更新大量 tsx 原始文件; 已经迁移 login panel; 部分 (#121)

* style(B1-1): 格式化 ink/buddy/cli/context/screens/tasks/services/keybindings/state (43 files)

纯格式化:移除分号、React Compiler import、import 多行展开。
修复了 Box.tsx 和 ScrollBox.tsx 中无效的 global.d.ts import。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-2): 格式化 commands (79 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-3): 格式化 components/messages,permissions,mcp,sandbox,shell (104 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-4): 格式化 components/PromptInput,FeedbackSurvey,tasks,agents,skills,design-system,wizard (73 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-5): 格式化 components其余 + hooks + tools (232 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-6): 格式化 main/entrypoints/utils/moreright (21 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* docs: 更新 README,新增 Run.ps1/TODO.md,删除 V6.md

- README.md: 大幅重写,更详细版本历史和配置示例
- Run.ps1: 新增 Windows 启动脚本
- TODO.md: 新增包完成清单
- V6.md: 删除(架构重构规划已不适用)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: 修复以前的问题

* fix: 修复 login 面板的问题

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
claude-code-best
2026-04-04 23:24:27 +08:00
committed by GitHub
parent 02694918b5
commit 5b1a52b8e0
559 changed files with 103807 additions and 101817 deletions

View File

@@ -1,94 +1,108 @@
import { feature } from 'bun:bundle';
import chalk from 'chalk';
import React, { useMemo, useRef } from 'react';
import { useVoiceState } from '../context/voice.js';
import { useClipboardImageHint } from '../hooks/useClipboardImageHint.js';
import { useSettings } from '../hooks/useSettings.js';
import { useTextInput } from '../hooks/useTextInput.js';
import { Box, color, useAnimationFrame, useTerminalFocus, useTheme } from '../ink.js';
import type { BaseTextInputProps } from '../types/textInputTypes.js';
import { isEnvTruthy } from '../utils/envUtils.js';
import type { TextHighlight } from '../utils/textHighlighting.js';
import { BaseTextInput } from './BaseTextInput.js';
import { hueToRgb } from './Spinner/utils.js';
import { feature } from 'bun:bundle'
import chalk from 'chalk'
import React, { useMemo, useRef } from 'react'
import { useVoiceState } from '../context/voice.js'
import { useClipboardImageHint } from '../hooks/useClipboardImageHint.js'
import { useSettings } from '../hooks/useSettings.js'
import { useTextInput } from '../hooks/useTextInput.js'
import {
Box,
color,
useAnimationFrame,
useTerminalFocus,
useTheme,
} from '../ink.js'
import type { BaseTextInputProps } from '../types/textInputTypes.js'
import { isEnvTruthy } from '../utils/envUtils.js'
import type { TextHighlight } from '../utils/textHighlighting.js'
import { BaseTextInput } from './BaseTextInput.js'
import { hueToRgb } from './Spinner/utils.js'
// Block characters for waveform bars: space (silent) + 8 rising block elements.
const BARS = ' \u2581\u2582\u2583\u2584\u2585\u2586\u2587\u2588';
const BARS = ' \u2581\u2582\u2583\u2584\u2585\u2586\u2587\u2588'
// Mini waveform cursor width
const CURSOR_WAVEFORM_WIDTH = 1;
const CURSOR_WAVEFORM_WIDTH = 1
// Smoothing factor (0 = instant, 1 = frozen). Applied as EMA to
// smooth both rises and falls for a steady, non-jittery bar.
const SMOOTH = 0.7;
const SMOOTH = 0.7
// Boost factor for audio levels — computeLevel normalizes with a
// conservative divisor (rms/2000), so normal speech sits around
// 0.3-0.5. This multiplier lets the bar use the full range.
const LEVEL_BOOST = 1.8;
const LEVEL_BOOST = 1.8
// Raw audio level threshold (pre-boost) below which the cursor is
// grey. computeLevel returns sqrt(rms/2000), so ambient mic noise
// typically sits at 0.05-0.15. Speech starts around 0.2+.
const SILENCE_THRESHOLD = 0.15;
const SILENCE_THRESHOLD = 0.15
export type Props = BaseTextInputProps & {
highlights?: TextHighlight[];
};
highlights?: TextHighlight[]
}
export default function TextInput(props: Props): React.ReactNode {
const [theme] = useTheme();
const isTerminalFocused = useTerminalFocus();
const [theme] = useTheme()
const isTerminalFocused = useTerminalFocus()
// Hoisted to mount-time — this component re-renders on every keystroke.
const accessibilityEnabled = useMemo(() => isEnvTruthy(process.env.CLAUDE_CODE_ACCESSIBILITY), []);
const settings = useSettings();
const reducedMotion = settings.prefersReducedMotion ?? false;
const voiceState = feature('VOICE_MODE') ?
// biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useVoiceState(s => s.voiceState) : 'idle' as const;
const isVoiceRecording = voiceState === 'recording';
const audioLevels = (feature('VOICE_MODE') ?
// biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useVoiceState(s_0 => s_0.voiceAudioLevels) : []) as number[];
const smoothedRef = useRef<number[]>(new Array(CURSOR_WAVEFORM_WIDTH).fill(0));
const needsAnimation = isVoiceRecording && !reducedMotion;
const [animRef, animTime] = feature('VOICE_MODE') ?
// biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useAnimationFrame(needsAnimation ? 50 : null) : [() => {}, 0];
const accessibilityEnabled = useMemo(
() => isEnvTruthy(process.env.CLAUDE_CODE_ACCESSIBILITY),
[],
)
const settings = useSettings()
const reducedMotion = settings.prefersReducedMotion ?? false
const voiceState = feature('VOICE_MODE')
? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useVoiceState(s => s.voiceState)
: ('idle' as const)
const isVoiceRecording = voiceState === 'recording'
const audioLevels = feature('VOICE_MODE')
? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useVoiceState(s => s.voiceAudioLevels)
: []
const smoothedRef = useRef<number[]>(new Array(CURSOR_WAVEFORM_WIDTH).fill(0))
const needsAnimation = isVoiceRecording && !reducedMotion
const [animRef, animTime] = feature('VOICE_MODE')
? // biome-ignore lint/correctness/useHookAtTopLevel: feature() is a compile-time constant
useAnimationFrame(needsAnimation ? 50 : null)
: [() => {}, 0]
// Show hint when terminal regains focus and clipboard has an image
useClipboardImageHint(isTerminalFocused, !!props.onImagePaste);
useClipboardImageHint(isTerminalFocused, !!props.onImagePaste)
// Cursor invert function: mini waveform during voice recording,
// standard chalk.inverse otherwise. No warmup pulse — the ~120ms
// warmup window is too short for a 1s-period pulse to register, and
// driving TextInput re-renders at 50ms during warmup (while spaces
// are simultaneously arriving every 30-80ms) causes visible stutter.
const canShowCursor = isTerminalFocused && !accessibilityEnabled;
let invert: (text: string) => string;
const canShowCursor = isTerminalFocused && !accessibilityEnabled
let invert: (text: string) => string
if (!canShowCursor) {
invert = (text: string) => text;
invert = (text: string) => text
} else if (isVoiceRecording && !reducedMotion) {
// Single-bar waveform from the latest audio level
const smoothed = smoothedRef.current;
const raw = audioLevels.length > 0 ? audioLevels[audioLevels.length - 1] ?? 0 : 0;
const target = Math.min(raw * LEVEL_BOOST, 1);
smoothed[0] = (smoothed[0] ?? 0) * SMOOTH + target * (1 - SMOOTH);
const displayLevel = smoothed[0] ?? 0;
const barIndex = Math.max(1, Math.min(Math.round(displayLevel * (BARS.length - 1)), BARS.length - 1));
const isSilent = raw < SILENCE_THRESHOLD;
const hue = animTime / 1000 * 90 % 360;
const {
r,
g,
b
} = isSilent ? {
r: 128,
g: 128,
b: 128
} : hueToRgb(hue);
invert = () => chalk.rgb(r, g, b)(BARS[barIndex]!);
const smoothed = smoothedRef.current
const raw =
audioLevels.length > 0 ? (audioLevels[audioLevels.length - 1] ?? 0) : 0
const target = Math.min(raw * LEVEL_BOOST, 1)
smoothed[0] = (smoothed[0] ?? 0) * SMOOTH + target * (1 - SMOOTH)
const displayLevel = smoothed[0] ?? 0
const barIndex = Math.max(
1,
Math.min(Math.round(displayLevel * (BARS.length - 1)), BARS.length - 1),
)
const isSilent = raw < SILENCE_THRESHOLD
const hue = ((animTime / 1000) * 90) % 360
const { r, g, b } = isSilent ? { r: 128, g: 128, b: 128 } : hueToRgb(hue)
invert = () => chalk.rgb(r, g, b)(BARS[barIndex]!)
} else {
invert = chalk.inverse;
invert = chalk.inverse
}
const textInputState = useTextInput({
value: props.value,
onChange: props.onChange,
@@ -109,15 +123,26 @@ export default function TextInput(props: Props): React.ReactNode {
columns: props.columns,
maxVisibleLines: props.maxVisibleLines,
onImagePaste: props.onImagePaste,
disableCursorMovementForUpDownKeys: props.disableCursorMovementForUpDownKeys,
disableCursorMovementForUpDownKeys:
props.disableCursorMovementForUpDownKeys,
disableEscapeDoublePress: props.disableEscapeDoublePress,
externalOffset: props.cursorOffset,
onOffsetChange: props.onChangeCursorOffset,
inputFilter: props.inputFilter,
inlineGhostText: props.inlineGhostText,
dim: chalk.dim
});
return <Box ref={animRef}>
<BaseTextInput inputState={textInputState} terminalFocus={isTerminalFocused} highlights={props.highlights} invert={invert} hidePlaceholderText={isVoiceRecording} {...props} />
</Box>;
dim: chalk.dim,
})
return (
<Box ref={animRef}>
<BaseTextInput
inputState={textInputState}
terminalFocus={isTerminalFocused}
highlights={props.highlights}
invert={invert}
hidePlaceholderText={isVoiceRecording}
{...props}
/>
</Box>
)
}