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https://github.com/claude-code-best/claude-code.git
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143 lines
5.5 KiB
TypeScript
143 lines
5.5 KiB
TypeScript
import { feature } from 'bun:bundle'
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import chalk from 'chalk'
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import React, { useMemo, useRef } from 'react'
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import { useVoiceState } from '../context/voice.js'
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import { useClipboardImageHint } from '../hooks/useClipboardImageHint.js'
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import { useSettings } from '../hooks/useSettings.js'
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import { useTextInput } from '../hooks/useTextInput.js'
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import { Box, color, useAnimationFrame, useTerminalFocus, useTheme } from '@anthropic/ink'
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import type { BaseTextInputProps } from '../types/textInputTypes.js'
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import { isEnvTruthy } from '../utils/envUtils.js'
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import type { TextHighlight } from '../utils/textHighlighting.js'
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import { BaseTextInput } from './BaseTextInput.js'
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import { hueToRgb } from './Spinner/utils.js'
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// Block characters for waveform bars: space (silent) + 8 rising block elements.
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const BARS = ' \u2581\u2582\u2583\u2584\u2585\u2586\u2587\u2588'
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// Mini waveform cursor width
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const CURSOR_WAVEFORM_WIDTH = 1
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// Smoothing factor (0 = instant, 1 = frozen). Applied as EMA to
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// smooth both rises and falls for a steady, non-jittery bar.
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const SMOOTH = 0.7
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// Boost factor for audio levels — computeLevel normalizes with a
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// conservative divisor (rms/2000), so normal speech sits around
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// 0.3-0.5. This multiplier lets the bar use the full range.
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const LEVEL_BOOST = 1.8
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// Raw audio level threshold (pre-boost) below which the cursor is
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// grey. computeLevel returns sqrt(rms/2000), so ambient mic noise
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// typically sits at 0.05-0.15. Speech starts around 0.2+.
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const SILENCE_THRESHOLD = 0.15
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export type Props = BaseTextInputProps & {
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highlights?: TextHighlight[]
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}
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export default function TextInput(props: Props): React.ReactNode {
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const [theme] = useTheme()
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const isTerminalFocused = useTerminalFocus()
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// Hoisted to mount-time — this component re-renders on every keystroke.
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const accessibilityEnabled = useMemo(
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() => isEnvTruthy(process.env.CLAUDE_CODE_ACCESSIBILITY),
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[],
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)
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const settings = useSettings()
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const reducedMotion = settings.prefersReducedMotion ?? false
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const voiceState = feature('VOICE_MODE')
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? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
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useVoiceState(s => s.voiceState)
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: ('idle' as const)
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const isVoiceRecording = voiceState === 'recording'
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const audioLevels = feature('VOICE_MODE')
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? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
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useVoiceState(s => s.voiceAudioLevels)
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: []
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const smoothedRef = useRef<number[]>(new Array(CURSOR_WAVEFORM_WIDTH).fill(0))
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const needsAnimation = isVoiceRecording && !reducedMotion
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const [animRef, animTime] = feature('VOICE_MODE')
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? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
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useAnimationFrame(needsAnimation ? 50 : null)
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: [() => {}, 0]
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// Show hint when terminal regains focus and clipboard has an image
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useClipboardImageHint(isTerminalFocused, !!props.onImagePaste)
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// Cursor invert function: mini waveform during voice recording,
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// standard chalk.inverse otherwise. No warmup pulse — the ~120ms
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// warmup window is too short for a 1s-period pulse to register, and
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// driving TextInput re-renders at 50ms during warmup (while spaces
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// are simultaneously arriving every 30-80ms) causes visible stutter.
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const canShowCursor = isTerminalFocused && !accessibilityEnabled
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let invert: (text: string) => string
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if (!canShowCursor) {
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invert = (text: string) => text
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} else if (isVoiceRecording && !reducedMotion) {
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// Single-bar waveform from the latest audio level
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const smoothed = smoothedRef.current
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const raw =
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audioLevels.length > 0 ? (audioLevels[audioLevels.length - 1] ?? 0) : 0
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const target = Math.min(raw * LEVEL_BOOST, 1)
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smoothed[0] = (smoothed[0] ?? 0) * SMOOTH + target * (1 - SMOOTH)
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const displayLevel = smoothed[0] ?? 0
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const barIndex = Math.max(
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1,
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Math.min(Math.round(displayLevel * (BARS.length - 1)), BARS.length - 1),
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)
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const isSilent = raw < SILENCE_THRESHOLD
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const hue = ((animTime / 1000) * 90) % 360
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const { r, g, b } = isSilent ? { r: 128, g: 128, b: 128 } : hueToRgb(hue)
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invert = () => chalk.rgb(r, g, b)(BARS[barIndex]!)
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} else {
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invert = chalk.inverse
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}
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const textInputState = useTextInput({
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value: props.value,
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onChange: props.onChange,
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onSubmit: props.onSubmit,
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onExit: props.onExit,
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onExitMessage: props.onExitMessage,
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onHistoryReset: props.onHistoryReset,
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onHistoryUp: props.onHistoryUp,
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onHistoryDown: props.onHistoryDown,
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onClearInput: props.onClearInput,
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focus: props.focus,
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mask: props.mask,
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multiline: props.multiline,
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cursorChar: props.showCursor ? ' ' : '',
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highlightPastedText: props.highlightPastedText,
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invert,
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themeText: color('text', theme),
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columns: props.columns,
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maxVisibleLines: props.maxVisibleLines,
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onImagePaste: props.onImagePaste,
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disableCursorMovementForUpDownKeys:
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props.disableCursorMovementForUpDownKeys,
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disableEscapeDoublePress: props.disableEscapeDoublePress,
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externalOffset: props.cursorOffset,
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onOffsetChange: props.onChangeCursorOffset,
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inputFilter: props.inputFilter,
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inlineGhostText: props.inlineGhostText,
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dim: chalk.dim,
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})
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return (
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<Box ref={animRef}>
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<BaseTextInput
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inputState={textInputState}
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terminalFocus={isTerminalFocused}
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highlights={props.highlights}
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invert={invert}
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hidePlaceholderText={isVoiceRecording}
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{...props}
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/>
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</Box>
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)
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}
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