mirror of
https://github.com/claude-code-best/claude-code.git
synced 2026-06-22 00:05:51 +00:00
- battle-scenarios: 回合测试改用 pikachu vs pikachi 避免非确定性一击倒 - creature: EV 测试提升至 level 50 以确保 EV 贡献可见 - creature: level 1 stat 测试使用确定性 Hardy 性格避免 flaky Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
189 lines
6.5 KiB
TypeScript
189 lines
6.5 KiB
TypeScript
import { describe, test, expect } from 'bun:test'
|
|
import type { SpeciesId, Creature } from '../types'
|
|
import { generateCreature, calculateStats, getCreatureName, getTotalEV, recalculateLevel, getActiveCreature } from '../core/creature'
|
|
import { getSpeciesData } from '../dex/species'
|
|
|
|
describe('generateCreature', () => {
|
|
test('creates a creature with correct defaults', async () => {
|
|
const c = await generateCreature('bulbasaur', 42)
|
|
expect(c.speciesId).toBe('bulbasaur')
|
|
expect(c.level).toBe(1)
|
|
expect(c.xp).toBe(0)
|
|
expect(c.totalXp).toBe(0)
|
|
expect(c.friendship).toBe(getSpeciesData('bulbasaur').baseHappiness)
|
|
expect(c.isShiny).toBeDefined()
|
|
expect(c.id).toBeTruthy()
|
|
expect(Object.values(c.iv).every((v: number) => v >= 0 && v <= 31)).toBe(true)
|
|
expect(Object.values(c.ev).every((v: number) => v === 0)).toBe(true)
|
|
})
|
|
|
|
test('deterministic IV generation from seed', async () => {
|
|
const c1 = await generateCreature('charmander', 12345)
|
|
const c2 = await generateCreature('charmander', 12345)
|
|
expect(c1.iv).toEqual(c2.iv)
|
|
})
|
|
|
|
test('different seeds produce different IVs', async () => {
|
|
const c1 = await generateCreature('squirtle', 100)
|
|
const c2 = await generateCreature('squirtle', 200)
|
|
expect(c1.iv).not.toEqual(c2.iv)
|
|
})
|
|
|
|
test('all MVP species can be generated', async () => {
|
|
const species: SpeciesId[] = [
|
|
'bulbasaur', 'ivysaur', 'venusaur',
|
|
'charmander', 'charmeleon', 'charizard',
|
|
'squirtle', 'wartortle', 'blastoise',
|
|
'pikachu',
|
|
]
|
|
for (const s of species) {
|
|
const c = await generateCreature(s)
|
|
expect(c.speciesId).toBe(s)
|
|
}
|
|
})
|
|
})
|
|
|
|
describe('calculateStats', () => {
|
|
test('level 1 stats are reasonable', async () => {
|
|
const c = await generateCreature('bulbasaur', 0)
|
|
// Use deterministic nature to avoid flaky test from randomNature()
|
|
c.nature = 'hardy'
|
|
const stats = calculateStats(c)
|
|
// HP at lv1: floor((2*45 + iv + floor(0/4)) * 1/100) + 1 + 10
|
|
// With any IV: floor((90 + iv) / 100) + 11 = 0 + 11 = 11
|
|
expect(stats.hp).toBeGreaterThanOrEqual(11)
|
|
expect(stats.hp).toBeLessThanOrEqual(12)
|
|
// Attack with Hardy (neutral): floor((2*49 + iv) * 1/100 + 5)
|
|
expect(stats.attack).toBeGreaterThanOrEqual(5)
|
|
expect(stats.attack).toBeLessThanOrEqual(6)
|
|
})
|
|
|
|
test('stats increase with level', async () => {
|
|
const c1 = await generateCreature('charmander', 0)
|
|
c1.level = 1
|
|
const stats1 = calculateStats(c1)
|
|
|
|
const c50 = { ...c1, level: 50 }
|
|
const stats50 = calculateStats(c50)
|
|
// All stats should be higher at level 50
|
|
expect(stats50.hp).toBeGreaterThan(stats1.hp)
|
|
expect(stats50.attack).toBeGreaterThan(stats1.attack)
|
|
})
|
|
|
|
test('EVs affect stats', async () => {
|
|
const c = await generateCreature('pikachu', 0)
|
|
// Level must be high enough for EV contribution to be visible in stat formula
|
|
const c50 = { ...c, level: 50 }
|
|
const statsNoEV = calculateStats(c50)
|
|
|
|
const cWithEV = { ...c50, ev: { ...c50.ev, attack: 252 } }
|
|
const statsWithEV = calculateStats(cWithEV)
|
|
|
|
expect(statsWithEV.attack).toBeGreaterThan(statsNoEV.attack)
|
|
})
|
|
})
|
|
|
|
describe('getCreatureName', () => {
|
|
test('returns species name when no nickname', async () => {
|
|
const c = await generateCreature('pikachu')
|
|
c.nickname = undefined
|
|
expect(getCreatureName(c)).toBe('Pikachu')
|
|
})
|
|
|
|
test('returns nickname when set', async () => {
|
|
const c = await generateCreature('pikachu')
|
|
c.nickname = 'Sparky'
|
|
expect(getCreatureName(c)).toBe('Sparky')
|
|
})
|
|
})
|
|
|
|
describe('getTotalEV', () => {
|
|
test('returns 0 for new creature', async () => {
|
|
const c = await generateCreature('bulbasaur')
|
|
expect(getTotalEV(c)).toBe(0)
|
|
})
|
|
|
|
test('sums all EV values', async () => {
|
|
const c = await generateCreature('bulbasaur')
|
|
c.ev = { hp: 10, attack: 20, defense: 30, spAtk: 40, spDef: 50, speed: 60 }
|
|
expect(getTotalEV(c)).toBe(210)
|
|
})
|
|
})
|
|
|
|
describe('recalculateLevel', () => {
|
|
test('returns same creature if level unchanged', async () => {
|
|
const c = await generateCreature('bulbasaur', 42)
|
|
const result = recalculateLevel(c)
|
|
expect(result.level).toBe(c.level)
|
|
})
|
|
|
|
test('updates level based on totalXp', async () => {
|
|
const c = await generateCreature('charmander', 42)
|
|
c.totalXp = 8000
|
|
const result = recalculateLevel(c)
|
|
expect(result.level).toBeGreaterThan(1)
|
|
})
|
|
})
|
|
|
|
describe('getActiveCreature', () => {
|
|
test('returns null when party is empty', async () => {
|
|
const c = await generateCreature('bulbasaur')
|
|
const result = getActiveCreature({ party: [null, null, null, null, null, null], creatures: [c] })
|
|
expect(result).toBeNull()
|
|
})
|
|
|
|
test('returns creature from party[0]', async () => {
|
|
const c = await generateCreature('pikachu')
|
|
const result = getActiveCreature({ party: [c.id, null, null, null, null, null], creatures: [c] })
|
|
expect(result).not.toBeNull()
|
|
expect(result!.id).toBe(c.id)
|
|
})
|
|
|
|
test('returns creature from activeCreatureId (legacy)', async () => {
|
|
const c = await generateCreature('squirtle')
|
|
const result = getActiveCreature({ activeCreatureId: c.id, creatures: [c] })
|
|
expect(result).not.toBeNull()
|
|
expect(result!.id).toBe(c.id)
|
|
})
|
|
|
|
test('prefers party[0] over activeCreatureId', async () => {
|
|
const c1 = await generateCreature('bulbasaur')
|
|
const c2 = await generateCreature('charmander')
|
|
const result = getActiveCreature({ party: [c1.id, null, null, null, null, null], activeCreatureId: c2.id, creatures: [c1, c2] })
|
|
expect(result!.id).toBe(c1.id)
|
|
})
|
|
|
|
test('returns null when creature ID not found', () => {
|
|
const result = getActiveCreature({ party: ['nonexistent', null, null, null, null, null], creatures: [] })
|
|
expect(result).toBeNull()
|
|
})
|
|
})
|
|
|
|
describe('calculateStats - nature effects', () => {
|
|
test('adamant nature boosts attack and lowers spAtk', async () => {
|
|
const c = await generateCreature('charmander', 42)
|
|
c.level = 50
|
|
c.nature = 'adamant'
|
|
const adamantStats = calculateStats(c)
|
|
|
|
c.nature = 'hardy'
|
|
const hardyStats = calculateStats(c)
|
|
|
|
expect(adamantStats.attack).toBeGreaterThan(hardyStats.attack)
|
|
expect(adamantStats.spAtk).toBeLessThan(hardyStats.spAtk)
|
|
})
|
|
|
|
test('timid nature boosts speed and lowers attack', async () => {
|
|
const c = await generateCreature('pikachu', 42)
|
|
c.level = 50
|
|
c.nature = 'timid'
|
|
const timidStats = calculateStats(c)
|
|
|
|
c.nature = 'hardy'
|
|
const hardyStats = calculateStats(c)
|
|
|
|
expect(timidStats.speed).toBeGreaterThan(hardyStats.speed)
|
|
expect(timidStats.attack).toBeLessThan(hardyStats.attack)
|
|
})
|
|
})
|