mirror of
https://github.com/claude-code-best/claude-code.git
synced 2026-06-18 14:25:51 +00:00
style: 完成所有文件的lint
This commit is contained in:
@@ -1,50 +1,50 @@
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import { feature } from 'bun:bundle'
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import figures from 'figures'
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import React, { useEffect, useRef, useState } from 'react'
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import { useTerminalSize } from '../hooks/useTerminalSize.js'
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import { Box, Text, stringWidth } from '@anthropic/ink'
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import { useAppState, useSetAppState } from '../state/AppState.js'
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import type { AppState } from '../state/AppStateStore.js'
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import { getGlobalConfig } from '../utils/config.js'
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import { isFullscreenActive } from '../utils/fullscreen.js'
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import type { Theme } from '../utils/theme.js'
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import { getCompanion } from './companion.js'
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import { renderFace, renderSprite, spriteFrameCount } from './sprites.js'
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import { RARITY_COLORS } from './types.js'
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import { feature } from 'bun:bundle';
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import figures from 'figures';
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import React, { useEffect, useRef, useState } from 'react';
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import { useTerminalSize } from '../hooks/useTerminalSize.js';
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import { Box, Text, stringWidth } from '@anthropic/ink';
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import { useAppState, useSetAppState } from '../state/AppState.js';
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import type { AppState } from '../state/AppStateStore.js';
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import { getGlobalConfig } from '../utils/config.js';
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import { isFullscreenActive } from '../utils/fullscreen.js';
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import type { Theme } from '../utils/theme.js';
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import { getCompanion } from './companion.js';
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import { renderFace, renderSprite, spriteFrameCount } from './sprites.js';
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import { RARITY_COLORS } from './types.js';
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const TICK_MS = 500
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const BUBBLE_SHOW = 20 // ticks → ~10s at 500ms
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const FADE_WINDOW = 6 // last ~3s the bubble dims so you know it's about to go
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const PET_BURST_MS = 2500 // how long hearts float after /buddy pet
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const TICK_MS = 500;
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const BUBBLE_SHOW = 20; // ticks → ~10s at 500ms
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const FADE_WINDOW = 6; // last ~3s the bubble dims so you know it's about to go
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const PET_BURST_MS = 2500; // how long hearts float after /buddy pet
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// Idle sequence: mostly rest (frame 0), occasional fidget (frames 1-2), rare blink.
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// Sequence indices map to sprite frames; -1 means "blink on frame 0".
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const IDLE_SEQUENCE = [0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 2, 0, 0, 0]
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const IDLE_SEQUENCE = [0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 2, 0, 0, 0];
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// Hearts float up-and-out over 5 ticks (~2.5s). Prepended above the sprite.
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const H = figures.heart
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const H = figures.heart;
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const PET_HEARTS = [
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` ${H} ${H} `,
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` ${H} ${H} ${H} `,
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` ${H} ${H} ${H} `,
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`${H} ${H} ${H} `,
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'· · · ',
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]
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];
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function wrap(text: string, width: number): string[] {
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const words = text.split(' ')
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const lines: string[] = []
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let cur = ''
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const words = text.split(' ');
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const lines: string[] = [];
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let cur = '';
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for (const w of words) {
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if (cur.length + w.length + 1 > width && cur) {
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lines.push(cur)
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cur = w
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lines.push(cur);
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cur = w;
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} else {
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cur = cur ? `${cur} ${w}` : w
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cur = cur ? `${cur} ${w}` : w;
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}
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}
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if (cur) lines.push(cur)
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return lines
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if (cur) lines.push(cur);
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return lines;
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}
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function SpeechBubble({
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@@ -53,40 +53,29 @@ function SpeechBubble({
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fading,
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tail,
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}: {
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text: string
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color: keyof Theme
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fading: boolean
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tail: 'down' | 'right'
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text: string;
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color: keyof Theme;
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fading: boolean;
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tail: 'down' | 'right';
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}): React.ReactNode {
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const lines = wrap(text, 30)
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const borderColor = fading ? 'inactive' : color
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const lines = wrap(text, 30);
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const borderColor = fading ? 'inactive' : color;
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const bubble = (
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<Box
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flexDirection="column"
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borderStyle="round"
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borderColor={borderColor}
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paddingX={1}
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width={34}
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>
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<Box flexDirection="column" borderStyle="round" borderColor={borderColor} paddingX={1} width={34}>
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{lines.map((l, i) => (
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<Text
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key={i}
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italic
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dimColor={!fading}
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color={fading ? 'inactive' : undefined}
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>
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<Text key={i} italic dimColor={!fading} color={fading ? 'inactive' : undefined}>
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{l}
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</Text>
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))}
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</Box>
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)
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);
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if (tail === 'right') {
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return (
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<Box flexDirection="row" alignItems="center">
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{bubble}
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<Text color={borderColor}>─</Text>
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</Box>
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)
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);
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}
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return (
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<Box flexDirection="column" alignItems="flex-end" marginRight={1}>
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@@ -96,18 +85,18 @@ function SpeechBubble({
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<Text color={borderColor}>╲</Text>
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</Box>
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</Box>
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)
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);
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}
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export const MIN_COLS_FOR_FULL_SPRITE = 100
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const SPRITE_BODY_WIDTH = 12
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const NAME_ROW_PAD = 2 // focused state wraps name in spaces: ` name `
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const SPRITE_PADDING_X = 2
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const BUBBLE_WIDTH = 36 // SpeechBubble box (34) + tail column
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const NARROW_QUIP_CAP = 24
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export const MIN_COLS_FOR_FULL_SPRITE = 100;
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const SPRITE_BODY_WIDTH = 12;
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const NAME_ROW_PAD = 2; // focused state wraps name in spaces: ` name `
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const SPRITE_PADDING_X = 2;
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const BUBBLE_WIDTH = 36; // SpeechBubble box (34) + tail column
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const NARROW_QUIP_CAP = 24;
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function spriteColWidth(nameWidth: number): number {
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return Math.max(SPRITE_BODY_WIDTH, nameWidth + NAME_ROW_PAD)
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return Math.max(SPRITE_BODY_WIDTH, nameWidth + NAME_ROW_PAD);
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}
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// Width the sprite area consumes. PromptInput subtracts this so text wraps
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@@ -115,89 +104,73 @@ function spriteColWidth(nameWidth: number): number {
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// width); in non-fullscreen it sits inline and needs BUBBLE_WIDTH more.
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// Narrow terminals: 0 — REPL.tsx stacks the one-liner on its own row
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// (above input in fullscreen, below in scrollback), so no reservation.
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export function companionReservedColumns(
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terminalColumns: number,
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speaking: boolean,
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): number {
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if (!feature('BUDDY')) return 0
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const companion = getCompanion()
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if (!companion || getGlobalConfig().companionMuted) return 0
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if (terminalColumns < MIN_COLS_FOR_FULL_SPRITE) return 0
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const nameWidth = stringWidth(companion.name)
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const bubble = speaking && !isFullscreenActive() ? BUBBLE_WIDTH : 0
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return spriteColWidth(nameWidth) + SPRITE_PADDING_X + bubble
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export function companionReservedColumns(terminalColumns: number, speaking: boolean): number {
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if (!feature('BUDDY')) return 0;
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const companion = getCompanion();
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if (!companion || getGlobalConfig().companionMuted) return 0;
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if (terminalColumns < MIN_COLS_FOR_FULL_SPRITE) return 0;
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const nameWidth = stringWidth(companion.name);
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const bubble = speaking && !isFullscreenActive() ? BUBBLE_WIDTH : 0;
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return spriteColWidth(nameWidth) + SPRITE_PADDING_X + bubble;
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}
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export function CompanionSprite(): React.ReactNode {
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const reaction = useAppState(s => s.companionReaction)
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const petAt = useAppState(s => s.companionPetAt)
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const focused = useAppState(s => s.footerSelection === 'companion')
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const setAppState = useSetAppState()
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const { columns } = useTerminalSize()
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const [tick, setTick] = useState(0)
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const lastSpokeTick = useRef(0)
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const reaction = useAppState(s => s.companionReaction);
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const petAt = useAppState(s => s.companionPetAt);
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const focused = useAppState(s => s.footerSelection === 'companion');
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const setAppState = useSetAppState();
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const { columns } = useTerminalSize();
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const [tick, setTick] = useState(0);
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const lastSpokeTick = useRef(0);
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// Sync-during-render (not useEffect) so the first post-pet render already
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// has petStartTick=tick and petAge=0 — otherwise frame 0 is skipped.
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const [{ petStartTick, forPetAt }, setPetStart] = useState({
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petStartTick: 0,
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forPetAt: petAt,
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})
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});
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if (petAt !== forPetAt) {
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setPetStart({ petStartTick: tick, forPetAt: petAt })
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setPetStart({ petStartTick: tick, forPetAt: petAt });
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}
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useEffect(() => {
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const timer = setInterval(
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setT => setT((t: number) => t + 1),
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TICK_MS,
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setTick,
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)
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return () => clearInterval(timer)
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}, [])
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const timer = setInterval(setT => setT((t: number) => t + 1), TICK_MS, setTick);
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return () => clearInterval(timer);
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}, []);
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useEffect(() => {
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if (!reaction) return
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lastSpokeTick.current = tick
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if (!reaction) return;
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lastSpokeTick.current = tick;
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const timer = setTimeout(
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setA =>
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setA((prev: AppState) =>
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prev.companionReaction === undefined
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? prev
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: { ...prev, companionReaction: undefined },
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prev.companionReaction === undefined ? prev : { ...prev, companionReaction: undefined },
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),
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BUBBLE_SHOW * TICK_MS,
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setAppState,
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)
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return () => clearTimeout(timer)
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);
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return () => clearTimeout(timer);
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// eslint-disable-next-line react-hooks/exhaustive-deps -- tick intentionally captured at reaction-change, not tracked
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}, [reaction, setAppState])
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}, [reaction, setAppState]);
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if (!feature('BUDDY')) return null
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const companion = getCompanion()
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if (!companion || getGlobalConfig().companionMuted) return null
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if (!feature('BUDDY')) return null;
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const companion = getCompanion();
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if (!companion || getGlobalConfig().companionMuted) return null;
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const color = RARITY_COLORS[companion.rarity]
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const colWidth = spriteColWidth(stringWidth(companion.name))
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const color = RARITY_COLORS[companion.rarity];
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const colWidth = spriteColWidth(stringWidth(companion.name));
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const bubbleAge = reaction ? tick - lastSpokeTick.current : 0
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const fading =
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reaction !== undefined && bubbleAge >= BUBBLE_SHOW - FADE_WINDOW
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const bubbleAge = reaction ? tick - lastSpokeTick.current : 0;
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const fading = reaction !== undefined && bubbleAge >= BUBBLE_SHOW - FADE_WINDOW;
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const petAge = petAt ? tick - petStartTick : Infinity
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const petting = petAge * TICK_MS < PET_BURST_MS
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const petAge = petAt ? tick - petStartTick : Infinity;
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const petting = petAge * TICK_MS < PET_BURST_MS;
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// Narrow terminals: collapse to one-line face. When speaking, the quip
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// replaces the name beside the face (no room for a bubble).
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if (columns < MIN_COLS_FOR_FULL_SPRITE) {
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const quip =
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reaction && reaction.length > NARROW_QUIP_CAP
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? reaction.slice(0, NARROW_QUIP_CAP - 1) + '…'
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: reaction
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const label = quip
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? `"${quip}"`
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: focused
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? ` ${companion.name} `
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: companion.name
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reaction && reaction.length > NARROW_QUIP_CAP ? reaction.slice(0, NARROW_QUIP_CAP - 1) + '…' : reaction;
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const label = quip ? `"${quip}"` : focused ? ` ${companion.name} ` : companion.name;
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return (
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<Box paddingX={1} alignSelf="flex-end">
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<Text>
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@@ -210,44 +183,34 @@ export function CompanionSprite(): React.ReactNode {
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dimColor={!focused && !reaction}
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bold={focused}
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inverse={focused && !reaction}
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color={
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reaction
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? fading
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? 'inactive'
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: color
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: focused
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? color
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: undefined
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}
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color={reaction ? (fading ? 'inactive' : color) : focused ? color : undefined}
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>
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{label}
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</Text>
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</Text>
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</Box>
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)
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);
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}
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const frameCount = spriteFrameCount(companion.species)
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const heartFrame = petting ? PET_HEARTS[petAge % PET_HEARTS.length] : null
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const frameCount = spriteFrameCount(companion.species);
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const heartFrame = petting ? PET_HEARTS[petAge % PET_HEARTS.length] : null;
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let spriteFrame: number
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let blink = false
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let spriteFrame: number;
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let blink = false;
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if (reaction || petting) {
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// Excited: cycle all fidget frames fast
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spriteFrame = tick % frameCount
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spriteFrame = tick % frameCount;
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} else {
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const step = IDLE_SEQUENCE[tick % IDLE_SEQUENCE.length]!
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const step = IDLE_SEQUENCE[tick % IDLE_SEQUENCE.length]!;
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if (step === -1) {
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spriteFrame = 0
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blink = true
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spriteFrame = 0;
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blink = true;
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} else {
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spriteFrame = step % frameCount
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spriteFrame = step % frameCount;
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}
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}
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const body = renderSprite(companion, spriteFrame).map(line =>
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blink ? line.replaceAll(companion.eye, '-') : line,
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)
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const sprite = heartFrame ? [heartFrame, ...body] : body
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const body = renderSprite(companion, spriteFrame).map(line => (blink ? line.replaceAll(companion.eye, '-') : line));
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const sprite = heartFrame ? [heartFrame, ...body] : body;
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// Name row doubles as hint row — unfocused shows dim name + ↓ discovery,
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// focused shows inverse name. The enter-to-open hint lives in
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@@ -255,31 +218,20 @@ export function CompanionSprite(): React.ReactNode {
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// sprite doesn't jump up when selected. flexShrink=0 stops the
|
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// inline-bubble row wrapper from squeezing the sprite to fit.
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const spriteColumn = (
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<Box
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||||
flexDirection="column"
|
||||
flexShrink={0}
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alignItems="center"
|
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width={colWidth}
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>
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<Box flexDirection="column" flexShrink={0} alignItems="center" width={colWidth}>
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{sprite.map((line, i) => (
|
||||
<Text key={i} color={i === 0 && heartFrame ? 'autoAccept' : color}>
|
||||
{line}
|
||||
</Text>
|
||||
))}
|
||||
<Text
|
||||
italic
|
||||
bold={focused}
|
||||
dimColor={!focused}
|
||||
color={focused ? color : undefined}
|
||||
inverse={focused}
|
||||
>
|
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<Text italic bold={focused} dimColor={!focused} color={focused ? color : undefined} inverse={focused}>
|
||||
{focused ? ` ${companion.name} ` : companion.name}
|
||||
</Text>
|
||||
</Box>
|
||||
)
|
||||
);
|
||||
|
||||
if (!reaction) {
|
||||
return <Box paddingX={1}>{spriteColumn}</Box>
|
||||
return <Box paddingX={1}>{spriteColumn}</Box>;
|
||||
}
|
||||
|
||||
// Fullscreen: bubble renders separately via CompanionFloatingBubble in
|
||||
@@ -288,19 +240,14 @@ export function CompanionSprite(): React.ReactNode {
|
||||
// Non-fullscreen: bubble sits inline beside the sprite (input shrinks)
|
||||
// because floating into Static scrollback can't be cleared.
|
||||
if (isFullscreenActive()) {
|
||||
return <Box paddingX={1}>{spriteColumn}</Box>
|
||||
return <Box paddingX={1}>{spriteColumn}</Box>;
|
||||
}
|
||||
return (
|
||||
<Box flexDirection="row" alignItems="flex-end" paddingX={1} flexShrink={0}>
|
||||
<SpeechBubble
|
||||
text={reaction}
|
||||
color={color}
|
||||
fading={fading}
|
||||
tail="right"
|
||||
/>
|
||||
<SpeechBubble text={reaction} color={color} fading={fading} tail="right" />
|
||||
{spriteColumn}
|
||||
</Box>
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// Floating bubble overlay for fullscreen mode. Mounted in FullscreenLayout's
|
||||
@@ -308,33 +255,29 @@ export function CompanionSprite(): React.ReactNode {
|
||||
// the ScrollBox region. CompanionSprite owns the clear-after-10s timer; this
|
||||
// just reads companionReaction and renders the fade.
|
||||
export function CompanionFloatingBubble(): React.ReactNode {
|
||||
const reaction = useAppState(s => s.companionReaction)
|
||||
const reaction = useAppState(s => s.companionReaction);
|
||||
const [{ tick, forReaction }, setTick] = useState({
|
||||
tick: 0,
|
||||
forReaction: reaction,
|
||||
})
|
||||
});
|
||||
|
||||
// Reset tick synchronously when reaction changes (not in useEffect, which
|
||||
// runs post-render and would show one stale-faded frame). Storing the
|
||||
// reaction the tick is counting FOR alongside the tick itself means the
|
||||
// fade computation never sees a tick from a previous reaction.
|
||||
if (reaction !== forReaction) {
|
||||
setTick({ tick: 0, forReaction: reaction })
|
||||
setTick({ tick: 0, forReaction: reaction });
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (!reaction) return
|
||||
const timer = setInterval(
|
||||
set => set(s => ({ ...s, tick: s.tick + 1 })),
|
||||
TICK_MS,
|
||||
setTick,
|
||||
)
|
||||
return () => clearInterval(timer)
|
||||
}, [reaction])
|
||||
if (!reaction) return;
|
||||
const timer = setInterval(set => set(s => ({ ...s, tick: s.tick + 1 })), TICK_MS, setTick);
|
||||
return () => clearInterval(timer);
|
||||
}, [reaction]);
|
||||
|
||||
if (!feature('BUDDY') || !reaction) return null
|
||||
const companion = getCompanion()
|
||||
if (!companion || getGlobalConfig().companionMuted) return null
|
||||
if (!feature('BUDDY') || !reaction) return null;
|
||||
const companion = getCompanion();
|
||||
if (!companion || getGlobalConfig().companionMuted) return null;
|
||||
|
||||
return (
|
||||
<SpeechBubble
|
||||
@@ -343,5 +286,5 @@ export function CompanionFloatingBubble(): React.ReactNode {
|
||||
fading={tick >= BUBBLE_SHOW - FADE_WINDOW}
|
||||
tail="down"
|
||||
/>
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,25 +1,23 @@
|
||||
import { feature } from 'bun:bundle'
|
||||
import React, { useEffect } from 'react'
|
||||
import { useNotifications } from '../context/notifications.js'
|
||||
import { Text } from '@anthropic/ink'
|
||||
import { getGlobalConfig } from '../utils/config.js'
|
||||
import { getRainbowColor } from '../utils/thinking.js'
|
||||
import { feature } from 'bun:bundle';
|
||||
import React, { useEffect } from 'react';
|
||||
import { useNotifications } from '../context/notifications.js';
|
||||
import { Text } from '@anthropic/ink';
|
||||
import { getGlobalConfig } from '../utils/config.js';
|
||||
import { getRainbowColor } from '../utils/thinking.js';
|
||||
|
||||
// Local date, not UTC — 24h rolling wave across timezones. Sustained Twitter
|
||||
// buzz instead of a single UTC-midnight spike, gentler on soul-gen load.
|
||||
// Teaser window: April 1-7, 2026 only. Command stays live forever after.
|
||||
export function isBuddyTeaserWindow(): boolean {
|
||||
if (process.env.USER_TYPE === 'ant') return true
|
||||
const d = new Date()
|
||||
return d.getFullYear() === 2026 && d.getMonth() === 3 && d.getDate() <= 7
|
||||
if (process.env.USER_TYPE === 'ant') return true;
|
||||
const d = new Date();
|
||||
return d.getFullYear() === 2026 && d.getMonth() === 3 && d.getDate() <= 7;
|
||||
}
|
||||
|
||||
export function isBuddyLive(): boolean {
|
||||
if (process.env.USER_TYPE === 'ant') return true
|
||||
const d = new Date()
|
||||
return (
|
||||
d.getFullYear() > 2026 || (d.getFullYear() === 2026 && d.getMonth() >= 3)
|
||||
)
|
||||
if (process.env.USER_TYPE === 'ant') return true;
|
||||
const d = new Date();
|
||||
return d.getFullYear() > 2026 || (d.getFullYear() === 2026 && d.getMonth() >= 3);
|
||||
}
|
||||
|
||||
function RainbowText({ text }: { text: string }): React.ReactNode {
|
||||
@@ -31,37 +29,35 @@ function RainbowText({ text }: { text: string }): React.ReactNode {
|
||||
</Text>
|
||||
))}
|
||||
</>
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// Rainbow /buddy teaser shown on startup when no companion hatched yet.
|
||||
// Idle presence and reactions are handled by CompanionSprite directly.
|
||||
export function useBuddyNotification(): void {
|
||||
const { addNotification, removeNotification } = useNotifications()
|
||||
const { addNotification, removeNotification } = useNotifications();
|
||||
|
||||
useEffect(() => {
|
||||
if (!feature('BUDDY')) return
|
||||
const config = getGlobalConfig()
|
||||
if (config.companion || !isBuddyTeaserWindow()) return
|
||||
if (!feature('BUDDY')) return;
|
||||
const config = getGlobalConfig();
|
||||
if (config.companion || !isBuddyTeaserWindow()) return;
|
||||
addNotification({
|
||||
key: 'buddy-teaser',
|
||||
jsx: <RainbowText text="/buddy" />,
|
||||
priority: 'immediate',
|
||||
timeoutMs: 15_000,
|
||||
})
|
||||
return () => removeNotification('buddy-teaser')
|
||||
}, [addNotification, removeNotification])
|
||||
});
|
||||
return () => removeNotification('buddy-teaser');
|
||||
}, [addNotification, removeNotification]);
|
||||
}
|
||||
|
||||
export function findBuddyTriggerPositions(
|
||||
text: string,
|
||||
): Array<{ start: number; end: number }> {
|
||||
if (!feature('BUDDY')) return []
|
||||
const triggers: Array<{ start: number; end: number }> = []
|
||||
const re = /\/buddy\b/g
|
||||
let m: RegExpExecArray | null
|
||||
export function findBuddyTriggerPositions(text: string): Array<{ start: number; end: number }> {
|
||||
if (!feature('BUDDY')) return [];
|
||||
const triggers: Array<{ start: number; end: number }> = [];
|
||||
const re = /\/buddy\b/g;
|
||||
let m: RegExpExecArray | null;
|
||||
while ((m = re.exec(text)) !== null) {
|
||||
triggers.push({ start: m.index, end: m.index + m[0].length })
|
||||
triggers.push({ start: m.index, end: m.index + m[0].length });
|
||||
}
|
||||
return triggers
|
||||
return triggers;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user