Files
claude-code/src/hooks/useBackgroundTaskNavigation.ts
claude-code-best 09fc515edb feat: 远程群控 (#243)
* feat: restore pipe IPC, LAN pipes, monitor tool, and PR-package features

Core IPC system (UDS_INBOX):
- PipeServer/PipeClient with UDS + TCP dual transport, NDJSON protocol
- PipeRegistry: machineId-based role assignment, file locking
- Master/slave attach, prompt relay, permission forwarding
- Heartbeat lifecycle with parallel isPipeAlive probes
- Commands: /pipes, /attach, /detach, /send, /claim-main, /pipe-status

LAN Pipes (LAN_PIPES):
- UDP multicast beacon (224.0.71.67:7101) for zero-config LAN discovery
- PipeServer TCP listener, PipeClient TCP connect mode
- Heartbeat auto-attaches LAN peers via TCP
- Cross-machine attach allowed regardless of role
- /pipes shows [LAN] peers with role + hostname/IP
- SendMessageTool supports tcp: scheme with user consent

Architecture — extracted hooks from REPL.tsx (~830 lines → ~20 lines):
- usePipeIpc: lifecycle (bootstrap, handlers, heartbeat, cleanup)
- usePipeRelay: slave→master message relay via module singleton
- usePipePermissionForward: permission request/cancel forwarding
- usePipeRouter: selected pipe input routing with role+IP labels
- Shared ndjsonFramer.ts replaces 3 duplicate NDJSON parsers

Key fixes applied during development:
- Multicast binds to correct LAN interface (not WSL/Docker)
- Beacon ref stored as module singleton (not Zustand state mutation)
- Heartbeat preserves LAN peers in discoveredPipes and selectedPipes
- Disconnect handler calls removeSlaveClient (fixes listener leak)
- cleanupStaleEntries probes without lock, writes briefly under lock
- getMachineId uses async execFile (not blocking execSync)
- globalThis.__pipeSendToMaster replaced with setPipeRelay singleton
- M key only toggles route mode when selector panel is expanded
- User prompt displayed in message list on pipe broadcast
- Broadcast notifications show [role] + hostname/IP for LAN peers

Other restored features:
- Monitor tool: /monitor command, MonitorTool, MonitorMcpTask lifecycle
- Daemon supervisor and remoteControlServer command
- Tools: SnipTool, SleepTool, ListPeersTool, SendUserFileTool,
  WebBrowserTool, WorkflowTool, and 10+ stub→implementation rewrites
- Feature flags: UDS_INBOX, LAN_PIPES, MONITOR_TOOL, FORK_SUBAGENT,
  KAIROS, COORDINATOR_MODE, WORKFLOW_SCRIPTS, HISTORY_SNIP

Tests: 2190 pass / 0 fail (15 new: lanBeacon 7, peerAddress 8)

* fix: resolve merge conflicts and fix all tsc/test errors after main merge

- Export ToolResultBlockParam from Tool.ts (14 tool files fixed)
- Migrate ink imports from ../../ink.js to @anthropic/ink (7 files)
- Fix toolUseID → toolUseId typo in monitor.ts and MonitorTool.tsx
- Add fallback values for string|undefined type errors (8 locations)
- Fix AppState type in assistant.ts, add NewInstallWizard stubs
- Fix ParsedRepository.repo → .name in subscribe-pr.ts
- Fix AgentId/string type mismatch in BackgroundTasksDialog.tsx
- Fix PipeRelayFn return type in pipePermissionRelay.ts
- Use PipeMessage type in usePipeRelay.ts
- Fix lanBeacon.test.ts mock type assertions
- Create missing MouseActionEvent class for ink package
- Use ansi: color format instead of bare "green"/"red"
- Resolve theme.permission access via getTheme()

Result: 0 tsc errors, 2496 tests pass, 0 fail

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: 恢复 /poor 的说明

---------

Co-authored-by: unraid <local@unraid.local>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 23:22:55 +08:00

262 lines
8.8 KiB
TypeScript

import { useEffect, useRef } from 'react'
import { KeyboardEvent, useInput } from '@anthropic/ink'
// backward-compat bridge until REPL wires handleKeyDown to <Box onKeyDown>
import {
type AppState,
useAppState,
useSetAppState,
} from '../state/AppState.js'
import {
enterTeammateView,
exitTeammateView,
} from '../state/teammateViewHelpers.js'
import {
getRunningTeammatesSorted,
InProcessTeammateTask,
} from '../tasks/InProcessTeammateTask/InProcessTeammateTask.js'
import {
type InProcessTeammateTaskState,
isInProcessTeammateTask,
} from '../tasks/InProcessTeammateTask/types.js'
import { isBackgroundTask } from '../tasks/types.js'
// Step teammate selection by delta, wrapping across leader(-1)..teammates(0..n-1)..hide(n).
// First step from a collapsed tree expands it and parks on leader.
function stepTeammateSelection(
delta: 1 | -1,
setAppState: (updater: (prev: AppState) => AppState) => void,
): void {
setAppState(prev => {
const currentCount = getRunningTeammatesSorted(prev.tasks).length
if (currentCount === 0) return prev
if (prev.expandedView !== 'teammates') {
return {
...prev,
expandedView: 'teammates' as const,
viewSelectionMode: 'selecting-agent',
selectedIPAgentIndex: -1,
}
}
const maxIdx = currentCount // hide row
const cur = prev.selectedIPAgentIndex
const next =
delta === 1
? cur >= maxIdx
? -1
: cur + 1
: cur <= -1
? maxIdx
: cur - 1
return {
...prev,
selectedIPAgentIndex: next,
viewSelectionMode: 'selecting-agent',
}
})
}
/**
* Custom hook that handles Shift+Up/Down keyboard navigation for background tasks.
* When teammates (swarm) are present, navigates between leader and teammates.
* When only non-teammate background tasks exist, opens the background tasks dialog.
* When pipe IPC is active (UDS_INBOX), Shift+Down toggles the pipe selector panel.
* Also handles Enter to confirm selection, 'f' to view transcript, and 'k' to kill.
*/
export function useBackgroundTaskNavigation(options?: {
onOpenBackgroundTasks?: () => void
onTogglePipeSelector?: () => void
}): { handleKeyDown: (e: KeyboardEvent) => void } {
const tasks = useAppState(s => s.tasks)
const viewSelectionMode = useAppState(s => s.viewSelectionMode)
const viewingAgentTaskId = useAppState(s => s.viewingAgentTaskId)
const selectedIPAgentIndex = useAppState(s => s.selectedIPAgentIndex)
const pipeIpc = useAppState(s => (s as any).pipeIpc)
const setAppState = useSetAppState()
// Filter to running teammates and sort alphabetically to match TeammateSpinnerTree display
const teammateTasks = getRunningTeammatesSorted(tasks)
const teammateCount = teammateTasks.length
// Check for non-teammate background tasks (local_agent, local_bash, etc.)
const hasNonTeammateBackgroundTasks = Object.values(tasks).some(
t => isBackgroundTask(t) && t.type !== 'in_process_teammate',
)
// Track previous teammate count to detect when teammates are removed
const prevTeammateCountRef = useRef<number>(teammateCount)
// Clamp selection index if teammates are removed or reset when count becomes 0
useEffect(() => {
const prevCount = prevTeammateCountRef.current
prevTeammateCountRef.current = teammateCount
setAppState(prev => {
const currentTeammates = getRunningTeammatesSorted(prev.tasks)
const currentCount = currentTeammates.length
// When teammates are removed (count goes from >0 to 0), reset selection
// Only reset if we previously had teammates (not on initial mount with 0)
// Don't clobber viewSelectionMode if actively viewing a teammate transcript —
// the user may be reviewing a completed teammate and needs escape to exit
if (
currentCount === 0 &&
prevCount > 0 &&
prev.selectedIPAgentIndex !== -1
) {
if (prev.viewSelectionMode === 'viewing-agent') {
return {
...prev,
selectedIPAgentIndex: -1,
}
}
return {
...prev,
selectedIPAgentIndex: -1,
viewSelectionMode: 'none',
}
}
// Clamp if index is out of bounds
// Max valid index is currentCount (the "hide" row) when spinner tree is shown
const maxIndex =
prev.expandedView === 'teammates' ? currentCount : currentCount - 1
if (currentCount > 0 && prev.selectedIPAgentIndex > maxIndex) {
return {
...prev,
selectedIPAgentIndex: maxIndex,
}
}
return prev
})
}, [teammateCount, setAppState])
// Get the selected teammate's task info
const getSelectedTeammate = (): {
taskId: string
task: InProcessTeammateTaskState
} | null => {
if (teammateCount === 0) return null
const selectedIndex = selectedIPAgentIndex
const task = teammateTasks[selectedIndex]
if (!task) return null
return { taskId: task.id, task }
}
const handleKeyDown = (e: KeyboardEvent): void => {
// Escape in viewing mode:
// - If teammate is running: abort current work only (stops current turn, teammate stays alive)
// - If teammate is not running (completed/killed/failed): exit the view back to leader
if (e.key === 'escape' && viewSelectionMode === 'viewing-agent') {
e.preventDefault()
const taskId = viewingAgentTaskId
if (taskId) {
const task = tasks[taskId]
if (isInProcessTeammateTask(task) && task.status === 'running') {
// Abort currentWorkAbortController (stops current turn) NOT abortController (kills teammate)
task.currentWorkAbortController?.abort()
return
}
}
// Teammate is not running or task doesn't exist — exit the view
exitTeammateView(setAppState)
return
}
// Escape in selection mode: exit selection without aborting leader
if (e.key === 'escape' && viewSelectionMode === 'selecting-agent') {
e.preventDefault()
setAppState(prev => ({
...prev,
viewSelectionMode: 'none',
selectedIPAgentIndex: -1,
}))
return
}
// Shift+Up/Down for teammate transcript switching (with wrapping)
// Index -1 represents the leader, 0+ are teammates
// When showSpinnerTree is true, index === teammateCount is the "hide" row
// Third case: when pipe IPC is active and no teammates/background tasks, toggle pipe selector
if (e.shift && (e.key === 'up' || e.key === 'down')) {
e.preventDefault()
if (teammateCount > 0) {
stepTeammateSelection(e.key === 'down' ? 1 : -1, setAppState)
} else if (hasNonTeammateBackgroundTasks) {
options?.onOpenBackgroundTasks?.()
} else if (
e.key === 'down' &&
pipeIpc?.statusVisible &&
options?.onTogglePipeSelector
) {
// Shift+Down opens pipe selector when pipe IPC is active and no other navigation targets
options.onTogglePipeSelector()
}
return
}
// 'f' to view selected teammate's transcript (only in selecting mode)
if (
e.key === 'f' &&
viewSelectionMode === 'selecting-agent' &&
teammateCount > 0
) {
e.preventDefault()
const selected = getSelectedTeammate()
if (selected) {
enterTeammateView(selected.taskId, setAppState)
}
return
}
// Enter to confirm selection (only when in selecting mode)
if (e.key === 'return' && viewSelectionMode === 'selecting-agent') {
e.preventDefault()
if (selectedIPAgentIndex === -1) {
exitTeammateView(setAppState)
} else if (selectedIPAgentIndex >= teammateCount) {
// "Hide" row selected - collapse the spinner tree
setAppState(prev => ({
...prev,
expandedView: 'none' as const,
viewSelectionMode: 'none',
selectedIPAgentIndex: -1,
}))
} else {
const selected = getSelectedTeammate()
if (selected) {
enterTeammateView(selected.taskId, setAppState)
}
}
return
}
// k to kill selected teammate (only in selecting mode)
if (
e.key === 'k' &&
viewSelectionMode === 'selecting-agent' &&
selectedIPAgentIndex >= 0
) {
e.preventDefault()
const selected = getSelectedTeammate()
if (selected && selected.task.status === 'running') {
void InProcessTeammateTask.kill(selected.taskId, setAppState)
}
return
}
}
// Backward-compat bridge: REPL.tsx doesn't yet wire handleKeyDown to
// <Box onKeyDown>. Subscribe via useInput and adapt InputEvent →
// KeyboardEvent until the consumer is migrated (separate PR).
// TODO(onKeyDown-migration): remove once REPL passes handleKeyDown.
useInput((_input, _key, event) => {
handleKeyDown(new KeyboardEvent(event.keypress))
})
return { handleKeyDown }
}