feat(effort): 波纹动画纯函数 pickChar/computeRippleLine/mergeLayers + 18 测试

Co-Authored-By: glm-5.2 <zai-org@claude-code-best.win>
This commit is contained in:
claude-code-best
2026-06-14 14:48:45 +08:00
parent 8bc1a33f3c
commit fe01c728f2
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import { describe, expect, test } from 'bun:test'
import {
type Overlay,
computeRippleLine,
mergeLayers,
pickChar,
} from '../rippleAnimation.js'
describe('pickChar', () => {
test('intensity=0 → 空格', () => {
expect(pickChar(0)).toBe(' ')
})
test('intensity < 0 钳到 0 → 空格', () => {
expect(pickChar(-0.5)).toBe(' ')
})
test('intensity > 1 钳到 1 → 最高强度字符', () => {
expect(pickChar(1.5)).toBe(pickChar(1))
})
test('intensity 单调递增 → 字符视觉密度递增(按字符串长度近似)', () => {
// 字符密度:' ' < '·' < '∙' < '░' < '▒' < '▓'
const samples = [0, 0.15, 0.35, 0.55, 0.75, 0.95]
const chars = samples.map(pickChar)
expect(chars[0]).toBe(' ')
// 至少 4 种不同字符(说明分级生效)
const unique = new Set(chars)
expect(unique.size).toBeGreaterThanOrEqual(4)
})
test('波峰位置intensity ≥ 0.95)出现 WAVE_PEAK_CHARS 循环字符之一', () => {
const wavePeakChars = ['~', '◌', '○', '◑', '●']
// 不同 time 偏移应触达不同波峰字符(基于 time / 80 的相位)
const seen = new Set<string>()
for (let t = 0; t < 400; t += 40) {
seen.add(pickChar(1, t))
}
// 至少出现 2 种 WAVE_PEAK_CHARS说明循环生效
const hits = [...seen].filter(c => wavePeakChars.includes(c))
expect(hits.length).toBeGreaterThanOrEqual(2)
})
})
describe('computeRippleLine', () => {
test('返回字符串长度等于 width', () => {
const line = computeRippleLine({
y: 2,
width: 30,
time: 100,
sourceX: 25,
sourceY: 2,
})
expect(line.length).toBe(30)
})
test('width=0 → 空字符串', () => {
expect(
computeRippleLine({ y: 0, width: 0, time: 0, sourceX: 0, sourceY: 0 }),
).toBe('')
})
test('震源点 (sourceX, sourceY) 处字符非空dist=0falloff=1', () => {
const line = computeRippleLine({
y: 5,
width: 11,
time: 0,
sourceX: 5,
sourceY: 5,
})
// 震源在 (5,5)y=5 行的第 5 列字符应非空格
expect(line[5]).not.toBe(' ')
})
test('远离震源的字符强度衰减(远端更可能是空格)', () => {
// 震源在左端,远端 30 列外time=0 时强度低
const line = computeRippleLine({
y: 0,
width: 40,
time: 0,
sourceX: 0,
sourceY: 0,
})
// 第 0 列字符密度 >= 第 39 列(不一定严格,但近端更密)
const nearDensity = line.charCodeAt(0)
const farDensity = line.charCodeAt(39)
// 用 charCode 近似:震源附近字符 charCode 应大于等于远端
// 注:空格 charCode=32其他字符 charCode 通常更大
expect(nearDensity).toBeGreaterThanOrEqual(farDensity)
})
test('time 推进时字符变化(动画效果)', () => {
const t0 = computeRippleLine({
y: 2,
width: 30,
time: 0,
sourceX: 25,
sourceY: 2,
})
const t1 = computeRippleLine({
y: 2,
width: 30,
time: 500,
sourceX: 25,
sourceY: 2,
})
expect(t0).not.toBe(t1)
})
})
describe('mergeLayers', () => {
test('无 overlay 时原样返回 ripple', () => {
const ripple = '·∙░▒▓░∙·'
expect(mergeLayers(ripple, [])).toBe(ripple)
})
test('overlay 文字字符覆盖对应位置', () => {
const ripple = '········'
const overlays: Overlay[] = [{ text: 'hi', x: 2 }]
expect(mergeLayers(ripple, overlays)).toBe('··hi····')
})
test('多个 overlay 不重叠时各自覆盖', () => {
const ripple = '·········'
const overlays: Overlay[] = [
{ text: 'A', x: 0 },
{ text: 'B', x: 4 },
{ text: 'C', x: 8 },
]
// ripple 长 9A 在 0B 在 4C 在 8其余保留 '·'
expect(mergeLayers(ripple, overlays)).toBe('A···B···C')
})
test('overlay 超出右边界被截断', () => {
const ripple = '·····'
const overlays: Overlay[] = [{ text: 'abcdef', x: 3 }]
// ripple 长 5overlay 从 x=3 开始 → 'ab' 占 3,4剩下 'cdef' 截断
expect(mergeLayers(ripple, overlays)).toBe('···ab')
})
test('overlay x 为负数 → 从开头截断(不向左溢出)', () => {
const ripple = '·····'
const overlays: Overlay[] = [{ text: 'abc', x: -1 }]
// x=-1 → 跳过 'a''bc' 占 0,1
expect(mergeLayers(ripple, overlays)).toBe('bc···')
})
test('overlay x=0 + 完整覆盖 → 全部覆盖', () => {
const ripple = '·····'
const overlays: Overlay[] = [{ text: 'HELLO', x: 0 }]
expect(mergeLayers(ripple, overlays)).toBe('HELLO')
})
test('文字字符永远胜出(即使 ripple 那里是高密度字符)', () => {
const ripple = '▓▓▓▓▓'
const overlays: Overlay[] = [{ text: 'X', x: 2 }]
expect(mergeLayers(ripple, overlays)).toBe('▓▓X▓▓')
})
test('多个 overlay 后者覆盖前者(同位置)', () => {
const ripple = '·····'
const overlays: Overlay[] = [
{ text: 'AAA', x: 0 },
{ text: 'B', x: 1 },
]
// ripple 长 5A 在 0B 在 1覆盖第一个 A2 为 A3,4 为 '·'(未被 overlay 覆盖)
expect(mergeLayers(ripple, overlays)).toBe('ABA··')
})
})