mirror of
https://github.com/claude-code-best/claude-code.git
synced 2026-06-15 12:55:51 +00:00
278 lines
7.8 KiB
TypeScript
278 lines
7.8 KiB
TypeScript
/**
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* UDS Messaging Layer — Unix Domain Socket IPC for Claude Code instances.
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*
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* Each session auto-creates a UDS server so peer sessions can send messages.
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* Protocol: newline-delimited JSON (NDJSON), one message per line.
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*
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* Socket path defaults to a tmpdir-based path derived from the session PID,
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* but can be overridden via --messaging-socket-path.
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*/
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import { createServer, type Server, type Socket } from 'net'
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import { mkdir, unlink } from 'fs/promises'
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import { dirname, join } from 'path'
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import { tmpdir } from 'os'
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import { registerCleanup } from './cleanupRegistry.js'
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import { logForDebugging } from './debug.js'
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import { errorMessage } from './errors.js'
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import { attachNdjsonFramer } from './ndjsonFramer.js'
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import { jsonParse, jsonStringify } from './slowOperations.js'
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// ---------------------------------------------------------------------------
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// Types
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// ---------------------------------------------------------------------------
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export type UdsMessageType =
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| 'text'
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| 'notification'
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| 'query'
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| 'response'
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| 'ping'
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| 'pong'
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export type UdsMessage = {
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/** Discriminator */
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type: UdsMessageType
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/** Payload text / JSON content */
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data?: string
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/** Sender socket path (so the receiver can reply) */
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from?: string
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/** ISO timestamp */
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ts?: string
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/** Optional metadata */
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meta?: Record<string, unknown>
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}
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export type UdsInboxEntry = {
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id: string
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message: UdsMessage
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receivedAt: number
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status: 'pending' | 'processed'
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}
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// ---------------------------------------------------------------------------
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// Module state
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// ---------------------------------------------------------------------------
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let server: Server | null = null
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let socketPath: string | null = null
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let onEnqueueCb: (() => void) | null = null
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const clients = new Set<Socket>()
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const inbox: UdsInboxEntry[] = []
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let nextId = 1
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// ---------------------------------------------------------------------------
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// Public API — socket path helpers
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// ---------------------------------------------------------------------------
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/**
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* Default socket path based on PID, placed in a tmpdir subdirectory so it
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* survives across config-home changes and avoids polluting ~/.claude.
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*
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* On Windows, Node.js requires named pipe paths in the `\\.\pipe\` namespace;
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* file-system paths like `C:\...\Temp\x.sock` cause EACCES. Bun handles both
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* transparently, but we use the pipe format on Windows for Node.js compat.
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*/
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export function getDefaultUdsSocketPath(): string {
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if (process.platform === 'win32') {
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return `\\\\.\\pipe\\claude-code-${process.pid}`
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}
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return join(tmpdir(), 'claude-code-socks', `${process.pid}.sock`)
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}
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/**
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* Returns the socket path of the currently running server, or undefined
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* if the server has not been started.
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*/
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export function getUdsMessagingSocketPath(): string | undefined {
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return socketPath ?? undefined
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}
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// ---------------------------------------------------------------------------
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// Inbox
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// ---------------------------------------------------------------------------
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/**
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* Register a callback invoked whenever a message is enqueued into the inbox.
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* Used by the print/SDK query loop to kick off processing.
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*/
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export function setOnEnqueue(cb: (() => void) | null): void {
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onEnqueueCb = cb
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}
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/**
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* Drain all pending inbox messages, marking them processed.
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*/
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export function drainInbox(): UdsInboxEntry[] {
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const pending = inbox.filter(e => e.status === 'pending')
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for (const entry of pending) {
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entry.status = 'processed'
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}
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return pending
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}
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// ---------------------------------------------------------------------------
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// Server
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// ---------------------------------------------------------------------------
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/**
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* Start the UDS messaging server on the given socket path.
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*
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* Exports `CLAUDE_CODE_MESSAGING_SOCKET` into `process.env` so child
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* processes (hooks, spawned agents) can discover and connect back.
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*/
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export async function startUdsMessaging(
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path: string,
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opts?: { isExplicit?: boolean },
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): Promise<void> {
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if (server) {
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logForDebugging('[udsMessaging] server already running, skipping start')
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return
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}
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// Ensure parent directory exists (skip on Windows — pipe paths aren't files)
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if (process.platform !== 'win32') {
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await mkdir(dirname(path), { recursive: true })
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}
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// Clean up stale socket file (skip on Windows — pipe paths aren't files)
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if (process.platform !== 'win32') {
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try {
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await unlink(path)
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} catch {
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// ENOENT is fine
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}
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}
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socketPath = path
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await new Promise<void>((resolve, reject) => {
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const srv = createServer(socket => {
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clients.add(socket)
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logForDebugging(
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`[udsMessaging] client connected (total: ${clients.size})`,
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)
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attachNdjsonFramer<UdsMessage>(
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socket,
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msg => {
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// Handle ping with automatic pong
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if (msg.type === 'ping') {
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const pong: UdsMessage = {
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type: 'pong',
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from: socketPath ?? undefined,
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ts: new Date().toISOString(),
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}
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if (!socket.destroyed) {
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socket.write(jsonStringify(pong) + '\n')
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}
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return
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}
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// Enqueue into inbox
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const entry: UdsInboxEntry = {
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id: `uds-${nextId++}`,
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message: msg,
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receivedAt: Date.now(),
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status: 'pending',
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}
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inbox.push(entry)
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logForDebugging(
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`[udsMessaging] enqueued message type=${msg.type} from=${msg.from ?? 'unknown'}`,
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)
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onEnqueueCb?.()
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},
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text => jsonParse(text) as UdsMessage,
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)
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socket.on('close', () => {
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clients.delete(socket)
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})
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socket.on('error', err => {
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clients.delete(socket)
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logForDebugging(`[udsMessaging] client error: ${errorMessage(err)}`)
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})
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})
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srv.on('error', reject)
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srv.listen(path, () => {
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server = srv
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// Export so child processes can discover the socket
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process.env.CLAUDE_CODE_MESSAGING_SOCKET = path
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logForDebugging(
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`[udsMessaging] server listening on ${path}${opts?.isExplicit ? ' (explicit)' : ''}`,
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)
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resolve()
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})
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})
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// Register cleanup so the socket file is removed on exit
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registerCleanup(async () => {
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await stopUdsMessaging()
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})
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}
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/**
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* Stop the UDS messaging server and clean up the socket file.
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*/
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export async function stopUdsMessaging(): Promise<void> {
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if (!server) return
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// Close all connected clients
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for (const socket of clients) {
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socket.destroy()
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}
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clients.clear()
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await new Promise<void>(resolve => {
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server!.close(() => resolve())
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})
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server = null
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// Remove socket file (skip on Windows — pipe paths aren't files)
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if (socketPath) {
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if (process.platform !== 'win32') {
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try {
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await unlink(socketPath)
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} catch {
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// Already gone
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}
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}
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delete process.env.CLAUDE_CODE_MESSAGING_SOCKET
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logForDebugging(
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`[udsMessaging] server stopped, socket removed: ${socketPath}`,
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)
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socketPath = null
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}
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}
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/**
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* Send a UDS message to a specific socket path (outbound — used when this
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* session wants to push a message to a peer's server).
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*/
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export async function sendUdsMessage(
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targetSocketPath: string,
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message: UdsMessage,
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): Promise<void> {
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const { createConnection } = await import('net')
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message.from = message.from ?? socketPath ?? undefined
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message.ts = message.ts ?? new Date().toISOString()
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return new Promise<void>((resolve, reject) => {
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const conn = createConnection(targetSocketPath, () => {
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conn.write(jsonStringify(message) + '\n', err => {
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conn.end()
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if (err) reject(err)
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else resolve()
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})
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})
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conn.on('error', reject)
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// Timeout so we don't hang on unreachable sockets
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conn.setTimeout(5000, () => {
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conn.destroy(new Error('Connection timed out'))
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})
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})
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}
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