feat: 新增 /pokemon-battle 独立战斗命令,从 BuddyPanel 移除 Battle tab

- 新增 /pokemon-battle 命令,独立全屏战斗面板
- BattlePanel 在主 app Ink 上下文中使用 useInput,通过 inputRef 转发事件
- BuddyPanel 恢复为 Buddy/Pokédex/Egg 三 tab
- BattleFlow 移除内部 useInput,改为暴露 handleInput 方法

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
claude-code-best
2026-04-22 08:51:04 +08:00
parent bd70971632
commit ea0eee05d0
4 changed files with 93 additions and 47 deletions

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import type { Command } from '../../commands.js'
import { isBuddyLive } from '../../buddy/useBuddyNotification.js'
const pokemonBattle = {
type: 'local-jsx',
name: 'pokemon-battle',
description: 'Start a Pokémon battle',
immediate: true,
get isHidden() {
return !isBuddyLive()
},
load: () => import('./pokemon-battle.js'),
} satisfies Command
export default pokemonBattle

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import React, { useState, useRef } from 'react'
import { useInput } from '@anthropic/ink'
import {
loadBuddyData,
saveBuddyData,
getActiveCreature,
BattleFlow,
type BuddyData,
type BattleFlowHandle,
} from '@claude-code-best/pokemon'
import type { ToolUseContext } from '../../Tool.js'
import type {
LocalJSXCommandContext,
LocalJSXCommandOnDone,
} from '../../types/command.js'
async function getOrInitBuddyData(): Promise<BuddyData> {
let data = await loadBuddyData()
if (!getActiveCreature(data)) {
data = await loadBuddyData()
}
return data
}
export async function call(
onDone: LocalJSXCommandOnDone,
_context: ToolUseContext & LocalJSXCommandContext,
_args: string,
): Promise<React.ReactNode> {
const data = await getOrInitBuddyData()
if (!getActiveCreature(data)) {
onDone('No companion yet · run /buddy first', { display: 'system' })
return null
}
return React.createElement(BattlePanel, {
buddyData: data,
onClose: () => {
onDone('battle closed', { display: 'system' })
},
})
}
function BattlePanel({
buddyData,
onClose,
}: {
buddyData: BuddyData
onClose: () => void
}) {
const [battleKey, setBattleKey] = useState(0)
const inputRef = useRef<BattleFlowHandle | null>(null)
useInput((input, key) => {
inputRef.current?.handleInput(input, key)
})
const handleClose = async () => {
const updated = await loadBuddyData()
setBattleKey(k => k + 1)
}
return React.createElement(BattleFlow, {
key: battleKey,
buddyData,
onClose,
isActive: true,
inputRef,
})
}