Files
claude-code/src/tasks/InProcessTeammateTask/InProcessTeammateTask.tsx
unraid 637c9081f6 feat: integrate 5 feature branches + daemon/job 命令层级化 + 跨平台后台引擎 + TypeScript 错误修复
Squashed merge of:
1. fix/mcp-tsc-errors — 修复上游 MCP 重构后的 tsc 错误和测试失败
2. feat/pipe-mute-disconnect — Pipe IPC 逻辑断开、/lang 命令、mute 状态机
3. feat/stub-recovery-all — 实现全部 stub 恢复 (task 001-012)
4. feat/kairos-activation — KAIROS 激活解除阻塞 + 工具实现
5. codex/openclaw-autonomy-pr — 自治权限系统、运行记录、managed flows

Additional:
6. daemon/job 命令层级化重构 (subcommand 架构)
7. 跨平台后台引擎抽象 (detached/tmux engines)
8. 修复 src/ 中 43 个预存在的 TypeScript 类型错误
9. 修复 langfuse isolated test mock 完整性
10. 修复 CodeRabbit 审查的 Critical/Major/Minor 问题
11. remote-control-server logger 抽象 (测试 stderr 静默化)
12. /simplify 审查修复 (代码复用、质量、效率)
2026-04-14 19:53:36 +08:00

161 lines
5.3 KiB
TypeScript

/**
* InProcessTeammateTask - Manages in-process teammate lifecycle
*
* This component implements the Task interface for in-process teammates.
* Unlike LocalAgentTask (background agents), in-process teammates:
* 1. Run in the same Node.js process using AsyncLocalStorage for isolation
* 2. Have team-aware identity (agentName@teamName)
* 3. Support plan mode approval flow
* 4. Can be idle (waiting for work) or active (processing)
*/
import { isTerminalTaskStatus, type SetAppState, type Task, type TaskStateBase } from '../../Task.js';
import type { Message, MessageOrigin } from '../../types/message.js';
import { logForDebugging } from '../../utils/debug.js';
import { createUserMessage } from '../../utils/messages.js';
import { killInProcessTeammate } from '../../utils/swarm/spawnInProcess.js';
import { updateTaskState } from '../../utils/task/framework.js';
import type { InProcessTeammateTaskState, PendingTeammateUserMessage } from './types.js';
import { appendCappedMessage, isInProcessTeammateTask } from './types.js';
/**
* InProcessTeammateTask - Handles in-process teammate execution.
*/
export const InProcessTeammateTask: Task = {
name: 'InProcessTeammateTask',
type: 'in_process_teammate',
async kill(taskId, setAppState) {
killInProcessTeammate(taskId, setAppState);
},
};
/**
* Request shutdown for a teammate.
*/
export function requestTeammateShutdown(taskId: string, setAppState: SetAppState): void {
updateTaskState<InProcessTeammateTaskState>(taskId, setAppState, task => {
if (task.status !== 'running' || task.shutdownRequested) {
return task;
}
return {
...task,
shutdownRequested: true,
};
});
}
/**
* Append a message to a teammate's conversation history.
* Used for zoomed view to show the teammate's conversation.
*/
export function appendTeammateMessage(taskId: string, message: Message, setAppState: SetAppState): void {
updateTaskState<InProcessTeammateTaskState>(taskId, setAppState, task => {
if (task.status !== 'running') {
return task;
}
return {
...task,
messages: appendCappedMessage(task.messages, message),
};
});
}
/**
* Inject a user message to a teammate's pending queue.
* Used when viewing a teammate's transcript to send typed messages to them.
* Also adds the message to task.messages so it appears immediately in the transcript.
*/
export function injectUserMessageToTeammate(
taskId: string,
message: string,
options:
| {
autonomyRunId?: string;
origin?: MessageOrigin;
}
| undefined,
setAppState: SetAppState,
): boolean {
let injected = false;
updateTaskState<InProcessTeammateTaskState>(taskId, setAppState, task => {
// Allow message injection when teammate is running or idle (waiting for input)
// Only reject if teammate is in a terminal state
if (isTerminalTaskStatus(task.status)) {
logForDebugging(`Dropping message for teammate task ${taskId}: task status is "${task.status}"`);
return task;
}
injected = true;
const pendingMessage: PendingTeammateUserMessage = { message };
if (options?.autonomyRunId !== undefined) {
pendingMessage.autonomyRunId = options.autonomyRunId;
}
if (options?.origin !== undefined) {
pendingMessage.origin = options.origin;
}
const userMessageArgs: Parameters<typeof createUserMessage>[0] = {
content: message,
};
if (options?.origin !== undefined) {
userMessageArgs.origin = options.origin;
}
return {
...task,
pendingUserMessages: [...task.pendingUserMessages, pendingMessage],
messages: appendCappedMessage(task.messages, createUserMessage(userMessageArgs)),
};
});
return injected;
}
/**
* Get teammate task by agent ID from AppState.
* Prefers running tasks over killed/completed ones in case multiple tasks
* with the same agentId exist.
* Returns undefined if not found.
*/
export function findTeammateTaskByAgentId(
agentId: string,
tasks: Record<string, TaskStateBase>,
): InProcessTeammateTaskState | undefined {
let fallback: InProcessTeammateTaskState | undefined;
for (const task of Object.values(tasks)) {
if (isInProcessTeammateTask(task) && task.identity.agentId === agentId) {
// Prefer running tasks in case old killed tasks still exist in AppState
// alongside new running ones with the same agentId
if (task.status === 'running') {
return task;
}
// Keep first match as fallback in case no running task exists
if (!fallback) {
fallback = task;
}
}
}
return fallback;
}
/**
* Get all in-process teammate tasks from AppState.
*/
export function getAllInProcessTeammateTasks(tasks: Record<string, TaskStateBase>): InProcessTeammateTaskState[] {
return Object.values(tasks).filter(isInProcessTeammateTask);
}
/**
* Get running in-process teammates sorted alphabetically by agentName.
* Shared between TeammateSpinnerTree display, PromptInput footer selector,
* and useBackgroundTaskNavigation — selectedIPAgentIndex maps into this
* array, so all three must agree on sort order.
*/
export function getRunningTeammatesSorted(tasks: Record<string, TaskStateBase>): InProcessTeammateTaskState[] {
return getAllInProcessTeammateTasks(tasks)
.filter(t => t.status === 'running')
.sort((a, b) => a.identity.agentName.localeCompare(b.identity.agentName));
}