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test: 补全 spriteCache/renderer/battle 测试用例
- 新增 spriteCache.test.ts: getSpeciesDisplay 格式化测试 - 扩展 renderer.test.ts: 覆盖所有 AnimMode + getIdleAnimMode + getPetOverlay - 扩展 battle.test.ts: AI 边界情况 + settlement XP/EV 奖励 + 失败路径 188 tests / 0 fail (was 164) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -229,4 +229,76 @@ describe('chooseAIMove', () => {
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expect(idx).toBeGreaterThanOrEqual(0)
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expect(idx).toBeGreaterThanOrEqual(0)
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expect(idx).toBeLessThan(aiPokemon.moves.length)
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expect(idx).toBeLessThan(aiPokemon.moves.length)
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})
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})
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test('returns 0 when all moves have 0 PP', () => {
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const pokemon = {
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...makeTestCreature(),
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moves: [
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{ id: 'tackle', name: 'Tackle', type: 'Normal', pp: 0, maxPp: 35, disabled: false },
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],
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}
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const idx = chooseAIMove(pokemon as any)
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expect(idx).toBe(0) // Struggle fallback
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})
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test('skips disabled moves', () => {
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const pokemon = {
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...makeTestCreature(),
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moves: [
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{ id: 'tackle', name: 'Tackle', type: 'Normal', pp: 35, maxPp: 35, disabled: true },
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{ id: 'scratch', name: 'Scratch', type: 'Normal', pp: 35, maxPp: 35, disabled: false },
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],
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}
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const idx = chooseAIMove(pokemon as any)
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expect(idx).toBe(1) // Only non-disabled move
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})
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})
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describe('settleBattle - advanced', () => {
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test('player win awards XP to creature', () => {
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const creature = makeTestCreature({ level: 5 })
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const data = makeTestBuddyData([creature])
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const result = {
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winner: 'player' as const,
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turns: 3,
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xpGained: 0,
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evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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participantIds: [creature.id],
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}
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const settlement = settleBattle(data, result, 'squirtle', 20)
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expect(settlement.data.creatures[0]!.totalXp).toBeGreaterThan(0)
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})
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test('player win awards EVs (capped at 252 per stat)', () => {
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const creature = makeTestCreature({
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level: 5,
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ev: { hp: 250, attack: 250, defense: 250, spAtk: 250, spDef: 250, speed: 250 },
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})
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const data = makeTestBuddyData([creature])
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const result = {
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winner: 'player' as const,
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turns: 3,
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xpGained: 0,
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evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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participantIds: [creature.id],
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}
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const settlement = settleBattle(data, result, 'squirtle', 20)
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for (const stat of ['hp', 'attack', 'defense', 'spAtk', 'spDef', 'speed'] as const) {
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expect(settlement.data.creatures[0]!.ev[stat]).toBeLessThanOrEqual(252)
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}
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})
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test('player loss does not increment battlesWon', () => {
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const creature = makeTestCreature()
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const data = makeTestBuddyData([creature])
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const result = {
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winner: 'opponent' as const,
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turns: 3,
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xpGained: 0,
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evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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participantIds: [creature.id],
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}
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const settlement = settleBattle(data, result, 'squirtle', 20)
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expect(settlement.data.stats.battlesWon).toBe(0)
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})
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})
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})
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@@ -1,18 +1,103 @@
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import { describe, expect, test } from 'bun:test'
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import { describe, expect, test } from 'bun:test'
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import { renderAnimatedSprite } from '../sprites/renderer'
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import { renderAnimatedSprite, getIdleAnimMode, getPetOverlay } from '../sprites/renderer'
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describe('renderAnimatedSprite', () => {
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describe('renderAnimatedSprite', () => {
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test('flip preserves sprite width alignment across rows', () => {
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const testSprite = [
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const lines = [
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' AB',
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' AB',
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' C D',
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' C',
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]
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]
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const flipped = renderAnimatedSprite(lines, 0, 'flip')
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test('idle mode returns original sprite (with ANSI resets)', () => {
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const result = renderAnimatedSprite(testSprite, 0, 'idle')
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expect(result.length).toBe(2)
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// Each row should contain the original characters
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expect(result[0]).toContain('A')
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expect(result[0]).toContain('B')
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})
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expect(flipped).toEqual([
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test('flip reverses rows', () => {
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'\x1b[0mBA \x1b[0m',
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const flipped = renderAnimatedSprite(testSprite, 0, 'flip')
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'\x1b[0m C \x1b[0m',
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expect(flipped[0]).toContain('B')
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])
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expect(flipped[0]).toContain('A')
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})
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test('blink replaces eye characters with dash', () => {
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const sprite = [' O ', ' O ']
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const result = renderAnimatedSprite(sprite, 0, 'blink')
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expect(result[0]).toContain('—')
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expect(result[1]).toContain('—')
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})
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test('bounce shifts sprite up', () => {
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const result = renderAnimatedSprite(testSprite, 2, 'bounce')
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// Bounce at tick 2 should shift up by some amount
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expect(result.length).toBe(2)
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})
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test('excited mode shifts horizontally', () => {
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const result = renderAnimatedSprite(testSprite, 0, 'excited')
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expect(result.length).toBe(2)
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})
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test('walkRight shifts progressively', () => {
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const r0 = renderAnimatedSprite(testSprite, 0, 'walkRight')
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const r1 = renderAnimatedSprite(testSprite, 1, 'walkRight')
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// Different ticks should produce different horizontal positions
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expect(r0).toBeDefined()
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expect(r1).toBeDefined()
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})
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test('walkLeft mode shifts', () => {
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const result = renderAnimatedSprite(testSprite, 0, 'walkLeft')
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expect(result.length).toBe(2)
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})
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test('pet mode returns sprite unchanged', () => {
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const result = renderAnimatedSprite(testSprite, 0, 'pet')
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expect(result.length).toBe(2)
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})
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})
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describe('getIdleAnimMode', () => {
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test('returns valid AnimMode for any tick', () => {
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const modes = new Set<string>()
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for (let i = 0; i < 100; i++) {
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modes.add(getIdleAnimMode(i))
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}
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expect(modes.size).toBeGreaterThan(1)
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})
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test('cycles through sequence', () => {
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// First tick should be 'idle' (first element of IDLE_SEQUENCE)
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expect(getIdleAnimMode(0)).toBe('idle')
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})
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test('wraps around after sequence length', () => {
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const mode0 = getIdleAnimMode(0)
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const modeAfterFullCycle = getIdleAnimMode(26) // IDLE_SEQUENCE.length
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expect(mode0).toBe(modeAfterFullCycle)
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})
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})
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describe('getPetOverlay', () => {
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test('returns two lines', () => {
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const overlay = getPetOverlay(0)
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expect(overlay.length).toBe(2)
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})
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test('contains heart characters', () => {
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const overlay = getPetOverlay(0)
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const combined = overlay.join('')
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expect(combined).toContain('♥')
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})
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test('cycles through overlays', () => {
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const o0 = getPetOverlay(0)
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const o1 = getPetOverlay(1)
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expect(o0).not.toEqual(o1)
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})
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test('wraps around', () => {
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expect(getPetOverlay(0)).toEqual(getPetOverlay(5))
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})
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})
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})
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})
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29
packages/pokemon/src/__tests__/spriteCache.test.ts
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29
packages/pokemon/src/__tests__/spriteCache.test.ts
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@@ -0,0 +1,29 @@
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import { describe, test, expect } from 'bun:test'
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import { getSpeciesDisplay, loadSprite } from '../core/spriteCache'
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describe('getSpeciesDisplay', () => {
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test('formats charmander display', () => {
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expect(getSpeciesDisplay('charmander')).toBe('#004 Charmander')
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})
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test('formats pikachu display', () => {
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expect(getSpeciesDisplay('pikachu')).toBe('#025 Pikachu')
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})
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test('formats bulbasaur display', () => {
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expect(getSpeciesDisplay('bulbasaur')).toBe('#001 Bulbasaur')
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})
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test('pads dex number to 3 digits', () => {
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expect(getSpeciesDisplay('squirtle')).toBe('#007 Squirtle')
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})
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})
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describe('loadSprite', () => {
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test('returns null when no cache exists', () => {
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// Uses a temp directory via getSpritesDir, should return null for non-cached
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const result = loadSprite('nonexistent_pokemon' as any)
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// Will be null since the file doesn't exist
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expect(result).toBeNull()
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})
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})
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