feat: 远程群控 (#243)

* feat: restore pipe IPC, LAN pipes, monitor tool, and PR-package features

Core IPC system (UDS_INBOX):
- PipeServer/PipeClient with UDS + TCP dual transport, NDJSON protocol
- PipeRegistry: machineId-based role assignment, file locking
- Master/slave attach, prompt relay, permission forwarding
- Heartbeat lifecycle with parallel isPipeAlive probes
- Commands: /pipes, /attach, /detach, /send, /claim-main, /pipe-status

LAN Pipes (LAN_PIPES):
- UDP multicast beacon (224.0.71.67:7101) for zero-config LAN discovery
- PipeServer TCP listener, PipeClient TCP connect mode
- Heartbeat auto-attaches LAN peers via TCP
- Cross-machine attach allowed regardless of role
- /pipes shows [LAN] peers with role + hostname/IP
- SendMessageTool supports tcp: scheme with user consent

Architecture — extracted hooks from REPL.tsx (~830 lines → ~20 lines):
- usePipeIpc: lifecycle (bootstrap, handlers, heartbeat, cleanup)
- usePipeRelay: slave→master message relay via module singleton
- usePipePermissionForward: permission request/cancel forwarding
- usePipeRouter: selected pipe input routing with role+IP labels
- Shared ndjsonFramer.ts replaces 3 duplicate NDJSON parsers

Key fixes applied during development:
- Multicast binds to correct LAN interface (not WSL/Docker)
- Beacon ref stored as module singleton (not Zustand state mutation)
- Heartbeat preserves LAN peers in discoveredPipes and selectedPipes
- Disconnect handler calls removeSlaveClient (fixes listener leak)
- cleanupStaleEntries probes without lock, writes briefly under lock
- getMachineId uses async execFile (not blocking execSync)
- globalThis.__pipeSendToMaster replaced with setPipeRelay singleton
- M key only toggles route mode when selector panel is expanded
- User prompt displayed in message list on pipe broadcast
- Broadcast notifications show [role] + hostname/IP for LAN peers

Other restored features:
- Monitor tool: /monitor command, MonitorTool, MonitorMcpTask lifecycle
- Daemon supervisor and remoteControlServer command
- Tools: SnipTool, SleepTool, ListPeersTool, SendUserFileTool,
  WebBrowserTool, WorkflowTool, and 10+ stub→implementation rewrites
- Feature flags: UDS_INBOX, LAN_PIPES, MONITOR_TOOL, FORK_SUBAGENT,
  KAIROS, COORDINATOR_MODE, WORKFLOW_SCRIPTS, HISTORY_SNIP

Tests: 2190 pass / 0 fail (15 new: lanBeacon 7, peerAddress 8)

* fix: resolve merge conflicts and fix all tsc/test errors after main merge

- Export ToolResultBlockParam from Tool.ts (14 tool files fixed)
- Migrate ink imports from ../../ink.js to @anthropic/ink (7 files)
- Fix toolUseID → toolUseId typo in monitor.ts and MonitorTool.tsx
- Add fallback values for string|undefined type errors (8 locations)
- Fix AppState type in assistant.ts, add NewInstallWizard stubs
- Fix ParsedRepository.repo → .name in subscribe-pr.ts
- Fix AgentId/string type mismatch in BackgroundTasksDialog.tsx
- Fix PipeRelayFn return type in pipePermissionRelay.ts
- Use PipeMessage type in usePipeRelay.ts
- Fix lanBeacon.test.ts mock type assertions
- Create missing MouseActionEvent class for ink package
- Use ansi: color format instead of bare "green"/"red"
- Resolve theme.permission access via getTheme()

Result: 0 tsc errors, 2496 tests pass, 0 fail

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix: 恢复 /poor 的说明

---------

Co-authored-by: unraid <local@unraid.local>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
claude-code-best
2026-04-11 23:22:55 +08:00
committed by GitHub
parent 2fea429dc6
commit 09fc515edb
124 changed files with 10958 additions and 577 deletions

View File

@@ -1,3 +1,264 @@
// Auto-generated stub — replace with real implementation
export const startUdsMessaging: (socketPath: string, options: { isExplicit: boolean }) => Promise<void> = async () => {};
export const getDefaultUdsSocketPath: () => string = () => '';
/**
* UDS Messaging Layer — Unix Domain Socket IPC for Claude Code instances.
*
* Each session auto-creates a UDS server so peer sessions can send messages.
* Protocol: newline-delimited JSON (NDJSON), one message per line.
*
* Socket path defaults to a tmpdir-based path derived from the session PID,
* but can be overridden via --messaging-socket-path.
*/
import { createServer, type Server, type Socket } from 'net'
import { mkdir, unlink } from 'fs/promises'
import { dirname, join } from 'path'
import { tmpdir } from 'os'
import { registerCleanup } from './cleanupRegistry.js'
import { logForDebugging } from './debug.js'
import { errorMessage } from './errors.js'
import { attachNdjsonFramer } from './ndjsonFramer.js'
import { jsonParse, jsonStringify } from './slowOperations.js'
// ---------------------------------------------------------------------------
// Types
// ---------------------------------------------------------------------------
export type UdsMessageType =
| 'text'
| 'notification'
| 'query'
| 'response'
| 'ping'
| 'pong'
export type UdsMessage = {
/** Discriminator */
type: UdsMessageType
/** Payload text / JSON content */
data?: string
/** Sender socket path (so the receiver can reply) */
from?: string
/** ISO timestamp */
ts?: string
/** Optional metadata */
meta?: Record<string, unknown>
}
export type UdsInboxEntry = {
id: string
message: UdsMessage
receivedAt: number
status: 'pending' | 'processed'
}
// ---------------------------------------------------------------------------
// Module state
// ---------------------------------------------------------------------------
let server: Server | null = null
let socketPath: string | null = null
let onEnqueueCb: (() => void) | null = null
const clients = new Set<Socket>()
const inbox: UdsInboxEntry[] = []
let nextId = 1
// ---------------------------------------------------------------------------
// Public API — socket path helpers
// ---------------------------------------------------------------------------
/**
* Default socket path based on PID, placed in a tmpdir subdirectory so it
* survives across config-home changes and avoids polluting ~/.claude.
*/
export function getDefaultUdsSocketPath(): string {
return join(tmpdir(), 'claude-code-socks', `${process.pid}.sock`)
}
/**
* Returns the socket path of the currently running server, or undefined
* if the server has not been started.
*/
export function getUdsMessagingSocketPath(): string | undefined {
return socketPath ?? undefined
}
// ---------------------------------------------------------------------------
// Inbox
// ---------------------------------------------------------------------------
/**
* Register a callback invoked whenever a message is enqueued into the inbox.
* Used by the print/SDK query loop to kick off processing.
*/
export function setOnEnqueue(cb: (() => void) | null): void {
onEnqueueCb = cb
}
/**
* Drain all pending inbox messages, marking them processed.
*/
export function drainInbox(): UdsInboxEntry[] {
const pending = inbox.filter(e => e.status === 'pending')
for (const entry of pending) {
entry.status = 'processed'
}
return pending
}
// ---------------------------------------------------------------------------
// Server
// ---------------------------------------------------------------------------
/**
* Start the UDS messaging server on the given socket path.
*
* Exports `CLAUDE_CODE_MESSAGING_SOCKET` into `process.env` so child
* processes (hooks, spawned agents) can discover and connect back.
*/
export async function startUdsMessaging(
path: string,
opts?: { isExplicit?: boolean },
): Promise<void> {
if (server) {
logForDebugging('[udsMessaging] server already running, skipping start')
return
}
// Ensure parent directory exists
await mkdir(dirname(path), { recursive: true })
// Clean up stale socket file
try {
await unlink(path)
} catch {
// ENOENT is fine
}
socketPath = path
await new Promise<void>((resolve, reject) => {
const srv = createServer(socket => {
clients.add(socket)
logForDebugging(
`[udsMessaging] client connected (total: ${clients.size})`,
)
attachNdjsonFramer<UdsMessage>(
socket,
msg => {
// Handle ping with automatic pong
if (msg.type === 'ping') {
const pong: UdsMessage = {
type: 'pong',
from: socketPath ?? undefined,
ts: new Date().toISOString(),
}
if (!socket.destroyed) {
socket.write(jsonStringify(pong) + '\n')
}
return
}
// Enqueue into inbox
const entry: UdsInboxEntry = {
id: `uds-${nextId++}`,
message: msg,
receivedAt: Date.now(),
status: 'pending',
}
inbox.push(entry)
logForDebugging(
`[udsMessaging] enqueued message type=${msg.type} from=${msg.from ?? 'unknown'}`,
)
onEnqueueCb?.()
},
text => jsonParse(text) as UdsMessage,
)
socket.on('close', () => {
clients.delete(socket)
})
socket.on('error', err => {
clients.delete(socket)
logForDebugging(`[udsMessaging] client error: ${errorMessage(err)}`)
})
})
srv.on('error', reject)
srv.listen(path, () => {
server = srv
// Export so child processes can discover the socket
process.env.CLAUDE_CODE_MESSAGING_SOCKET = path
logForDebugging(
`[udsMessaging] server listening on ${path}${opts?.isExplicit ? ' (explicit)' : ''}`,
)
resolve()
})
})
// Register cleanup so the socket file is removed on exit
registerCleanup(async () => {
await stopUdsMessaging()
})
}
/**
* Stop the UDS messaging server and clean up the socket file.
*/
export async function stopUdsMessaging(): Promise<void> {
if (!server) return
// Close all connected clients
for (const socket of clients) {
socket.destroy()
}
clients.clear()
await new Promise<void>(resolve => {
server!.close(() => resolve())
})
server = null
// Remove socket file
if (socketPath) {
try {
await unlink(socketPath)
} catch {
// Already gone
}
delete process.env.CLAUDE_CODE_MESSAGING_SOCKET
logForDebugging(
`[udsMessaging] server stopped, socket removed: ${socketPath}`,
)
socketPath = null
}
}
/**
* Send a UDS message to a specific socket path (outbound — used when this
* session wants to push a message to a peer's server).
*/
export async function sendUdsMessage(
targetSocketPath: string,
message: UdsMessage,
): Promise<void> {
const { createConnection } = await import('net')
message.from = message.from ?? socketPath ?? undefined
message.ts = message.ts ?? new Date().toISOString()
return new Promise<void>((resolve, reject) => {
const conn = createConnection(targetSocketPath, () => {
conn.write(jsonStringify(message) + '\n', err => {
conn.end()
if (err) reject(err)
else resolve()
})
})
conn.on('error', reject)
// Timeout so we don't hang on unreachable sockets
conn.setTimeout(5000, () => {
conn.destroy(new Error('Connection timed out'))
})
})
}