props): React.ReactNode {
const [theme] = useTheme()
const isTerminalFocused = useTerminalFocus()
// Hoisted to mount-time — this component re-renders on every keystroke.
const accessibilityEnabled = useMemo(
() => isEnvTruthy(process.env.CLAUDE_CODE_ACCESSIBILITY),
[],
)
const settings = useSettings()
const reducedMotion = settings.prefersReducedMotion ?? false
const voiceState = feature('VOICE_MODE')
? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useVoiceState(s => s.voiceState)
: ('idle' as const)
const isVoiceRecording = voiceState === 'recording'
const audioLevels = feature('VOICE_MODE')
? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useVoiceState(s => s.voiceAudioLevels)
: []
const smoothedRef = useRef<number[]>(new Array(CURSOR_WAVEFORM_WIDTH).fill(0))
const needsAnimation = isVoiceRecording && !reducedMotion
const [animRef, animTime] = feature('VOICE_MODE')
? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useAnimationFrame(needsAnimation ? 50 : null)
: [() => {}, 0]
// Show hint when terminal regains focus and clipboard has an image
useClipboardImageHint(isTerminalFocused, !!props.onImagePaste)
// Cursor invert function: mini waveform during voice recording,
// standard chalk.inverse otherwise. No warmup pulse — the ~120ms
// warmup window is too short for a 1s-period pulse to register, and
// driving TextInput re-renders at 50ms during warmup (while spaces
// are simultaneously arriving every 30-80ms) causes visible stutter.
const canShowCursor = isTerminalFocused && !accessibilityEnabled
let invert: (text: string) => string
if (!canShowCursor) {
invert = (text: string) => text
} else if (isVoiceRecording && !reducedMotion) {
// Single-bar waveform from the latest audio level
const smoothed = smoothedRef.current
const raw =
audioLevels.length > 0 ? (audioLevels[audioLevels.length - 1] ?? 0) : 0
const target = Math.min(raw * LEVEL_BOOST, 1)
smoothed[0] = (smoothed[0] ?? 0) * SMOOTH + target * (1 - SMOOTH)
const displayLevel = smoothed[0] ?? 0
const barIndex = Math.max(
1,
Math.min(Math.round(displayLevel * (BARS.length - 1)), BARS.length - 1),
)
const isSilent = raw < SILENCE_THRESHOLD
const hue = ((animTime / 1000) * 90) % 360
const { r, g, b } = isSilent ? { r: 128, g: 128, b: 128 } : hueToRgb(hue)
invert = () => chalk.rgb(r, g, b)(BARS[barIndex]!)
} else {
invert = chalk.inverse
}
const textInputState = useTextInput({
value: props.value,
onChange: props.onChange,
onSubmit: props.onSubmit,
onExit: props.onExit,
onExitMessage: props.onExitMessage,
onHistoryReset: props.onHistoryReset,
onHistoryUp: props.onHistoryUp,
onHistoryDown: props.onHistoryDown,
onClearInput: props.onClearInput,
focus: props.focus,
mask: props.mask,
multiline: props.multiline,
cursorChar: props.showCursor ? ' ' : '',
highlightPastedText: props.highlightPastedText,
invert,
themeText: color('text', theme),
columns: props.columns,
maxVisibleLines: props.maxVisibleLines,
onImagePaste: props.onImagePaste,
disableCursorMovementForUpDownKeys:
props.disableCursorMovementForUpDownKeys,
disableEscapeDoublePress: props.disableEscapeDoublePress,
externalOffset: props.cursorOffset,
onOffsetChange: props.onChangeCursorOffset,
inputFilter: props.inputFilter,
inlineGhostText: props.inlineGhostText,
dim: chalk.dim,
})
return (
<Box ref={animRef}>
<BaseTextInput
inputState={textInputState}
terminalFocus={isTerminalFocused}
highlights={props.highlights}
invert={invert}
hidePlaceholderText={isVoiceRecording}
{...props}
/>
</Box>
)
}