import React, { useEffect, useState } from 'react'
import { Box, Text, type Color, stringWidth } from '@anthropic/ink'
import type { AnimMode } from '../types'
import { renderAnimatedSprite, getIdleAnimMode } from '../sprites/renderer'
interface SpriteAnimatorProps {
/** Base sprite lines (before animation transforms) */
lines: string[]
/** Text color for the sprite */
color?: Color
/** Tick interval in milliseconds (default 500) */
tickMs?: number
/** Single animation mode. Omit for idle sequence auto-play */
mode?: AnimMode
/** Whether to center the sprite horizontally (default true) */
centered?: boolean
/** Extra content to render above the sprite (e.g. hearts) */
overlay?: string[] | null
}
/**
* Animated sprite renderer with built-in tick loop.
*
* Renders base sprite lines with animation transforms applied per-tick.
* Uses the idle sequence by default; pass `mode` to force a single animation.
*
* @example
* ```tsx
* // Idle animation, auto-centered
*
*
* // Forced excited mode
*
*
* // With heart overlay
*
* ```
*/
export function SpriteAnimator({
lines,
color,
tickMs = 500,
mode,
centered = true,
overlay,
}: SpriteAnimatorProps) {
const [tick, setTick] = useState(0)
useEffect(() => {
const timer = setInterval(() => setTick(t => t + 1), tickMs)
return () => clearInterval(timer)
}, [tickMs])
const currentMode = mode ?? getIdleAnimMode(tick)
const animated = renderAnimatedSprite(lines, tick, currentMode)
const displayLines = overlay ? [...overlay, ...animated] : animated
const spriteBlock = (
{displayLines.map((line, i) => (
{line}
))}
)
if (!centered) return spriteBlock
return (
{spriteBlock}
)
}