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feat: 工具层及 mcp 大重构 (#252)
* feat: 第一版大重构 * fix: 修复类型问题 * chore: 更新版本到 1.3.2 * Add brave as alternative WebSearchTool * fix: 修正顺序 * fix: 修复对穷鬼模式的 auto dream 和 session memory 越过 * feat: 穷鬼模式去除 session-summary * feat: 创建 builtin-tools 包,搬运所有工具实现 将 src/tools/ 下的全部 60 个工具目录迁移至 packages/builtin-tools/src/tools/, 内部导入路径已更新为 src/ alias 模式。 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: 更新 src/ 中所有工具引用至 builtin-tools 包,删除 src/tools/ - src/tools.ts 及 178 个 src/ 文件的 import 路径从 ./tools/ 改为 builtin-tools/tools/ - 删除 src/tools/ 整个目录(已迁移至 packages/builtin-tools/) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * chore: 添加 builtin-tools 路径别名至 tsconfig,更新 bun.lock - tsconfig.json 新增 builtin-tools/* 和 builtin-tools 路径映射 - 新增 packages/builtin-tools/src 至 include Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * refactor: 为 builtin-tools、mcp-client、agent-tools 添加 @claude-code-best 作用域前缀 所有包名及 import 路径统一添加 @claude-code-best/ 前缀: - builtin-tools → @claude-code-best/builtin-tools - mcp-client → @claude-code-best/mcp-client - agent-tools → @claude-code-best/agent-tools Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: 修复 node 环境没有 bun 的问题 --------- Co-authored-by: Eric-Guo <eric.guocz@gmail.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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import { z } from 'zod/v4'
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import { logEvent } from 'src/services/analytics/index.js'
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import type { AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS } from 'src/services/analytics/metadata.js'
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import type { Tool } from 'src/Tool.js'
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import { buildTool, type ToolDef } from 'src/Tool.js'
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import { isAgentSwarmsEnabled } from 'src/utils/agentSwarmsEnabled.js'
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import { lazySchema } from 'src/utils/lazySchema.js'
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import { jsonStringify } from 'src/utils/slowOperations.js'
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import { TEAM_LEAD_NAME } from 'src/utils/swarm/constants.js'
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import {
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cleanupTeamDirectories,
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readTeamFile,
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unregisterTeamForSessionCleanup,
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} from 'src/utils/swarm/teamHelpers.js'
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import { clearTeammateColors } from 'src/utils/swarm/teammateLayoutManager.js'
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import { clearLeaderTeamName } from 'src/utils/tasks.js'
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import { TEAM_DELETE_TOOL_NAME } from './constants.js'
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import { getPrompt } from './prompt.js'
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import { renderToolResultMessage, renderToolUseMessage } from './UI.js'
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const inputSchema = lazySchema(() => z.strictObject({}))
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type InputSchema = ReturnType<typeof inputSchema>
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export type Output = {
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success: boolean
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message: string
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team_name?: string
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}
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export type Input = z.infer<InputSchema>
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export const TeamDeleteTool: Tool<InputSchema, Output> = buildTool({
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name: TEAM_DELETE_TOOL_NAME,
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searchHint: 'disband a swarm team and clean up',
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maxResultSizeChars: 100_000,
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shouldDefer: true,
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userFacingName() {
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return ''
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},
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get inputSchema(): InputSchema {
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return inputSchema()
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},
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isEnabled() {
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return isAgentSwarmsEnabled()
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},
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async description() {
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return 'Clean up team and task directories when the swarm is complete'
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},
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async prompt() {
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return getPrompt()
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},
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mapToolResultToToolResultBlockParam(data, toolUseID) {
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return {
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tool_use_id: toolUseID,
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type: 'tool_result' as const,
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content: [
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{
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type: 'text' as const,
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text: jsonStringify(data),
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},
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],
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}
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},
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async call(_input, context) {
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const { setAppState, getAppState } = context
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const appState = getAppState()
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const teamName = appState.teamContext?.teamName
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if (teamName) {
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// Read team config to check for active members
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const teamFile = readTeamFile(teamName)
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if (teamFile) {
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// Filter out the team lead - only count non-lead members
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const nonLeadMembers = teamFile.members.filter(
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m => m.name !== TEAM_LEAD_NAME,
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)
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// Separate truly active members from idle/dead ones
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// Members with isActive === false are idle (finished their turn or crashed)
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const activeMembers = nonLeadMembers.filter(m => m.isActive !== false)
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if (activeMembers.length > 0) {
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const memberNames = activeMembers.map(m => m.name).join(', ')
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return {
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data: {
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success: false,
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message: `Cannot cleanup team with ${activeMembers.length} active member(s): ${memberNames}. Use requestShutdown to gracefully terminate teammates first.`,
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team_name: teamName,
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},
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}
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}
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}
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await cleanupTeamDirectories(teamName)
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// Already cleaned — don't try again on gracefulShutdown.
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unregisterTeamForSessionCleanup(teamName)
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// Clear color assignments so new teams start fresh
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clearTeammateColors()
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// Clear leader team name so getTaskListId() falls back to session ID
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clearLeaderTeamName()
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logEvent('tengu_team_deleted', {
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team_name:
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teamName as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
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})
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}
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// Clear team context and inbox from app state
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setAppState(prev => ({
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...prev,
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teamContext: undefined,
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inbox: {
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messages: [], // Clear any queued messages
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},
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}))
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return {
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data: {
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success: true,
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message: teamName
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? `Cleaned up directories and worktrees for team "${teamName}"`
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: 'No team name found, nothing to clean up',
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team_name: teamName,
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},
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}
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},
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renderToolUseMessage,
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renderToolResultMessage,
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} satisfies ToolDef<InputSchema, Output>)
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25
packages/builtin-tools/src/tools/TeamDeleteTool/UI.tsx
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25
packages/builtin-tools/src/tools/TeamDeleteTool/UI.tsx
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import React from 'react'
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import { jsonParse } from 'src/utils/slowOperations.js'
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import type { Output } from './TeamDeleteTool.js'
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export function renderToolUseMessage(
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_input: Record<string, unknown>,
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): React.ReactNode {
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return 'cleanup team: current'
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}
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export function renderToolResultMessage(
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content: Output | string,
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_progressMessages: unknown,
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{ verbose: _verbose }: { verbose: boolean },
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): React.ReactNode {
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const result: Output =
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typeof content === 'string' ? jsonParse(content) : content
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// Suppress cleanup result - the batched shutdown message covers this
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if ('success' in result && 'team_name' in result && 'message' in result) {
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return null
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}
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return null
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}
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export const TEAM_DELETE_TOOL_NAME = 'TeamDelete'
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16
packages/builtin-tools/src/tools/TeamDeleteTool/prompt.ts
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16
packages/builtin-tools/src/tools/TeamDeleteTool/prompt.ts
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export function getPrompt(): string {
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return `
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# TeamDelete
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Remove team and task directories when the swarm work is complete.
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This operation:
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- Removes the team directory (\`~/.claude/teams/{team-name}/\`)
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- Removes the task directory (\`~/.claude/tasks/{team-name}/\`)
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- Clears team context from the current session
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**IMPORTANT**: TeamDelete will fail if the team still has active members. Gracefully terminate teammates first, then call TeamDelete after all teammates have shut down.
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Use this when all teammates have finished their work and you want to clean up the team resources. The team name is automatically determined from the current session's team context.
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`.trim()
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}
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