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feat: /goal命令能力支持,参考codex实现 (#1261)
* feat: /goal命令能力支持,参考codex实现 * fix: 修复promp和提示词不一致的问题 * fix: 修复 goal 功能多项 AI 审查问题 - prompt 中 update 行为描述与运行时不一致(no-op → error) - src/commands/goal/ 使用相对路径导入,改为 src/* 别名 - /goal 命令标记 bridgeSafe 但含交互式对话框,改为 false - useGoalContinuation 中 origin 使用 as unknown as string 强转,改为直接传字符串 - ResumeConversation 路径缺少 goal hydration,补齐恢复逻辑 - onCancel 在非查询状态下误暂停 goal,加 queryGuard 守卫 - resumeGoal 允许从终态恢复,收紧为仅允许 paused 状态 - buildGoalContextBlock 生成畸形 XML 属性,改为合法 budget 属性 * fix: 修复剩余AI审查的问题 * fix: 防止goal状态丢失 * fix: 修复Biome规范错误问题 * fix: 修复部分情况下goal无法启动的问题 * fix: 增加断网后状态默认设置为PAUSE机制、完成暂停-恢复状态切换,且正常进行前端渲染。设置达到max turn后处理逻辑。 * fix: 修复终端异常断开情况,resume续跑;修复用户消息排队信息被goal输出信息覆盖的问题。 * fix: apply biome formatting to pass CI lint check Co-authored-by: Cursor <cursoragent@cursor.com> * fix: skip slash command echo in setUserInputOnProcessing to prevent UI flash Co-authored-by: Cursor <cursoragent@cursor.com> --------- Co-authored-by: moyu <moyu@kingsoft.com> Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -740,6 +740,7 @@ async function getMessagesForSlashCommand(
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metaMessages?: string[];
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nextInput?: string;
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submitNextInput?: boolean;
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displayArgs?: string;
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},
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) => {
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doneWasCalled = true;
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@@ -773,20 +774,22 @@ async function getMessagesForSlashCommand(
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const skipTranscript =
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isFullscreenEnvEnabled() && typeof result === 'string' && result.endsWith(' dismissed');
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const breadcrumbArgs = options?.displayArgs ?? args;
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void resolve({
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messages:
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options?.display === 'system'
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? skipTranscript
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? metaMessages
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: [
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createCommandInputMessage(formatCommandInput(command, args)),
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createCommandInputMessage(formatCommandInput(command, breadcrumbArgs)),
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createCommandInputMessage(`<local-command-stdout>${result}</local-command-stdout>`),
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...metaMessages,
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]
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: [
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createUserMessage({
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content: prepareUserContent({
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inputString: formatCommandInput(command, args),
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inputString: formatCommandInput(command, breadcrumbArgs),
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precedingInputBlocks,
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}),
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}),
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