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feat: 集成 Battle tab 到 BuddyPanel,重命名 data/ 为 dex/ 规避 gitignore
- BuddyPanel 新增 Battle tab,BattleFlow 加 isActive 控制 - BattleFlow configSelect 阶段支持 ↑↓ 选择物种 - packages/pokemon/src/data/ → dex/,解决根 .gitignore 匹配问题 - 全量 Tab→2空格 缩进转换 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -5,465 +5,465 @@ import { chooseAIMove } from '../battle/ai'
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import type { Creature, BuddyData } from '../types'
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function makeTestCreature(overrides: Partial<Creature> = {}): Creature {
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return {
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id: overrides.id ?? 'test-1',
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speciesId: overrides.speciesId ?? 'charmander',
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gender: overrides.gender ?? 'male',
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level: overrides.level ?? 50,
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xp: 0,
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totalXp: 0,
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nature: overrides.nature ?? 'adamant',
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ev: overrides.ev ?? { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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iv: overrides.iv ?? { hp: 31, attack: 31, defense: 31, spAtk: 31, spDef: 31, speed: 31 },
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moves: overrides.moves ?? [
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{ id: 'flamethrower', pp: 15, maxPp: 15 },
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{ id: 'airslash', pp: 15, maxPp: 15 },
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{ id: 'dragontail', pp: 10, maxPp: 10 },
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{ id: 'slash', pp: 20, maxPp: 20 },
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],
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ability: overrides.ability ?? 'blaze',
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heldItem: null,
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friendship: overrides.friendship ?? 70,
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isShiny: false,
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hatchedAt: Date.now(),
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pokeball: 'pokeball',
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}
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return {
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id: overrides.id ?? 'test-1',
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speciesId: overrides.speciesId ?? 'charmander',
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gender: overrides.gender ?? 'male',
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level: overrides.level ?? 50,
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xp: 0,
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totalXp: 0,
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nature: overrides.nature ?? 'adamant',
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ev: overrides.ev ?? { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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iv: overrides.iv ?? { hp: 31, attack: 31, defense: 31, spAtk: 31, spDef: 31, speed: 31 },
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moves: overrides.moves ?? [
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{ id: 'flamethrower', pp: 15, maxPp: 15 },
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{ id: 'airslash', pp: 15, maxPp: 15 },
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{ id: 'dragontail', pp: 10, maxPp: 10 },
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{ id: 'slash', pp: 20, maxPp: 20 },
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],
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ability: overrides.ability ?? 'blaze',
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heldItem: null,
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friendship: overrides.friendship ?? 70,
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isShiny: false,
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hatchedAt: Date.now(),
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pokeball: 'pokeball',
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}
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}
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function makeTestBuddyData(creatures: Creature[] = [makeTestCreature()]): BuddyData {
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return {
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version: 2,
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party: [creatures[0]!.id, null, null, null, null, null],
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boxes: [],
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creatures: creatures,
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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return {
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version: 2,
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party: [creatures[0]!.id, null, null, null, null, null],
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boxes: [],
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creatures: creatures,
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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}
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describe('createBattle', () => {
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test('creates battle with valid initial state', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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expect(init.state).toBeDefined()
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expect(init.state.playerPokemon).toBeDefined()
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expect(init.state.opponentPokemon).toBeDefined()
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expect(init.state.finished).toBe(false)
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})
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test('creates battle with valid initial state', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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expect(init.state).toBeDefined()
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expect(init.state.playerPokemon).toBeDefined()
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expect(init.state.opponentPokemon).toBeDefined()
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expect(init.state.finished).toBe(false)
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})
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test('player pokemon has correct species', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'bulbasaur', 30)
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expect(init.state.playerPokemon.speciesId).toBe('charmander')
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expect(init.state.opponentPokemon.speciesId).toBe('bulbasaur')
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})
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test('player pokemon has correct species', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'bulbasaur', 30)
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expect(init.state.playerPokemon.speciesId).toBe('charmander')
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expect(init.state.opponentPokemon.speciesId).toBe('bulbasaur')
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})
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test('player pokemon has moves', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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expect(init.state.playerPokemon.moves.length).toBeGreaterThan(0)
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})
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test('player pokemon has moves', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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expect(init.state.playerPokemon.moves.length).toBeGreaterThan(0)
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})
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})
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describe('executeTurn', () => {
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test('move action generates events', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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const initialEventCount = init.state.events.length
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test('move action generates events', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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const initialEventCount = init.state.events.length
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const newState = executeTurn(init, { type: 'move', moveIndex: 0 })
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expect(newState.events.length).toBeGreaterThanOrEqual(initialEventCount)
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})
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const newState = executeTurn(init, { type: 'move', moveIndex: 0 })
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expect(newState.events.length).toBeGreaterThanOrEqual(initialEventCount)
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})
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test('battle eventually ends within 50 turns', () => {
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const creature = makeTestCreature({ level: 100, ev: { hp: 252, attack: 252, defense: 0, spAtk: 0, spDef: 0, speed: 252 } })
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const init = createBattle([creature], 'squirtle', 5)
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test('battle eventually ends within 50 turns', () => {
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const creature = makeTestCreature({ level: 100, ev: { hp: 252, attack: 252, defense: 0, spAtk: 0, spDef: 0, speed: 252 } })
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const init = createBattle([creature], 'squirtle', 5)
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let state = init.state
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for (let i = 0; i < 50 && !state.finished; i++) {
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state = executeTurn(init, { type: 'move', moveIndex: 0 })
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}
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let state = init.state
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for (let i = 0; i < 50 && !state.finished; i++) {
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state = executeTurn(init, { type: 'move', moveIndex: 0 })
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}
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expect(state.finished).toBe(true)
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})
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expect(state.finished).toBe(true)
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})
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})
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describe('settleBattle', () => {
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test('player win increments battlesWon', async () => {
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const creature = makeTestCreature()
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const result = {
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winner: 'player' as const,
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turns: 5,
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xpGained: 0,
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evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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participantIds: [creature.id],
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}
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test('player win increments battlesWon', async () => {
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const creature = makeTestCreature()
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const result = {
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winner: 'player' as const,
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turns: 5,
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xpGained: 0,
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evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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participantIds: [creature.id],
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}
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const settlement = await settleBattle(data, result, 'squirtle', 20)
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expect(settlement.data.stats.battlesWon).toBe(1)
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})
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const settlement = await settleBattle(data, result, 'squirtle', 20)
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expect(settlement.data.stats.battlesWon).toBe(1)
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})
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test('player loss returns unchanged data', async () => {
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const creature = makeTestCreature()
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const result = {
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winner: 'opponent' as const,
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turns: 3,
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xpGained: 0,
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evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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participantIds: [creature.id],
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}
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test('player loss returns unchanged data', async () => {
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const creature = makeTestCreature()
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const result = {
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winner: 'opponent' as const,
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turns: 3,
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xpGained: 0,
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evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
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participantIds: [creature.id],
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}
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const settlement = await settleBattle(data, result, 'squirtle', 20)
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// Loss early-returns unchanged data
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expect(settlement.data.creatures[0]!.totalXp).toBe(creature.totalXp)
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expect(settlement.learnableMoves).toEqual([])
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expect(settlement.pendingEvolutions).toEqual([])
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})
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const settlement = await settleBattle(data, result, 'squirtle', 20)
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// Loss early-returns unchanged data
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expect(settlement.data.creatures[0]!.totalXp).toBe(creature.totalXp)
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expect(settlement.learnableMoves).toEqual([])
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expect(settlement.pendingEvolutions).toEqual([])
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})
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})
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describe('applyMoveLearn', () => {
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test('replaces move at given index', () => {
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const creature = makeTestCreature()
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const updated = applyMoveLearn(data, creature.id, 'fireblast', 3)
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expect(updated.creatures[0]!.moves[3]!.id).toBe('fireblast')
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})
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test('replaces move at given index', () => {
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const creature = makeTestCreature()
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const updated = applyMoveLearn(data, creature.id, 'fireblast', 3)
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expect(updated.creatures[0]!.moves[3]!.id).toBe('fireblast')
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})
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})
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describe('applyEvolution', () => {
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test('evolves charmander to charmeleon and increments counter', () => {
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const creature = makeTestCreature({ speciesId: 'charmander' })
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const updated = applyEvolution(data, creature.id, 'charmeleon')
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expect(updated.creatures[0]!.speciesId).toBe('charmeleon')
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expect(updated.stats.totalEvolutions).toBe(1)
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})
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test('evolves charmander to charmeleon and increments counter', () => {
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const creature = makeTestCreature({ speciesId: 'charmander' })
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const data: BuddyData = {
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version: 2,
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party: [creature.id, null, null, null, null, null],
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boxes: [],
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creatures: [creature],
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eggs: [],
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dex: [],
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bag: { items: [] },
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stats: {
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totalTurns: 0,
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consecutiveDays: 0,
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lastActiveDate: '',
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totalEggsObtained: 0,
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totalEvolutions: 0,
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battlesWon: 0,
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battlesLost: 0,
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},
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}
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const updated = applyEvolution(data, creature.id, 'charmeleon')
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expect(updated.creatures[0]!.speciesId).toBe('charmeleon')
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expect(updated.stats.totalEvolutions).toBe(1)
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})
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})
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describe('chooseAIMove', () => {
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test('returns a valid move index', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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const aiPokemon = init.state.opponentPokemon
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const idx = chooseAIMove(aiPokemon)
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expect(idx).toBeGreaterThanOrEqual(0)
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expect(idx).toBeLessThan(aiPokemon.moves.length)
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})
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test('returns a valid move index', () => {
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const creature = makeTestCreature()
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const init = createBattle([creature], 'squirtle', 50)
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const aiPokemon = init.state.opponentPokemon
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const idx = chooseAIMove(aiPokemon)
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expect(idx).toBeGreaterThanOrEqual(0)
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expect(idx).toBeLessThan(aiPokemon.moves.length)
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})
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test('returns 0 when all moves have 0 PP', () => {
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const pokemon = {
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...makeTestCreature(),
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moves: [
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{ id: 'tackle', name: 'Tackle', type: 'Normal', pp: 0, maxPp: 35, disabled: false },
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],
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}
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const idx = chooseAIMove(pokemon as any)
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expect(idx).toBe(0) // Struggle fallback
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})
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test('returns 0 when all moves have 0 PP', () => {
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const pokemon = {
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...makeTestCreature(),
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moves: [
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{ id: 'tackle', name: 'Tackle', type: 'Normal', pp: 0, maxPp: 35, disabled: false },
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],
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}
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const idx = chooseAIMove(pokemon as any)
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expect(idx).toBe(0) // Struggle fallback
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})
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test('skips disabled moves', () => {
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const pokemon = {
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...makeTestCreature(),
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moves: [
|
||||
{ id: 'tackle', name: 'Tackle', type: 'Normal', pp: 35, maxPp: 35, disabled: true },
|
||||
{ id: 'scratch', name: 'Scratch', type: 'Normal', pp: 35, maxPp: 35, disabled: false },
|
||||
],
|
||||
}
|
||||
const idx = chooseAIMove(pokemon as any)
|
||||
expect(idx).toBe(1) // Only non-disabled move
|
||||
})
|
||||
test('skips disabled moves', () => {
|
||||
const pokemon = {
|
||||
...makeTestCreature(),
|
||||
moves: [
|
||||
{ id: 'tackle', name: 'Tackle', type: 'Normal', pp: 35, maxPp: 35, disabled: true },
|
||||
{ id: 'scratch', name: 'Scratch', type: 'Normal', pp: 35, maxPp: 35, disabled: false },
|
||||
],
|
||||
}
|
||||
const idx = chooseAIMove(pokemon as any)
|
||||
expect(idx).toBe(1) // Only non-disabled move
|
||||
})
|
||||
})
|
||||
|
||||
describe('settleBattle - advanced', () => {
|
||||
test('player win awards XP to creature', async () => {
|
||||
const creature = makeTestCreature({ level: 5 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.creatures[0]!.totalXp).toBeGreaterThan(0)
|
||||
})
|
||||
test('player win awards XP to creature', async () => {
|
||||
const creature = makeTestCreature({ level: 5 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.creatures[0]!.totalXp).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
test('player win awards EVs (capped at 252 per stat)', async () => {
|
||||
const creature = makeTestCreature({
|
||||
level: 5,
|
||||
ev: { hp: 250, attack: 250, defense: 250, spAtk: 250, spDef: 250, speed: 250 },
|
||||
})
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
for (const stat of ['hp', 'attack', 'defense', 'spAtk', 'spDef', 'speed'] as const) {
|
||||
expect(settlement.data.creatures[0]!.ev[stat]).toBeLessThanOrEqual(252)
|
||||
}
|
||||
})
|
||||
test('player win awards EVs (capped at 252 per stat)', async () => {
|
||||
const creature = makeTestCreature({
|
||||
level: 5,
|
||||
ev: { hp: 250, attack: 250, defense: 250, spAtk: 250, spDef: 250, speed: 250 },
|
||||
})
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
for (const stat of ['hp', 'attack', 'defense', 'spAtk', 'spDef', 'speed'] as const) {
|
||||
expect(settlement.data.creatures[0]!.ev[stat]).toBeLessThanOrEqual(252)
|
||||
}
|
||||
})
|
||||
|
||||
test('player loss does not increment battlesWon', async () => {
|
||||
const creature = makeTestCreature()
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'opponent' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.stats.battlesWon).toBe(0)
|
||||
})
|
||||
test('player loss does not increment battlesWon', async () => {
|
||||
const creature = makeTestCreature()
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'opponent' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.stats.battlesWon).toBe(0)
|
||||
})
|
||||
})
|
||||
|
||||
describe('createBattle - extended', () => {
|
||||
test('battle state has turn initialized', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
expect(init.state.turn).toBeGreaterThanOrEqual(1)
|
||||
})
|
||||
test('battle state has turn initialized', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
expect(init.state.turn).toBeGreaterThanOrEqual(1)
|
||||
})
|
||||
|
||||
test('player pokemon has correct level', () => {
|
||||
const creature = makeTestCreature({ level: 25 })
|
||||
const init = createBattle([creature], 'bulbasaur', 10)
|
||||
expect(init.state.playerPokemon.level).toBe(25)
|
||||
})
|
||||
test('player pokemon has correct level', () => {
|
||||
const creature = makeTestCreature({ level: 25 })
|
||||
const init = createBattle([creature], 'bulbasaur', 10)
|
||||
expect(init.state.playerPokemon.level).toBe(25)
|
||||
})
|
||||
|
||||
test('opponent pokemon has correct level', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 15)
|
||||
expect(init.state.opponentPokemon.level).toBe(15)
|
||||
})
|
||||
test('opponent pokemon has correct level', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 15)
|
||||
expect(init.state.opponentPokemon.level).toBe(15)
|
||||
})
|
||||
|
||||
test('battle state has player party', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
expect(init.state.playerParty.length).toBeGreaterThan(0)
|
||||
})
|
||||
test('battle state has player party', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
expect(init.state.playerParty.length).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
test('battle state has usable items (empty bag)', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
expect(init.state.usableItems).toEqual([])
|
||||
})
|
||||
test('battle state has usable items (empty bag)', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
expect(init.state.usableItems).toEqual([])
|
||||
})
|
||||
})
|
||||
|
||||
describe('executeTurn - extended', () => {
|
||||
test('item action defaults to move 1', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
const state = executeTurn(init, { type: 'item', itemId: 'potion' })
|
||||
expect(state).toBeDefined()
|
||||
expect(state.events.length).toBeGreaterThan(0)
|
||||
})
|
||||
test('item action defaults to move 1', () => {
|
||||
const creature = makeTestCreature()
|
||||
const init = createBattle([creature], 'squirtle', 50)
|
||||
const state = executeTurn(init, { type: 'item', itemId: 'potion' })
|
||||
expect(state).toBeDefined()
|
||||
expect(state.events.length).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
test('battle produces damage or heal events', () => {
|
||||
const creature = makeTestCreature({ level: 100, ev: { hp: 252, attack: 252, defense: 0, spAtk: 0, spDef: 4, speed: 252 } })
|
||||
const init = createBattle([creature], 'squirtle', 5)
|
||||
const state = executeTurn(init, { type: 'move', moveIndex: 0 })
|
||||
const hasDamageOrHeal = state.events.some(e => e.type === 'damage' || e.type === 'heal')
|
||||
expect(hasDamageOrHeal).toBe(true)
|
||||
})
|
||||
test('battle produces damage or heal events', () => {
|
||||
const creature = makeTestCreature({ level: 100, ev: { hp: 252, attack: 252, defense: 0, spAtk: 0, spDef: 4, speed: 252 } })
|
||||
const init = createBattle([creature], 'squirtle', 5)
|
||||
const state = executeTurn(init, { type: 'move', moveIndex: 0 })
|
||||
const hasDamageOrHeal = state.events.some(e => e.type === 'damage' || e.type === 'heal')
|
||||
expect(hasDamageOrHeal).toBe(true)
|
||||
})
|
||||
})
|
||||
|
||||
describe('settleBattle - EV limits', () => {
|
||||
test('EV total cannot exceed 510', async () => {
|
||||
const creature = makeTestCreature({
|
||||
level: 5,
|
||||
ev: { hp: 250, attack: 250, defense: 10, spAtk: 0, spDef: 0, speed: 0 },
|
||||
})
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
const totalEV = Object.values(settlement.data.creatures[0]!.ev).reduce((a, b) => a + b, 0)
|
||||
expect(totalEV).toBeLessThanOrEqual(510)
|
||||
})
|
||||
test('EV total cannot exceed 510', async () => {
|
||||
const creature = makeTestCreature({
|
||||
level: 5,
|
||||
ev: { hp: 250, attack: 250, defense: 10, spAtk: 0, spDef: 0, speed: 0 },
|
||||
})
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
const totalEV = Object.values(settlement.data.creatures[0]!.ev).reduce((a, b) => a + b, 0)
|
||||
expect(totalEV).toBeLessThanOrEqual(510)
|
||||
})
|
||||
|
||||
test('non-participant creatures are unchanged', async () => {
|
||||
const participant = makeTestCreature({ id: 'p1', level: 5 })
|
||||
const bystander = makeTestCreature({ id: 'p2', level: 5, speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([participant, bystander])
|
||||
data.party = [participant.id, bystander.id, null, null, null, null]
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [participant.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
const bystanderAfter = settlement.data.creatures.find(c => c.id === 'p2')!
|
||||
expect(bystanderAfter.totalXp).toBe(bystander.totalXp)
|
||||
})
|
||||
test('non-participant creatures are unchanged', async () => {
|
||||
const participant = makeTestCreature({ id: 'p1', level: 5 })
|
||||
const bystander = makeTestCreature({ id: 'p2', level: 5, speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([participant, bystander])
|
||||
data.party = [participant.id, bystander.id, null, null, null, null]
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [participant.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
const bystanderAfter = settlement.data.creatures.find(c => c.id === 'p2')!
|
||||
expect(bystanderAfter.totalXp).toBe(bystander.totalXp)
|
||||
})
|
||||
|
||||
test('uses all party members as participants when participantIds is empty', async () => {
|
||||
const c1 = makeTestCreature({ id: 'p1', level: 5 })
|
||||
const c2 = makeTestCreature({ id: 'p2', level: 5, speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([c1, c2])
|
||||
data.party = [c1.id, c2.id, null, null, null, null]
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [] as string[],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.creatures.find(c => c.id === 'p1')!.totalXp).toBeGreaterThan(0)
|
||||
expect(settlement.data.creatures.find(c => c.id === 'p2')!.totalXp).toBeGreaterThan(0)
|
||||
})
|
||||
test('uses all party members as participants when participantIds is empty', async () => {
|
||||
const c1 = makeTestCreature({ id: 'p1', level: 5 })
|
||||
const c2 = makeTestCreature({ id: 'p2', level: 5, speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([c1, c2])
|
||||
data.party = [c1.id, c2.id, null, null, null, null]
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [] as string[],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.creatures.find(c => c.id === 'p1')!.totalXp).toBeGreaterThan(0)
|
||||
expect(settlement.data.creatures.find(c => c.id === 'p2')!.totalXp).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
test('player win increments battlesWon but not battlesLost', async () => {
|
||||
const creature = makeTestCreature({ level: 5 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.stats.battlesWon).toBe(1)
|
||||
expect(settlement.data.stats.battlesLost).toBe(0)
|
||||
})
|
||||
test('player win increments battlesWon but not battlesLost', async () => {
|
||||
const creature = makeTestCreature({ level: 5 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const result = {
|
||||
winner: 'player' as const,
|
||||
turns: 3,
|
||||
xpGained: 0,
|
||||
evGained: { hp: 0, attack: 0, defense: 0, spAtk: 0, spDef: 0, speed: 0 },
|
||||
participantIds: [creature.id],
|
||||
}
|
||||
const settlement = await settleBattle(data, result, 'squirtle', 20)
|
||||
expect(settlement.data.stats.battlesWon).toBe(1)
|
||||
expect(settlement.data.stats.battlesLost).toBe(0)
|
||||
})
|
||||
})
|
||||
|
||||
describe('applyMoveLearn - extended', () => {
|
||||
test('new move has correct PP from Dex', () => {
|
||||
const creature = makeTestCreature()
|
||||
const data = makeTestBuddyData([creature])
|
||||
const updated = applyMoveLearn(data, creature.id, 'fireblast', 0)
|
||||
const move = updated.creatures[0]!.moves[0]!
|
||||
expect(move.id).toBe('fireblast')
|
||||
expect(move.pp).toBeGreaterThan(0)
|
||||
expect(move.maxPp).toBeGreaterThan(0)
|
||||
})
|
||||
test('new move has correct PP from Dex', () => {
|
||||
const creature = makeTestCreature()
|
||||
const data = makeTestBuddyData([creature])
|
||||
const updated = applyMoveLearn(data, creature.id, 'fireblast', 0)
|
||||
const move = updated.creatures[0]!.moves[0]!
|
||||
expect(move.id).toBe('fireblast')
|
||||
expect(move.pp).toBeGreaterThan(0)
|
||||
expect(move.maxPp).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
test('non-target creatures are unchanged', () => {
|
||||
const c1 = makeTestCreature({ id: 't1' })
|
||||
const c2 = makeTestCreature({ id: 't2', speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([c1, c2])
|
||||
const updated = applyMoveLearn(data, 't1', 'fireblast', 0)
|
||||
const unchanged = updated.creatures.find(c => c.id === 't2')!
|
||||
expect(unchanged.moves[0]!.id).toBe('flamethrower')
|
||||
})
|
||||
test('non-target creatures are unchanged', () => {
|
||||
const c1 = makeTestCreature({ id: 't1' })
|
||||
const c2 = makeTestCreature({ id: 't2', speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([c1, c2])
|
||||
const updated = applyMoveLearn(data, 't1', 'fireblast', 0)
|
||||
const unchanged = updated.creatures.find(c => c.id === 't2')!
|
||||
expect(unchanged.moves[0]!.id).toBe('flamethrower')
|
||||
})
|
||||
})
|
||||
|
||||
describe('applyEvolution - extended', () => {
|
||||
test('friendship increases by 10', () => {
|
||||
const creature = makeTestCreature({ speciesId: 'charmander', friendship: 70 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const updated = applyEvolution(data, creature.id, 'charmeleon')
|
||||
expect(updated.creatures[0]!.friendship).toBe(80)
|
||||
})
|
||||
test('friendship increases by 10', () => {
|
||||
const creature = makeTestCreature({ speciesId: 'charmander', friendship: 70 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const updated = applyEvolution(data, creature.id, 'charmeleon')
|
||||
expect(updated.creatures[0]!.friendship).toBe(80)
|
||||
})
|
||||
|
||||
test('friendship capped at 255', () => {
|
||||
const creature = makeTestCreature({ speciesId: 'charmander', friendship: 250 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const updated = applyEvolution(data, creature.id, 'charmeleon')
|
||||
expect(updated.creatures[0]!.friendship).toBe(255)
|
||||
})
|
||||
test('friendship capped at 255', () => {
|
||||
const creature = makeTestCreature({ speciesId: 'charmander', friendship: 250 })
|
||||
const data = makeTestBuddyData([creature])
|
||||
const updated = applyEvolution(data, creature.id, 'charmeleon')
|
||||
expect(updated.creatures[0]!.friendship).toBe(255)
|
||||
})
|
||||
|
||||
test('multiple evolutions increment counter correctly', () => {
|
||||
const c1 = makeTestCreature({ id: 't1', speciesId: 'charmander' })
|
||||
const c2 = makeTestCreature({ id: 't2', speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([c1, c2])
|
||||
let updated = applyEvolution(data, 't1', 'charmeleon')
|
||||
updated = applyEvolution(updated, 't2', 'ivysaur')
|
||||
expect(updated.stats.totalEvolutions).toBe(2)
|
||||
})
|
||||
test('multiple evolutions increment counter correctly', () => {
|
||||
const c1 = makeTestCreature({ id: 't1', speciesId: 'charmander' })
|
||||
const c2 = makeTestCreature({ id: 't2', speciesId: 'bulbasaur' })
|
||||
const data = makeTestBuddyData([c1, c2])
|
||||
let updated = applyEvolution(data, 't1', 'charmeleon')
|
||||
updated = applyEvolution(updated, 't2', 'ivysaur')
|
||||
expect(updated.stats.totalEvolutions).toBe(2)
|
||||
})
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user