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feat: Phase 1 — 数据模型升级 Creature v2 + PCBox/Bag
- 新增 MoveSlot, PCBox, Bag, ItemId 类型 - Creature 扩展 nature/moves/ability/heldItem/pokeball 字段 - BuddyData 升级 v2: 新增 boxes, bag, battlesWon/battlesLost - 新建 data/learnsets.ts: getDefaultMoveset/getDefaultAbility/getNewLearnableMoves - storage.ts v1→v2 迁移: 回填 nature/moves/ability,新增 PCBox/Bag - 新增 PCBox 操作: deposit/withdraw/move/rename/findLocation/release - 新增 Bag 操作: add/remove/getCount - generateCreature/loadBuddyData/hatchEgg 改为 async (Dex.learnsets.get 异步) - 修复 PokedexView: activeCreatureId → party[0] - 更新测试文件: async/await + v2 BuddyData fixtures Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -55,8 +55,8 @@ export function PokedexView({ buddyData }: PokedexViewProps) {
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const species = getSpeciesData(speciesId)
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const entry = dexMap.get(speciesId)
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const discovered = !!entry
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const isActive = buddyData.activeCreatureId
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? buddyData.creatures.some((c) => c.id === buddyData.activeCreatureId && c.speciesId === speciesId)
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const isActive = buddyData.party[0]
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? buddyData.creatures.some((c) => c.id === buddyData.party[0] && c.speciesId === speciesId)
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: false
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const nextEvo = getNextEvolution(speciesId)
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