更新大量 tsx 原始文件; 已经迁移 login panel; 部分 (#121)

* style(B1-1): 格式化 ink/buddy/cli/context/screens/tasks/services/keybindings/state (43 files)

纯格式化:移除分号、React Compiler import、import 多行展开。
修复了 Box.tsx 和 ScrollBox.tsx 中无效的 global.d.ts import。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-2): 格式化 commands (79 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-3): 格式化 components/messages,permissions,mcp,sandbox,shell (104 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-4): 格式化 components/PromptInput,FeedbackSurvey,tasks,agents,skills,design-system,wizard (73 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-5): 格式化 components其余 + hooks + tools (232 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* style(B1-6): 格式化 main/entrypoints/utils/moreright (21 files)

纯格式化:移除分号、React Compiler import、import 多行展开。

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* docs: 更新 README,新增 Run.ps1/TODO.md,删除 V6.md

- README.md: 大幅重写,更详细版本历史和配置示例
- Run.ps1: 新增 Windows 启动脚本
- TODO.md: 新增包完成清单
- V6.md: 删除(架构重构规划已不适用)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: 修复以前的问题

* fix: 修复 login 面板的问题

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
claude-code-best
2026-04-04 23:24:27 +08:00
committed by GitHub
parent 02694918b5
commit 5b1a52b8e0
559 changed files with 103807 additions and 101817 deletions

View File

@@ -1,162 +1,114 @@
import { c as _c } from "react/compiler-runtime";
import { feature } from 'bun:bundle';
import figures from 'figures';
import React, { useEffect, useRef, useState } from 'react';
import { useTerminalSize } from '../hooks/useTerminalSize.js';
import { stringWidth } from '../ink/stringWidth.js';
import { Box, Text } from '../ink.js';
import { useAppState, useSetAppState } from '../state/AppState.js';
import type { AppState } from '../state/AppStateStore.js';
import { getGlobalConfig } from '../utils/config.js';
import { isFullscreenActive } from '../utils/fullscreen.js';
import type { Theme } from '../utils/theme.js';
import { getCompanion } from './companion.js';
import { renderFace, renderSprite, spriteFrameCount } from './sprites.js';
import { RARITY_COLORS } from './types.js';
const TICK_MS = 500;
const BUBBLE_SHOW = 20; // ticks → ~10s at 500ms
const FADE_WINDOW = 6; // last ~3s the bubble dims so you know it's about to go
const PET_BURST_MS = 2500; // how long hearts float after /buddy pet
import { feature } from 'bun:bundle'
import figures from 'figures'
import React, { useEffect, useRef, useState } from 'react'
import { useTerminalSize } from '../hooks/useTerminalSize.js'
import { stringWidth } from '../ink/stringWidth.js'
import { Box, Text } from '../ink.js'
import { useAppState, useSetAppState } from '../state/AppState.js'
import type { AppState } from '../state/AppStateStore.js'
import { getGlobalConfig } from '../utils/config.js'
import { isFullscreenActive } from '../utils/fullscreen.js'
import type { Theme } from '../utils/theme.js'
import { getCompanion } from './companion.js'
import { renderFace, renderSprite, spriteFrameCount } from './sprites.js'
import { RARITY_COLORS } from './types.js'
const TICK_MS = 500
const BUBBLE_SHOW = 20 // ticks → ~10s at 500ms
const FADE_WINDOW = 6 // last ~3s the bubble dims so you know it's about to go
const PET_BURST_MS = 2500 // how long hearts float after /buddy pet
// Idle sequence: mostly rest (frame 0), occasional fidget (frames 1-2), rare blink.
// Sequence indices map to sprite frames; -1 means "blink on frame 0".
const IDLE_SEQUENCE = [0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 2, 0, 0, 0];
const IDLE_SEQUENCE = [0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 2, 0, 0, 0]
// Hearts float up-and-out over 5 ticks (~2.5s). Prepended above the sprite.
const H = figures.heart;
const PET_HEARTS = [` ${H} ${H} `, ` ${H} ${H} ${H} `, ` ${H} ${H} ${H} `, `${H} ${H} ${H} `, '· · · '];
const H = figures.heart
const PET_HEARTS = [
` ${H} ${H} `,
` ${H} ${H} ${H} `,
` ${H} ${H} ${H} `,
`${H} ${H} ${H} `,
'· · · ',
]
function wrap(text: string, width: number): string[] {
const words = text.split(' ');
const lines: string[] = [];
let cur = '';
const words = text.split(' ')
const lines: string[] = []
let cur = ''
for (const w of words) {
if (cur.length + w.length + 1 > width && cur) {
lines.push(cur);
cur = w;
lines.push(cur)
cur = w
} else {
cur = cur ? `${cur} ${w}` : w;
cur = cur ? `${cur} ${w}` : w
}
}
if (cur) lines.push(cur);
return lines;
if (cur) lines.push(cur)
return lines
}
function SpeechBubble(t0) {
const $ = _c(31);
const {
text,
color,
fading,
tail
} = t0;
let T0;
let borderColor;
let t1;
let t2;
let t3;
let t4;
let t5;
let t6;
if ($[0] !== color || $[1] !== fading || $[2] !== text) {
const lines = wrap(text, 30);
borderColor = fading ? "inactive" : color;
T0 = Box;
t1 = "column";
t2 = "round";
t3 = borderColor;
t4 = 1;
t5 = 34;
let t7;
if ($[11] !== fading) {
t7 = (l, i) => <Text key={i} italic={true} dimColor={!fading} color={fading ? "inactive" : undefined}>{l}</Text>;
$[11] = fading;
$[12] = t7;
} else {
t7 = $[12];
}
t6 = lines.map(t7);
$[0] = color;
$[1] = fading;
$[2] = text;
$[3] = T0;
$[4] = borderColor;
$[5] = t1;
$[6] = t2;
$[7] = t3;
$[8] = t4;
$[9] = t5;
$[10] = t6;
} else {
T0 = $[3];
borderColor = $[4];
t1 = $[5];
t2 = $[6];
t3 = $[7];
t4 = $[8];
t5 = $[9];
t6 = $[10];
function SpeechBubble({
text,
color,
fading,
tail,
}: {
text: string
color: keyof Theme
fading: boolean
tail: 'down' | 'right'
}): React.ReactNode {
const lines = wrap(text, 30)
const borderColor = fading ? 'inactive' : color
const bubble = (
<Box
flexDirection="column"
borderStyle="round"
borderColor={borderColor}
paddingX={1}
width={34}
>
{lines.map((l, i) => (
<Text
key={i}
italic
dimColor={!fading}
color={fading ? 'inactive' : undefined}
>
{l}
</Text>
))}
</Box>
)
if (tail === 'right') {
return (
<Box flexDirection="row" alignItems="center">
{bubble}
<Text color={borderColor}></Text>
</Box>
)
}
let t7;
if ($[13] !== T0 || $[14] !== t1 || $[15] !== t2 || $[16] !== t3 || $[17] !== t4 || $[18] !== t5 || $[19] !== t6) {
t7 = <T0 flexDirection={t1} borderStyle={t2} borderColor={t3} paddingX={t4} width={t5}>{t6}</T0>;
$[13] = T0;
$[14] = t1;
$[15] = t2;
$[16] = t3;
$[17] = t4;
$[18] = t5;
$[19] = t6;
$[20] = t7;
} else {
t7 = $[20];
}
const bubble = t7;
if (tail === "right") {
let t8;
if ($[21] !== borderColor) {
t8 = <Text color={borderColor}></Text>;
$[21] = borderColor;
$[22] = t8;
} else {
t8 = $[22];
}
let t9;
if ($[23] !== bubble || $[24] !== t8) {
t9 = <Box flexDirection="row" alignItems="center">{bubble}{t8}</Box>;
$[23] = bubble;
$[24] = t8;
$[25] = t9;
} else {
t9 = $[25];
}
return t9;
}
let t8;
if ($[26] !== borderColor) {
t8 = <Box flexDirection="column" alignItems="flex-end" paddingRight={6}><Text color={borderColor}> </Text><Text color={borderColor}></Text></Box>;
$[26] = borderColor;
$[27] = t8;
} else {
t8 = $[27];
}
let t9;
if ($[28] !== bubble || $[29] !== t8) {
t9 = <Box flexDirection="column" alignItems="flex-end" marginRight={1}>{bubble}{t8}</Box>;
$[28] = bubble;
$[29] = t8;
$[30] = t9;
} else {
t9 = $[30];
}
return t9;
return (
<Box flexDirection="column" alignItems="flex-end" marginRight={1}>
{bubble}
<Box flexDirection="column" alignItems="flex-end" paddingRight={6}>
<Text color={borderColor}> </Text>
<Text color={borderColor}></Text>
</Box>
</Box>
)
}
export const MIN_COLS_FOR_FULL_SPRITE = 100;
const SPRITE_BODY_WIDTH = 12;
const NAME_ROW_PAD = 2; // focused state wraps name in spaces: ` name `
const SPRITE_PADDING_X = 2;
const BUBBLE_WIDTH = 36; // SpeechBubble box (34) + tail column
const NARROW_QUIP_CAP = 24;
export const MIN_COLS_FOR_FULL_SPRITE = 100
const SPRITE_BODY_WIDTH = 12
const NAME_ROW_PAD = 2 // focused state wraps name in spaces: ` name `
const SPRITE_PADDING_X = 2
const BUBBLE_WIDTH = 36 // SpeechBubble box (34) + tail column
const NARROW_QUIP_CAP = 24
function spriteColWidth(nameWidth: number): number {
return Math.max(SPRITE_BODY_WIDTH, nameWidth + NAME_ROW_PAD);
return Math.max(SPRITE_BODY_WIDTH, nameWidth + NAME_ROW_PAD)
}
// Width the sprite area consumes. PromptInput subtracts this so text wraps
@@ -164,115 +116,171 @@ function spriteColWidth(nameWidth: number): number {
// width); in non-fullscreen it sits inline and needs BUBBLE_WIDTH more.
// Narrow terminals: 0 — REPL.tsx stacks the one-liner on its own row
// (above input in fullscreen, below in scrollback), so no reservation.
export function companionReservedColumns(terminalColumns: number, speaking: boolean): number {
if (!feature('BUDDY')) return 0;
const companion = getCompanion();
if (!companion || getGlobalConfig().companionMuted) return 0;
if (terminalColumns < MIN_COLS_FOR_FULL_SPRITE) return 0;
const nameWidth = stringWidth(companion.name);
const bubble = speaking && !isFullscreenActive() ? BUBBLE_WIDTH : 0;
return spriteColWidth(nameWidth) + SPRITE_PADDING_X + bubble;
export function companionReservedColumns(
terminalColumns: number,
speaking: boolean,
): number {
if (!feature('BUDDY')) return 0
const companion = getCompanion()
if (!companion || getGlobalConfig().companionMuted) return 0
if (terminalColumns < MIN_COLS_FOR_FULL_SPRITE) return 0
const nameWidth = stringWidth(companion.name)
const bubble = speaking && !isFullscreenActive() ? BUBBLE_WIDTH : 0
return spriteColWidth(nameWidth) + SPRITE_PADDING_X + bubble
}
export function CompanionSprite(): React.ReactNode {
const reaction = useAppState(s => s.companionReaction);
const petAt = useAppState(s => s.companionPetAt);
const focused = useAppState(s => s.footerSelection === 'companion');
const setAppState = useSetAppState();
const {
columns
} = useTerminalSize();
const [tick, setTick] = useState(0);
const lastSpokeTick = useRef(0);
const reaction = useAppState(s => s.companionReaction)
const petAt = useAppState(s => s.companionPetAt)
const focused = useAppState(s => s.footerSelection === 'companion')
const setAppState = useSetAppState()
const { columns } = useTerminalSize()
const [tick, setTick] = useState(0)
const lastSpokeTick = useRef(0)
// Sync-during-render (not useEffect) so the first post-pet render already
// has petStartTick=tick and petAge=0 — otherwise frame 0 is skipped.
const [{
petStartTick,
forPetAt
}, setPetStart] = useState({
const [{ petStartTick, forPetAt }, setPetStart] = useState({
petStartTick: 0,
forPetAt: petAt
});
forPetAt: petAt,
})
if (petAt !== forPetAt) {
setPetStart({
petStartTick: tick,
forPetAt: petAt
});
setPetStart({ petStartTick: tick, forPetAt: petAt })
}
useEffect(() => {
const timer = setInterval(setT => setT((t: number) => t + 1), TICK_MS, setTick);
return () => clearInterval(timer);
}, []);
const timer = setInterval(
setT => setT((t: number) => t + 1),
TICK_MS,
setTick,
)
return () => clearInterval(timer)
}, [])
useEffect(() => {
if (!reaction) return;
lastSpokeTick.current = tick;
const timer = setTimeout(setA => setA((prev: AppState) => prev.companionReaction === undefined ? prev : {
...prev,
companionReaction: undefined
}), BUBBLE_SHOW * TICK_MS, setAppState);
return () => clearTimeout(timer);
if (!reaction) return
lastSpokeTick.current = tick
const timer = setTimeout(
setA =>
setA((prev: AppState) =>
prev.companionReaction === undefined
? prev
: { ...prev, companionReaction: undefined },
),
BUBBLE_SHOW * TICK_MS,
setAppState,
)
return () => clearTimeout(timer)
// eslint-disable-next-line react-hooks/exhaustive-deps -- tick intentionally captured at reaction-change, not tracked
}, [reaction, setAppState]);
if (!feature('BUDDY')) return null;
const companion = getCompanion();
if (!companion || getGlobalConfig().companionMuted) return null;
const color = RARITY_COLORS[companion.rarity];
const colWidth = spriteColWidth(stringWidth(companion.name));
const bubbleAge = reaction ? tick - lastSpokeTick.current : 0;
const fading = reaction !== undefined && bubbleAge >= BUBBLE_SHOW - FADE_WINDOW;
const petAge = petAt ? tick - petStartTick : Infinity;
const petting = petAge * TICK_MS < PET_BURST_MS;
}, [reaction, setAppState])
if (!feature('BUDDY')) return null
const companion = getCompanion()
if (!companion || getGlobalConfig().companionMuted) return null
const color = RARITY_COLORS[companion.rarity]
const colWidth = spriteColWidth(stringWidth(companion.name))
const bubbleAge = reaction ? tick - lastSpokeTick.current : 0
const fading =
reaction !== undefined && bubbleAge >= BUBBLE_SHOW - FADE_WINDOW
const petAge = petAt ? tick - petStartTick : Infinity
const petting = petAge * TICK_MS < PET_BURST_MS
// Narrow terminals: collapse to one-line face. When speaking, the quip
// replaces the name beside the face (no room for a bubble).
if (columns < MIN_COLS_FOR_FULL_SPRITE) {
const quip = reaction && reaction.length > NARROW_QUIP_CAP ? reaction.slice(0, NARROW_QUIP_CAP - 1) + '…' : reaction;
const label = quip ? `"${quip}"` : focused ? ` ${companion.name} ` : companion.name;
return <Box paddingX={1} alignSelf="flex-end">
const quip =
reaction && reaction.length > NARROW_QUIP_CAP
? reaction.slice(0, NARROW_QUIP_CAP - 1) + '…'
: reaction
const label = quip
? `"${quip}"`
: focused
? ` ${companion.name} `
: companion.name
return (
<Box paddingX={1} alignSelf="flex-end">
<Text>
{petting && <Text color="autoAccept">{figures.heart} </Text>}
<Text bold color={color}>
{renderFace(companion)}
</Text>{' '}
<Text italic dimColor={!focused && !reaction} bold={focused} inverse={focused && !reaction} color={reaction ? fading ? 'inactive' : color : focused ? color : undefined}>
<Text
italic
dimColor={!focused && !reaction}
bold={focused}
inverse={focused && !reaction}
color={
reaction
? fading
? 'inactive'
: color
: focused
? color
: undefined
}
>
{label}
</Text>
</Text>
</Box>;
</Box>
)
}
const frameCount = spriteFrameCount(companion.species);
const heartFrame = petting ? PET_HEARTS[petAge % PET_HEARTS.length] : null;
let spriteFrame: number;
let blink = false;
const frameCount = spriteFrameCount(companion.species)
const heartFrame = petting ? PET_HEARTS[petAge % PET_HEARTS.length] : null
let spriteFrame: number
let blink = false
if (reaction || petting) {
// Excited: cycle all fidget frames fast
spriteFrame = tick % frameCount;
spriteFrame = tick % frameCount
} else {
const step = IDLE_SEQUENCE[tick % IDLE_SEQUENCE.length]!;
const step = IDLE_SEQUENCE[tick % IDLE_SEQUENCE.length]!
if (step === -1) {
spriteFrame = 0;
blink = true;
spriteFrame = 0
blink = true
} else {
spriteFrame = step % frameCount;
spriteFrame = step % frameCount
}
}
const body = renderSprite(companion, spriteFrame).map(line => blink ? line.replaceAll(companion.eye, '-') : line);
const sprite = heartFrame ? [heartFrame, ...body] : body;
const body = renderSprite(companion, spriteFrame).map(line =>
blink ? line.replaceAll(companion.eye, '-') : line,
)
const sprite = heartFrame ? [heartFrame, ...body] : body
// Name row doubles as hint row — unfocused shows dim name + ↓ discovery,
// focused shows inverse name. The enter-to-open hint lives in
// PromptInputFooter's right column so this row stays one line and the
// sprite doesn't jump up when selected. flexShrink=0 stops the
// inline-bubble row wrapper from squeezing the sprite to fit.
const spriteColumn = <Box flexDirection="column" flexShrink={0} alignItems="center" width={colWidth}>
{sprite.map((line, i) => <Text key={i} color={i === 0 && heartFrame ? 'autoAccept' : color}>
const spriteColumn = (
<Box
flexDirection="column"
flexShrink={0}
alignItems="center"
width={colWidth}
>
{sprite.map((line, i) => (
<Text key={i} color={i === 0 && heartFrame ? 'autoAccept' : color}>
{line}
</Text>)}
<Text italic bold={focused} dimColor={!focused} color={focused ? color : undefined} inverse={focused}>
</Text>
))}
<Text
italic
bold={focused}
dimColor={!focused}
color={focused ? color : undefined}
inverse={focused}
>
{focused ? ` ${companion.name} ` : companion.name}
</Text>
</Box>;
</Box>
)
if (!reaction) {
return <Box paddingX={1}>{spriteColumn}</Box>;
return <Box paddingX={1}>{spriteColumn}</Box>
}
// Fullscreen: bubble renders separately via CompanionFloatingBubble in
@@ -281,90 +289,60 @@ export function CompanionSprite(): React.ReactNode {
// Non-fullscreen: bubble sits inline beside the sprite (input shrinks)
// because floating into Static scrollback can't be cleared.
if (isFullscreenActive()) {
return <Box paddingX={1}>{spriteColumn}</Box>;
return <Box paddingX={1}>{spriteColumn}</Box>
}
return <Box flexDirection="row" alignItems="flex-end" paddingX={1} flexShrink={0}>
<SpeechBubble text={reaction} color={color} fading={fading} tail="right" />
return (
<Box flexDirection="row" alignItems="flex-end" paddingX={1} flexShrink={0}>
<SpeechBubble
text={reaction}
color={color}
fading={fading}
tail="right"
/>
{spriteColumn}
</Box>;
</Box>
)
}
// Floating bubble overlay for fullscreen mode. Mounted in FullscreenLayout's
// bottomFloat slot (outside the overflowY:hidden clip) so it can extend into
// the ScrollBox region. CompanionSprite owns the clear-after-10s timer; this
// just reads companionReaction and renders the fade.
export function CompanionFloatingBubble() {
const $ = _c(8);
const reaction = useAppState(_temp);
let t0;
if ($[0] !== reaction) {
t0 = {
tick: 0,
forReaction: reaction
};
$[0] = reaction;
$[1] = t0;
} else {
t0 = $[1];
}
const [t1, setTick] = useState(t0);
const {
tick,
forReaction
} = t1;
export function CompanionFloatingBubble(): React.ReactNode {
const reaction = useAppState(s => s.companionReaction)
const [{ tick, forReaction }, setTick] = useState({
tick: 0,
forReaction: reaction,
})
// Reset tick synchronously when reaction changes (not in useEffect, which
// runs post-render and would show one stale-faded frame). Storing the
// reaction the tick is counting FOR alongside the tick itself means the
// fade computation never sees a tick from a previous reaction.
if (reaction !== forReaction) {
setTick({
tick: 0,
forReaction: reaction
});
setTick({ tick: 0, forReaction: reaction })
}
let t2;
let t3;
if ($[2] !== reaction) {
t2 = () => {
if (!reaction) {
return;
}
const timer = setInterval(_temp3, TICK_MS, setTick);
return () => clearInterval(timer);
};
t3 = [reaction];
$[2] = reaction;
$[3] = t2;
$[4] = t3;
} else {
t2 = $[3];
t3 = $[4];
}
useEffect(t2, t3);
if (!feature("BUDDY") || !reaction) {
return null;
}
const companion = getCompanion();
if (!companion || getGlobalConfig().companionMuted) {
return null;
}
const t4 = tick >= BUBBLE_SHOW - FADE_WINDOW;
let t5;
if ($[5] !== reaction || $[6] !== t4) {
t5 = <SpeechBubble text={reaction} color={RARITY_COLORS[companion.rarity]} fading={t4} tail="down" />;
$[5] = reaction;
$[6] = t4;
$[7] = t5;
} else {
t5 = $[7];
}
return t5;
}
function _temp3(set) {
return set(_temp2);
}
function _temp2(s_0) {
return {
...s_0,
tick: s_0.tick + 1
};
}
function _temp(s) {
return s.companionReaction;
useEffect(() => {
if (!reaction) return
const timer = setInterval(
set => set(s => ({ ...s, tick: s.tick + 1 })),
TICK_MS,
setTick,
)
return () => clearInterval(timer)
}, [reaction])
if (!feature('BUDDY') || !reaction) return null
const companion = getCompanion()
if (!companion || getGlobalConfig().companionMuted) return null
return (
<SpeechBubble
text={reaction}
color={RARITY_COLORS[companion.rarity]}
fading={tick >= BUBBLE_SHOW - FADE_WINDOW}
tail="down"
/>
)
}

View File

@@ -1,97 +1,67 @@
import { c as _c } from "react/compiler-runtime";
import { feature } from 'bun:bundle';
import React, { useEffect } from 'react';
import { useNotifications } from '../context/notifications.js';
import { Text } from '../ink.js';
import { getGlobalConfig } from '../utils/config.js';
import { getRainbowColor } from '../utils/thinking.js';
import { feature } from 'bun:bundle'
import React, { useEffect } from 'react'
import { useNotifications } from '../context/notifications.js'
import { Text } from '../ink.js'
import { getGlobalConfig } from '../utils/config.js'
import { getRainbowColor } from '../utils/thinking.js'
// Local date, not UTC — 24h rolling wave across timezones. Sustained Twitter
// buzz instead of a single UTC-midnight spike, gentler on soul-gen load.
// Teaser window: April 1-7, 2026 only. Command stays live forever after.
export function isBuddyTeaserWindow(): boolean {
if ((process.env.USER_TYPE) === 'ant') return true;
const d = new Date();
return d.getFullYear() === 2026 && d.getMonth() === 3 && d.getDate() <= 7;
if (process.env.USER_TYPE === 'ant') return true
const d = new Date()
return d.getFullYear() === 2026 && d.getMonth() === 3 && d.getDate() <= 7
}
export function isBuddyLive(): boolean {
if ((process.env.USER_TYPE) === 'ant') return true;
const d = new Date();
return d.getFullYear() > 2026 || d.getFullYear() === 2026 && d.getMonth() >= 3;
if (process.env.USER_TYPE === 'ant') return true
const d = new Date()
return (
d.getFullYear() > 2026 || (d.getFullYear() === 2026 && d.getMonth() >= 3)
)
}
function RainbowText(t0) {
const $ = _c(2);
const {
text
} = t0;
let t1;
if ($[0] !== text) {
t1 = <>{[...text].map(_temp)}</>;
$[0] = text;
$[1] = t1;
} else {
t1 = $[1];
}
return t1;
function RainbowText({ text }: { text: string }): React.ReactNode {
return (
<>
{[...text].map((ch, i) => (
<Text key={i} color={getRainbowColor(i)}>
{ch}
</Text>
))}
</>
)
}
// Rainbow /buddy teaser shown on startup when no companion hatched yet.
// Idle presence and reactions are handled by CompanionSprite directly.
function _temp(ch, i) {
return <Text key={i} color={getRainbowColor(i)}>{ch}</Text>;
export function useBuddyNotification(): void {
const { addNotification, removeNotification } = useNotifications()
useEffect(() => {
if (!feature('BUDDY')) return
const config = getGlobalConfig()
if (config.companion || !isBuddyTeaserWindow()) return
addNotification({
key: 'buddy-teaser',
jsx: <RainbowText text="/buddy" />,
priority: 'immediate',
timeoutMs: 15_000,
})
return () => removeNotification('buddy-teaser')
}, [addNotification, removeNotification])
}
export function useBuddyNotification() {
const $ = _c(4);
const {
addNotification,
removeNotification
} = useNotifications();
let t0;
let t1;
if ($[0] !== addNotification || $[1] !== removeNotification) {
t0 = () => {
if (!feature("BUDDY")) {
return;
}
const config = getGlobalConfig();
if (config.companion || !isBuddyTeaserWindow()) {
return;
}
addNotification({
key: "buddy-teaser",
jsx: <RainbowText text="/buddy" />,
priority: "immediate",
timeoutMs: 15000
});
return () => removeNotification("buddy-teaser");
};
t1 = [addNotification, removeNotification];
$[0] = addNotification;
$[1] = removeNotification;
$[2] = t0;
$[3] = t1;
} else {
t0 = $[2];
t1 = $[3];
}
useEffect(t0, t1);
}
export function findBuddyTriggerPositions(text: string): Array<{
start: number;
end: number;
}> {
if (!feature('BUDDY')) return [];
const triggers: Array<{
start: number;
end: number;
}> = [];
const re = /\/buddy\b/g;
let m: RegExpExecArray | null;
export function findBuddyTriggerPositions(
text: string,
): Array<{ start: number; end: number }> {
if (!feature('BUDDY')) return []
const triggers: Array<{ start: number; end: number }> = []
const re = /\/buddy\b/g
let m: RegExpExecArray | null
while ((m = re.exec(text)) !== null) {
triggers.push({
start: m.index,
end: m.index + m[0].length
});
triggers.push({ start: m.index, end: m.index + m[0].length })
}
return triggers;
return triggers
}