更新大量 tsx 原始文件; 已经迁移 login panel; 部分 (#121)

* style(B1-1): 格式化 ink/buddy/cli/context/screens/tasks/services/keybindings/state (43 files)

纯格式化:移除分号、React Compiler import、import 多行展开。
修复了 Box.tsx 和 ScrollBox.tsx 中无效的 global.d.ts import。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-2): 格式化 commands (79 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-3): 格式化 components/messages,permissions,mcp,sandbox,shell (104 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-4): 格式化 components/PromptInput,FeedbackSurvey,tasks,agents,skills,design-system,wizard (73 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-5): 格式化 components其余 + hooks + tools (232 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-6): 格式化 main/entrypoints/utils/moreright (21 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* docs: 更新 README,新增 Run.ps1/TODO.md,删除 V6.md

- README.md: 大幅重写,更详细版本历史和配置示例
- Run.ps1: 新增 Windows 启动脚本
- TODO.md: 新增包完成清单
- V6.md: 删除(架构重构规划已不适用)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: 修复以前的问题

* fix: 修复 login 面板的问题

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
claude-code-best
2026-04-04 23:24:27 +08:00
committed by GitHub
parent 02694918b5
commit 5b1a52b8e0
559 changed files with 103807 additions and 101817 deletions

View File

@@ -1,14 +1,16 @@
import { c as _c } from "react/compiler-runtime";
import * as React from 'react';
import { Box, Text } from '../../ink.js';
import { env } from '../../utils/env.js';
export type ClawdPose = 'default' | 'arms-up' // both arms raised (used during jump)
| 'look-left' // both pupils shifted left
| 'look-right'; // both pupils shifted right
import * as React from 'react'
import { Box, Text } from '../../ink.js'
import { env } from '../../utils/env.js'
export type ClawdPose =
| 'default'
| 'arms-up' // both arms raised (used during jump)
| 'look-left' // both pupils shifted left
| 'look-right' // both pupils shifted right
type Props = {
pose?: ClawdPose;
};
pose?: ClawdPose
}
// Standard-terminal pose fragments. Each row is split into segments so we can
// vary only the parts that change (eyes, arms) while keeping the body/bg spans
@@ -21,46 +23,23 @@ type Props = {
// default (▛/▜, bottom pupils) — otherwise only one eye would appear to move.
type Segments = {
/** row 1 left (no bg): optional raised arm + side */
r1L: string;
r1L: string
/** row 1 eyes (with bg): left-eye, forehead, right-eye */
r1E: string;
r1E: string
/** row 1 right (no bg): side + optional raised arm */
r1R: string;
r1R: string
/** row 2 left (no bg): arm + body curve */
r2L: string;
r2L: string
/** row 2 right (no bg): body curve + arm */
r2R: string;
};
r2R: string
}
const POSES: Record<ClawdPose, Segments> = {
default: {
r1L: ' ▐',
r1E: '███▜',
r1R: '▌',
r2L: '▝▜',
r2R: '▛▘'
},
'look-left': {
r1L: ' ▐',
r1E: '▟███▟',
r1R: '▌',
r2L: '▝▜',
r2R: '▛▘'
},
'look-right': {
r1L: ' ▐',
r1E: '▙███▙',
r1R: '▌',
r2L: '▝▜',
r2R: '▛▘'
},
'arms-up': {
r1L: '▗▟',
r1E: '▛███▜',
r1R: '▙▖',
r2L: ' ▜',
r2R: '▛ '
}
};
default: { r1L: ' ▐', r1E: '▛███▜', r1R: '▌', r2L: '▝▜', r2R: '▛▘' },
'look-left': { r1L: ' ▐', r1E: '▟███▟', r1R: '▌', r2L: '▝▜', r2R: '▛▘' },
'look-right': { r1L: ' ▐', r1E: '███▙', r1R: '▌', r2L: '▝▜', r2R: '▛▘' },
'arms-up': { r1L: '▗▟', r1E: '▛███▜', r1R: '▙▖', r2L: ' ▜', r2R: '▛ ' },
}
// Apple Terminal uses a bg-fill trick (see below), so only eye poses make
// sense. Arm poses fall back to default.
@@ -68,172 +47,52 @@ const APPLE_EYES: Record<ClawdPose, string> = {
default: ' ▗ ▖ ',
'look-left': ' ▘ ▘ ',
'look-right': ' ▝ ▝ ',
'arms-up': ' ▗ ▖ '
};
export function Clawd(t0) {
const $ = _c(26);
let t1;
if ($[0] !== t0) {
t1 = t0 === undefined ? {} : t0;
$[0] = t0;
$[1] = t1;
} else {
t1 = $[1];
}
const {
pose: t2
} = t1;
const pose = t2 === undefined ? "default" : t2;
if (env.terminal === "Apple_Terminal") {
let t3;
if ($[2] !== pose) {
t3 = <AppleTerminalClawd pose={pose} />;
$[2] = pose;
$[3] = t3;
} else {
t3 = $[3];
}
return t3;
}
const p = POSES[pose];
let t3;
if ($[4] !== p.r1L) {
t3 = <Text color="clawd_body">{p.r1L}</Text>;
$[4] = p.r1L;
$[5] = t3;
} else {
t3 = $[5];
}
let t4;
if ($[6] !== p.r1E) {
t4 = <Text color="clawd_body" backgroundColor="clawd_background">{p.r1E}</Text>;
$[6] = p.r1E;
$[7] = t4;
} else {
t4 = $[7];
}
let t5;
if ($[8] !== p.r1R) {
t5 = <Text color="clawd_body">{p.r1R}</Text>;
$[8] = p.r1R;
$[9] = t5;
} else {
t5 = $[9];
}
let t6;
if ($[10] !== t3 || $[11] !== t4 || $[12] !== t5) {
t6 = <Text>{t3}{t4}{t5}</Text>;
$[10] = t3;
$[11] = t4;
$[12] = t5;
$[13] = t6;
} else {
t6 = $[13];
}
let t7;
if ($[14] !== p.r2L) {
t7 = <Text color="clawd_body">{p.r2L}</Text>;
$[14] = p.r2L;
$[15] = t7;
} else {
t7 = $[15];
}
let t8;
if ($[16] === Symbol.for("react.memo_cache_sentinel")) {
t8 = <Text color="clawd_body" backgroundColor="clawd_background"></Text>;
$[16] = t8;
} else {
t8 = $[16];
}
let t9;
if ($[17] !== p.r2R) {
t9 = <Text color="clawd_body">{p.r2R}</Text>;
$[17] = p.r2R;
$[18] = t9;
} else {
t9 = $[18];
}
let t10;
if ($[19] !== t7 || $[20] !== t9) {
t10 = <Text>{t7}{t8}{t9}</Text>;
$[19] = t7;
$[20] = t9;
$[21] = t10;
} else {
t10 = $[21];
}
let t11;
if ($[22] === Symbol.for("react.memo_cache_sentinel")) {
t11 = <Text color="clawd_body">{" "} {" "}</Text>;
$[22] = t11;
} else {
t11 = $[22];
}
let t12;
if ($[23] !== t10 || $[24] !== t6) {
t12 = <Box flexDirection="column">{t6}{t10}{t11}</Box>;
$[23] = t10;
$[24] = t6;
$[25] = t12;
} else {
t12 = $[25];
}
return t12;
'arms-up': ' ▗ ▖ ',
}
function AppleTerminalClawd(t0) {
const $ = _c(10);
const {
pose
} = t0;
let t1;
if ($[0] === Symbol.for("react.memo_cache_sentinel")) {
t1 = <Text color="clawd_body"></Text>;
$[0] = t1;
} else {
t1 = $[0];
export function Clawd({ pose = 'default' }: Props = {}): React.ReactNode {
if (env.terminal === 'Apple_Terminal') {
return <AppleTerminalClawd pose={pose} />
}
const t2 = APPLE_EYES[pose];
let t3;
if ($[1] !== t2) {
t3 = <Text color="clawd_background" backgroundColor="clawd_body">{t2}</Text>;
$[1] = t2;
$[2] = t3;
} else {
t3 = $[2];
}
let t4;
if ($[3] === Symbol.for("react.memo_cache_sentinel")) {
t4 = <Text color="clawd_body"></Text>;
$[3] = t4;
} else {
t4 = $[3];
}
let t5;
if ($[4] !== t3) {
t5 = <Text>{t1}{t3}{t4}</Text>;
$[4] = t3;
$[5] = t5;
} else {
t5 = $[5];
}
let t6;
let t7;
if ($[6] === Symbol.for("react.memo_cache_sentinel")) {
t6 = <Text backgroundColor="clawd_body">{" ".repeat(7)}</Text>;
t7 = <Text color="clawd_body"> </Text>;
$[6] = t6;
$[7] = t7;
} else {
t6 = $[6];
t7 = $[7];
}
let t8;
if ($[8] !== t5) {
t8 = <Box flexDirection="column" alignItems="center">{t5}{t6}{t7}</Box>;
$[8] = t5;
$[9] = t8;
} else {
t8 = $[9];
}
return t8;
const p = POSES[pose]
return (
<Box flexDirection="column">
<Text>
<Text color="clawd_body">{p.r1L}</Text>
<Text color="clawd_body" backgroundColor="clawd_background">
{p.r1E}
</Text>
<Text color="clawd_body">{p.r1R}</Text>
</Text>
<Text>
<Text color="clawd_body">{p.r2L}</Text>
<Text color="clawd_body" backgroundColor="clawd_background">
</Text>
<Text color="clawd_body">{p.r2R}</Text>
</Text>
<Text color="clawd_body">
{' '} {' '}
</Text>
</Box>
)
}
function AppleTerminalClawd({ pose }: { pose: ClawdPose }): React.ReactNode {
// Apple's Terminal renders vertical space between chars by default.
// It does NOT render vertical space between background colors
// so we use background color to draw the main shape.
return (
<Box flexDirection="column" alignItems="center">
<Text>
<Text color="clawd_body"></Text>
<Text color="clawd_background" backgroundColor="clawd_body">
{APPLE_EYES[pose]}
</Text>
<Text color="clawd_body"></Text>
</Text>
<Text backgroundColor="clawd_body">{' '.repeat(7)}</Text>
<Text color="clawd_body"> </Text>
</Box>
)
}