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feat: Phase 1 — 数据模型升级 Creature v2 + PCBox/Bag
- 新增 MoveSlot, PCBox, Bag, ItemId 类型 - Creature 扩展 nature/moves/ability/heldItem/pokeball 字段 - BuddyData 升级 v2: 新增 boxes, bag, battlesWon/battlesLost - 新建 data/learnsets.ts: getDefaultMoveset/getDefaultAbility/getNewLearnableMoves - storage.ts v1→v2 迁移: 回填 nature/moves/ability,新增 PCBox/Bag - 新增 PCBox 操作: deposit/withdraw/move/rename/findLocation/release - 新增 Bag 操作: add/remove/getCount - generateCreature/loadBuddyData/hatchEgg 改为 async (Dex.learnsets.get 异步) - 修复 PokedexView: activeCreatureId → party[0] - 更新测试文件: async/await + v2 BuddyData fixtures Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -4,8 +4,8 @@ import { generateCreature, calculateStats, getCreatureName, getTotalEV, recalcul
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import { getSpeciesData } from '../data/species'
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describe('generateCreature', () => {
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test('creates a creature with correct defaults', () => {
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const c = generateCreature('bulbasaur', 42)
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test('creates a creature with correct defaults', async () => {
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const c = await generateCreature('bulbasaur', 42)
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expect(c.speciesId).toBe('bulbasaur')
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expect(c.level).toBe(1)
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expect(c.xp).toBe(0)
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@@ -13,23 +13,23 @@ describe('generateCreature', () => {
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expect(c.friendship).toBe(getSpeciesData('bulbasaur').baseHappiness)
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expect(c.isShiny).toBeDefined()
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expect(c.id).toBeTruthy()
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expect(Object.values(c.iv).every((v) => v >= 0 && v <= 31)).toBe(true)
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expect(Object.values(c.ev).every((v) => v === 0)).toBe(true)
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expect(Object.values(c.iv).every((v: number) => v >= 0 && v <= 31)).toBe(true)
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expect(Object.values(c.ev).every((v: number) => v === 0)).toBe(true)
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})
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test('deterministic IV generation from seed', () => {
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const c1 = generateCreature('charmander', 12345)
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const c2 = generateCreature('charmander', 12345)
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test('deterministic IV generation from seed', async () => {
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const c1 = await generateCreature('charmander', 12345)
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const c2 = await generateCreature('charmander', 12345)
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expect(c1.iv).toEqual(c2.iv)
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})
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test('different seeds produce different IVs', () => {
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const c1 = generateCreature('squirtle', 100)
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const c2 = generateCreature('squirtle', 200)
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test('different seeds produce different IVs', async () => {
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const c1 = await generateCreature('squirtle', 100)
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const c2 = await generateCreature('squirtle', 200)
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expect(c1.iv).not.toEqual(c2.iv)
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})
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test('all MVP species can be generated', () => {
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test('all MVP species can be generated', async () => {
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const species: SpeciesId[] = [
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'bulbasaur', 'ivysaur', 'venusaur',
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'charmander', 'charmeleon', 'charizard',
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@@ -37,15 +37,15 @@ describe('generateCreature', () => {
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'pikachu',
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]
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for (const s of species) {
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const c = generateCreature(s)
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const c = await generateCreature(s)
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expect(c.speciesId).toBe(s)
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}
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})
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})
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describe('calculateStats', () => {
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test('level 1 stats are reasonable', () => {
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const c = generateCreature('bulbasaur', 0)
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test('level 1 stats are reasonable', async () => {
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const c = await generateCreature('bulbasaur', 0)
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const stats = calculateStats(c)
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// HP at lv1: floor((2*45 + iv + floor(0/4)) * 1/100) + 1 + 10
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// With any IV: floor((90 + iv) / 100) + 11 = 0 + 11 = 11
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@@ -56,8 +56,8 @@ describe('calculateStats', () => {
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expect(stats.attack).toBeLessThanOrEqual(6)
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})
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test('stats increase with level', () => {
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const c1 = generateCreature('charmander', 0)
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test('stats increase with level', async () => {
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const c1 = await generateCreature('charmander', 0)
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c1.level = 1
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const stats1 = calculateStats(c1)
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@@ -68,8 +68,8 @@ describe('calculateStats', () => {
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expect(stats50.attack).toBeGreaterThan(stats1.attack)
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})
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test('EVs affect stats', () => {
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const c = generateCreature('pikachu', 0)
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test('EVs affect stats', async () => {
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const c = await generateCreature('pikachu', 0)
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const statsNoEV = calculateStats(c)
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const cWithEV = { ...c, ev: { ...c.ev, attack: 252 } }
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@@ -80,27 +80,27 @@ describe('calculateStats', () => {
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})
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describe('getCreatureName', () => {
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test('returns species name when no nickname', () => {
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const c = generateCreature('pikachu')
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test('returns species name when no nickname', async () => {
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const c = await generateCreature('pikachu')
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c.nickname = undefined
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expect(getCreatureName(c)).toBe('Pikachu')
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})
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test('returns nickname when set', () => {
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const c = generateCreature('pikachu')
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test('returns nickname when set', async () => {
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const c = await generateCreature('pikachu')
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c.nickname = 'Sparky'
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expect(getCreatureName(c)).toBe('Sparky')
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})
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})
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describe('getTotalEV', () => {
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test('returns 0 for new creature', () => {
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const c = generateCreature('bulbasaur')
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test('returns 0 for new creature', async () => {
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const c = await generateCreature('bulbasaur')
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expect(getTotalEV(c)).toBe(0)
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})
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test('sums all EV values', () => {
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const c = generateCreature('bulbasaur')
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test('sums all EV values', async () => {
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const c = await generateCreature('bulbasaur')
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c.ev = { hp: 10, attack: 20, defense: 30, spAtk: 40, spDef: 50, speed: 60 }
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expect(getTotalEV(c)).toBe(210)
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})
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