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* style(B1-1): 格式化 ink/buddy/cli/context/screens/tasks/services/keybindings/state (43 files) 纯格式化:移除分号、React Compiler import、import 多行展开。 修复了 Box.tsx 和 ScrollBox.tsx 中无效的 global.d.ts import。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style(B1-2): 格式化 commands (79 files) 纯格式化:移除分号、React Compiler import、import 多行展开。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style(B1-3): 格式化 components/messages,permissions,mcp,sandbox,shell (104 files) 纯格式化:移除分号、React Compiler import、import 多行展开。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style(B1-4): 格式化 components/PromptInput,FeedbackSurvey,tasks,agents,skills,design-system,wizard (73 files) 纯格式化:移除分号、React Compiler import、import 多行展开。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style(B1-5): 格式化 components其余 + hooks + tools (232 files) 纯格式化:移除分号、React Compiler import、import 多行展开。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * style(B1-6): 格式化 main/entrypoints/utils/moreright (21 files) 纯格式化:移除分号、React Compiler import、import 多行展开。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * docs: 更新 README,新增 Run.ps1/TODO.md,删除 V6.md - README.md: 大幅重写,更详细版本历史和配置示例 - Run.ps1: 新增 Windows 启动脚本 - TODO.md: 新增包完成清单 - V6.md: 删除(架构重构规划已不适用) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: 修复以前的问题 * fix: 修复 login 面板的问题 --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
349 lines
11 KiB
TypeScript
349 lines
11 KiB
TypeScript
import { feature } from 'bun:bundle'
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import figures from 'figures'
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import React, { useEffect, useRef, useState } from 'react'
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import { useTerminalSize } from '../hooks/useTerminalSize.js'
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import { stringWidth } from '../ink/stringWidth.js'
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import { Box, Text } from '../ink.js'
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import { useAppState, useSetAppState } from '../state/AppState.js'
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import type { AppState } from '../state/AppStateStore.js'
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import { getGlobalConfig } from '../utils/config.js'
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import { isFullscreenActive } from '../utils/fullscreen.js'
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import type { Theme } from '../utils/theme.js'
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import { getCompanion } from './companion.js'
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import { renderFace, renderSprite, spriteFrameCount } from './sprites.js'
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import { RARITY_COLORS } from './types.js'
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const TICK_MS = 500
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const BUBBLE_SHOW = 20 // ticks → ~10s at 500ms
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const FADE_WINDOW = 6 // last ~3s the bubble dims so you know it's about to go
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const PET_BURST_MS = 2500 // how long hearts float after /buddy pet
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// Idle sequence: mostly rest (frame 0), occasional fidget (frames 1-2), rare blink.
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// Sequence indices map to sprite frames; -1 means "blink on frame 0".
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const IDLE_SEQUENCE = [0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 2, 0, 0, 0]
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// Hearts float up-and-out over 5 ticks (~2.5s). Prepended above the sprite.
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const H = figures.heart
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const PET_HEARTS = [
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` ${H} ${H} `,
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` ${H} ${H} ${H} `,
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` ${H} ${H} ${H} `,
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`${H} ${H} ${H} `,
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'· · · ',
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]
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function wrap(text: string, width: number): string[] {
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const words = text.split(' ')
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const lines: string[] = []
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let cur = ''
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for (const w of words) {
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if (cur.length + w.length + 1 > width && cur) {
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lines.push(cur)
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cur = w
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} else {
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cur = cur ? `${cur} ${w}` : w
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}
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}
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if (cur) lines.push(cur)
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return lines
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}
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function SpeechBubble({
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text,
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color,
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fading,
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tail,
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}: {
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text: string
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color: keyof Theme
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fading: boolean
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tail: 'down' | 'right'
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}): React.ReactNode {
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const lines = wrap(text, 30)
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const borderColor = fading ? 'inactive' : color
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const bubble = (
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<Box
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flexDirection="column"
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borderStyle="round"
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borderColor={borderColor}
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paddingX={1}
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width={34}
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>
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{lines.map((l, i) => (
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<Text
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key={i}
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italic
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dimColor={!fading}
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color={fading ? 'inactive' : undefined}
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>
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{l}
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</Text>
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))}
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</Box>
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)
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if (tail === 'right') {
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return (
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<Box flexDirection="row" alignItems="center">
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{bubble}
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<Text color={borderColor}>─</Text>
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</Box>
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)
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}
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return (
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<Box flexDirection="column" alignItems="flex-end" marginRight={1}>
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{bubble}
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<Box flexDirection="column" alignItems="flex-end" paddingRight={6}>
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<Text color={borderColor}>╲ </Text>
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<Text color={borderColor}>╲</Text>
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</Box>
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</Box>
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)
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}
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export const MIN_COLS_FOR_FULL_SPRITE = 100
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const SPRITE_BODY_WIDTH = 12
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const NAME_ROW_PAD = 2 // focused state wraps name in spaces: ` name `
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const SPRITE_PADDING_X = 2
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const BUBBLE_WIDTH = 36 // SpeechBubble box (34) + tail column
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const NARROW_QUIP_CAP = 24
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function spriteColWidth(nameWidth: number): number {
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return Math.max(SPRITE_BODY_WIDTH, nameWidth + NAME_ROW_PAD)
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}
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// Width the sprite area consumes. PromptInput subtracts this so text wraps
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// correctly. In fullscreen the bubble floats over scrollback (no extra
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// width); in non-fullscreen it sits inline and needs BUBBLE_WIDTH more.
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// Narrow terminals: 0 — REPL.tsx stacks the one-liner on its own row
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// (above input in fullscreen, below in scrollback), so no reservation.
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export function companionReservedColumns(
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terminalColumns: number,
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speaking: boolean,
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): number {
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if (!feature('BUDDY')) return 0
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const companion = getCompanion()
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if (!companion || getGlobalConfig().companionMuted) return 0
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if (terminalColumns < MIN_COLS_FOR_FULL_SPRITE) return 0
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const nameWidth = stringWidth(companion.name)
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const bubble = speaking && !isFullscreenActive() ? BUBBLE_WIDTH : 0
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return spriteColWidth(nameWidth) + SPRITE_PADDING_X + bubble
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}
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export function CompanionSprite(): React.ReactNode {
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const reaction = useAppState(s => s.companionReaction)
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const petAt = useAppState(s => s.companionPetAt)
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const focused = useAppState(s => s.footerSelection === 'companion')
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const setAppState = useSetAppState()
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const { columns } = useTerminalSize()
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const [tick, setTick] = useState(0)
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const lastSpokeTick = useRef(0)
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// Sync-during-render (not useEffect) so the first post-pet render already
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// has petStartTick=tick and petAge=0 — otherwise frame 0 is skipped.
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const [{ petStartTick, forPetAt }, setPetStart] = useState({
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petStartTick: 0,
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forPetAt: petAt,
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})
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if (petAt !== forPetAt) {
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setPetStart({ petStartTick: tick, forPetAt: petAt })
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}
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useEffect(() => {
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const timer = setInterval(
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setT => setT((t: number) => t + 1),
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TICK_MS,
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setTick,
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)
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return () => clearInterval(timer)
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}, [])
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useEffect(() => {
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if (!reaction) return
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lastSpokeTick.current = tick
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const timer = setTimeout(
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setA =>
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setA((prev: AppState) =>
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prev.companionReaction === undefined
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? prev
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: { ...prev, companionReaction: undefined },
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),
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BUBBLE_SHOW * TICK_MS,
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setAppState,
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)
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return () => clearTimeout(timer)
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// eslint-disable-next-line react-hooks/exhaustive-deps -- tick intentionally captured at reaction-change, not tracked
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}, [reaction, setAppState])
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if (!feature('BUDDY')) return null
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const companion = getCompanion()
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if (!companion || getGlobalConfig().companionMuted) return null
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const color = RARITY_COLORS[companion.rarity]
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const colWidth = spriteColWidth(stringWidth(companion.name))
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const bubbleAge = reaction ? tick - lastSpokeTick.current : 0
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const fading =
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reaction !== undefined && bubbleAge >= BUBBLE_SHOW - FADE_WINDOW
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const petAge = petAt ? tick - petStartTick : Infinity
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const petting = petAge * TICK_MS < PET_BURST_MS
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// Narrow terminals: collapse to one-line face. When speaking, the quip
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// replaces the name beside the face (no room for a bubble).
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if (columns < MIN_COLS_FOR_FULL_SPRITE) {
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const quip =
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reaction && reaction.length > NARROW_QUIP_CAP
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? reaction.slice(0, NARROW_QUIP_CAP - 1) + '…'
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: reaction
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const label = quip
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? `"${quip}"`
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: focused
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? ` ${companion.name} `
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: companion.name
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return (
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<Box paddingX={1} alignSelf="flex-end">
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<Text>
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{petting && <Text color="autoAccept">{figures.heart} </Text>}
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<Text bold color={color}>
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{renderFace(companion)}
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</Text>{' '}
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<Text
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italic
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dimColor={!focused && !reaction}
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bold={focused}
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inverse={focused && !reaction}
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color={
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reaction
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? fading
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? 'inactive'
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: color
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: focused
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? color
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: undefined
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}
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>
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{label}
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</Text>
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</Text>
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</Box>
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)
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}
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const frameCount = spriteFrameCount(companion.species)
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const heartFrame = petting ? PET_HEARTS[petAge % PET_HEARTS.length] : null
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let spriteFrame: number
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let blink = false
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if (reaction || petting) {
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// Excited: cycle all fidget frames fast
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spriteFrame = tick % frameCount
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} else {
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const step = IDLE_SEQUENCE[tick % IDLE_SEQUENCE.length]!
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if (step === -1) {
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spriteFrame = 0
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blink = true
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} else {
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spriteFrame = step % frameCount
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}
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}
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const body = renderSprite(companion, spriteFrame).map(line =>
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blink ? line.replaceAll(companion.eye, '-') : line,
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)
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const sprite = heartFrame ? [heartFrame, ...body] : body
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// Name row doubles as hint row — unfocused shows dim name + ↓ discovery,
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// focused shows inverse name. The enter-to-open hint lives in
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// PromptInputFooter's right column so this row stays one line and the
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// sprite doesn't jump up when selected. flexShrink=0 stops the
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// inline-bubble row wrapper from squeezing the sprite to fit.
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const spriteColumn = (
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<Box
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flexDirection="column"
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flexShrink={0}
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alignItems="center"
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width={colWidth}
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>
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{sprite.map((line, i) => (
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<Text key={i} color={i === 0 && heartFrame ? 'autoAccept' : color}>
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{line}
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</Text>
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))}
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<Text
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italic
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bold={focused}
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dimColor={!focused}
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color={focused ? color : undefined}
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inverse={focused}
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>
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{focused ? ` ${companion.name} ` : companion.name}
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</Text>
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</Box>
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)
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if (!reaction) {
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return <Box paddingX={1}>{spriteColumn}</Box>
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}
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// Fullscreen: bubble renders separately via CompanionFloatingBubble in
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// FullscreenLayout's bottomFloat slot (the bottom slot's overflowY:hidden
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// would clip a position:absolute overlay here). Sprite body only.
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// Non-fullscreen: bubble sits inline beside the sprite (input shrinks)
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// because floating into Static scrollback can't be cleared.
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if (isFullscreenActive()) {
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return <Box paddingX={1}>{spriteColumn}</Box>
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}
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return (
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<Box flexDirection="row" alignItems="flex-end" paddingX={1} flexShrink={0}>
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<SpeechBubble
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text={reaction}
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color={color}
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fading={fading}
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tail="right"
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/>
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{spriteColumn}
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</Box>
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)
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}
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// Floating bubble overlay for fullscreen mode. Mounted in FullscreenLayout's
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// bottomFloat slot (outside the overflowY:hidden clip) so it can extend into
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// the ScrollBox region. CompanionSprite owns the clear-after-10s timer; this
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// just reads companionReaction and renders the fade.
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export function CompanionFloatingBubble(): React.ReactNode {
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const reaction = useAppState(s => s.companionReaction)
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const [{ tick, forReaction }, setTick] = useState({
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tick: 0,
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forReaction: reaction,
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})
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// Reset tick synchronously when reaction changes (not in useEffect, which
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// runs post-render and would show one stale-faded frame). Storing the
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// reaction the tick is counting FOR alongside the tick itself means the
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// fade computation never sees a tick from a previous reaction.
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if (reaction !== forReaction) {
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setTick({ tick: 0, forReaction: reaction })
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}
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useEffect(() => {
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if (!reaction) return
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const timer = setInterval(
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set => set(s => ({ ...s, tick: s.tick + 1 })),
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TICK_MS,
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setTick,
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)
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return () => clearInterval(timer)
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}, [reaction])
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if (!feature('BUDDY') || !reaction) return null
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const companion = getCompanion()
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if (!companion || getGlobalConfig().companionMuted) return null
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return (
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<SpeechBubble
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text={reaction}
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color={RARITY_COLORS[companion.rarity]}
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fading={tick >= BUBBLE_SHOW - FADE_WINDOW}
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tail="down"
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/>
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)
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}
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